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world.mt: Only accept true/false/nil values (#8055)
This patch will make distinguishable mods in modpacks possible in the future `nil` checks are required to provide backwards-compatibility for fresh configured worlds
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@ -138,7 +138,7 @@ local function handle_buttons(this, fields)
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not mod.is_game_content then
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if modname_valid(mod.name) then
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worldfile:set("load_mod_" .. mod.name,
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tostring(mod.enabled))
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mod.enabled and "true" or "false")
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elseif mod.enabled then
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gamedata.errormessage = fgettext_ne("Failed to enable mo" ..
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"d \"$1\" as it contains disallowed characters. " ..
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@ -391,7 +391,10 @@ function pkgmgr.get_worldconfig(worldpath)
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if key == "gameid" then
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worldconfig.id = value
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elseif key:sub(0, 9) == "load_mod_" then
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worldconfig.global_mods[key] = core.is_yes(value)
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-- Compatibility: Check against "nil" which was erroneously used
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-- as value for fresh configured worlds
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worldconfig.global_mods[key] = value ~= "false" and value ~= "nil"
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and value
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else
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worldconfig[key] = value
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end
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@ -595,7 +598,7 @@ function pkgmgr.preparemodlist(data)
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end
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end
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if element ~= nil then
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element.enabled = core.is_yes(value)
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element.enabled = value ~= "false" and value ~= "nil" and value
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else
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core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
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end
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@ -274,7 +274,8 @@ void ModConfiguration::addModsFromConfig(
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conf.readConfigFile(settings_path.c_str());
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std::vector<std::string> names = conf.getNames();
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for (const std::string &name : names) {
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if (name.compare(0, 9, "load_mod_") == 0 && conf.getBool(name))
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if (name.compare(0, 9, "load_mod_") == 0 && conf.get(name) != "false" &&
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conf.get(name) != "nil")
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load_mod_names.insert(name.substr(9));
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}
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