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Fix broken client if openal cannot be opened (#9804)
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parent
cad5b987ad
commit
f1a05d0f71
@ -1249,7 +1249,7 @@ bool Game::init(
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bool Game::initSound()
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{
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#if USE_SOUND
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if (g_settings->getBool("enable_sound")) {
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if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get()) {
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infostream << "Attempting to use OpenAL audio" << std::endl;
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sound = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
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if (!sound)
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@ -275,25 +275,38 @@ public:
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m_device(nullptr, delete_alcdevice),
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m_context(nullptr, delete_alccontext)
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{
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if (!(m_device = unique_ptr_alcdevice(alcOpenDevice(nullptr), delete_alcdevice)))
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throw std::runtime_error("Audio: Global Initialization: Device Open");
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}
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bool init()
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{
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if (!(m_device = unique_ptr_alcdevice(alcOpenDevice(nullptr), delete_alcdevice))) {
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errorstream << "Audio: Global Initialization: Failed to open device" << std::endl;
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return false;
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}
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if (!(m_context = unique_ptr_alccontext(
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alcCreateContext(m_device.get(), nullptr), delete_alccontext))) {
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throw std::runtime_error("Audio: Global Initialization: Context Create");
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errorstream << "Audio: Global Initialization: Failed to create context" << std::endl;
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return false;
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}
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if (!alcMakeContextCurrent(m_context.get()))
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throw std::runtime_error("Audio: Global Initialization: Context Current");
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if (!alcMakeContextCurrent(m_context.get())) {
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errorstream << "Audio: Global Initialization: Failed to make current context" << std::endl;
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return false;
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}
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alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
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if (alGetError() != AL_NO_ERROR)
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throw std::runtime_error("Audio: Global Initialization: OpenAL Error");
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if (alGetError() != AL_NO_ERROR) {
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errorstream << "Audio: Global Initialization: OpenAL Error " << alGetError() << std::endl;
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return false;
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}
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infostream << "Audio: Global Initialized: OpenAL " << alGetString(AL_VERSION)
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<< ", using " << alcGetString(m_device.get(), ALC_DEVICE_SPECIFIER)
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<< std::endl;
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return true;
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}
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~SoundManagerSingleton()
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@ -682,7 +695,11 @@ public:
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std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton()
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{
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return std::shared_ptr<SoundManagerSingleton>(new SoundManagerSingleton());
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auto smg = std::make_shared<SoundManagerSingleton>();
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if (!smg->init()) {
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smg.reset();
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}
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return smg;
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}
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ISoundManager *createOpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher)
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@ -144,10 +144,10 @@ GUIEngine::GUIEngine(JoystickController *joystick,
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//create soundmanager
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MenuMusicFetcher soundfetcher;
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#if USE_SOUND
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if (g_settings->getBool("enable_sound"))
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if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get())
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m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
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#endif
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if(!m_sound_manager)
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if (!m_sound_manager)
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m_sound_manager = &dummySoundManager;
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//create topleft header
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