Add clouds API

This commit is contained in:
Ben Deutsch 2017-03-17 10:39:47 +01:00 committed by paramat
parent 95409da87d
commit f1d7a26b7c
17 changed files with 357 additions and 50 deletions

@ -3077,6 +3077,15 @@ This is basically a reference to a C++ `ServerActiveObject`
* `"skybox"`: Uses 6 textures, `bgcolor` used
* `"plain"`: Uses 0 textures, `bgcolor` used
* `get_sky()`: returns bgcolor, type and a table with the textures
* `set_clouds(parameters)`: set cloud parameters
* `parameters` is a table with the following optional fields:
* `density`: from `0` (no clouds) to `1` (full clouds) (default `0.4`)
* `color`: basic cloud color, with alpha channel (default `#fff0f0e5`)
* `ambient`: cloud color lower bound, use for a "glow at night" effect (default `#000000`)
* `height`: cloud height, i.e. y of cloud base (default per conf, usually `120`)
* `thickness`: cloud thickness in nodes (default `16`)
* `speed`: 2D cloud speed + direction in nodes per second (default `{x=0, y=-2}`)
* `get_clouds()`: returns a table with the current cloud parameters as in `set_clouds`
* `override_day_night_ratio(ratio or nil)`
* `0`...`1`: Overrides day-night ratio, controlling sunlight to a specific amount
* `nil`: Disables override, defaulting to sunlight based on day-night cycle

@ -77,6 +77,7 @@ enum ClientEventType
CE_HUDCHANGE,
CE_SET_SKY,
CE_OVERRIDE_DAY_NIGHT_RATIO,
CE_CLOUD_PARAMS,
};
struct ClientEvent
@ -178,6 +179,15 @@ struct ClientEvent
bool do_override;
float ratio_f;
} override_day_night_ratio;
struct {
f32 density;
u32 color_bright;
u32 color_ambient;
f32 height;
f32 thickness;
f32 speed_x;
f32 speed_y;
} cloud_params;
};
};
@ -331,6 +341,7 @@ public:
void handleCommand_HudSetFlags(NetworkPacket* pkt);
void handleCommand_HudSetParam(NetworkPacket* pkt);
void handleCommand_HudSetSky(NetworkPacket* pkt);
void handleCommand_CloudParams(NetworkPacket* pkt);
void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
void handleCommand_EyeOffset(NetworkPacket* pkt);

33
src/cloudparams.h Normal file

@ -0,0 +1,33 @@
/*
Minetest
Copyright (C) 2017 bendeutsch, Ben Deutsch <ben@bendeutsch.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CLOUDPARAMS_HEADER
#define CLOUDPARAMS_HEADER
struct CloudParams
{
float density;
video::SColor color_bright;
video::SColor color_ambient;
float thickness;
float height;
v2f speed;
};
#endif

@ -32,6 +32,7 @@ irr::scene::ISceneManager *g_menucloudsmgr = NULL;
static void cloud_3d_setting_changed(const std::string &settingname, void *data)
{
// TODO: only re-read cloud settings, not height or radius
((Clouds *)data)->readSettings();
}
@ -44,9 +45,10 @@ Clouds::Clouds(
):
scene::ISceneNode(parent, mgr, id),
m_seed(seed),
m_camera_pos(0,0),
m_time(0),
m_camera_offset(0,0,0)
m_camera_pos(0.0f, 0.0f),
m_origin(0.0f, 0.0f),
m_camera_offset(0.0f, 0.0f, 0.0f),
m_color(1.0f, 1.0f, 1.0f, 1.0f)
{
m_material.setFlag(video::EMF_LIGHTING, false);
//m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
@ -57,14 +59,18 @@ Clouds::Clouds(
//m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
m_params.density = 0.4f;
m_params.thickness = 16.0f;
m_params.color_bright = video::SColor(229, 255, 240, 240);
m_params.color_ambient = video::SColor(255, 0, 0, 0);
m_params.speed = v2f(0.0f, -2.0f);
m_passed_cloud_y = cloudheight;
readSettings();
g_settings->registerChangedCallback("enable_3d_clouds",
&cloud_3d_setting_changed, this);
m_box = aabb3f(-BS*1000000,m_cloud_y-BS,-BS*1000000,
BS*1000000,m_cloud_y+BS,BS*1000000);
updateBox();
}
Clouds::~Clouds()
@ -88,6 +94,10 @@ void Clouds::OnRegisterSceneNode()
void Clouds::render()
{
if (m_params.density <= 0.0f)
return; // no need to do anything
video::IVideoDriver* driver = SceneManager->getVideoDriver();
if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
@ -107,15 +117,12 @@ void Clouds::render()
Clouds move from Z+ towards Z-
*/
const float cloud_size = BS * 64;
const v2f cloud_speed(0, -BS * 2);
static const float cloud_size = BS * 64.0f;
const float cloud_full_radius = cloud_size * m_cloud_radius_i;
// Position of cloud noise origin in world coordinates
v2f world_cloud_origin_pos_f = m_time * cloud_speed;
// Position of cloud noise origin from the camera
v2f cloud_origin_from_camera_f = world_cloud_origin_pos_f - m_camera_pos;
v2f cloud_origin_from_camera_f = m_origin - m_camera_pos;
// The center point of drawing in the noise
v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f;
// The integer center point of drawing in the noise
@ -127,7 +134,7 @@ void Clouds::render()
v2f world_center_of_drawing_in_noise_f = v2f(
center_of_drawing_in_noise_i.X * cloud_size,
center_of_drawing_in_noise_i.Y * cloud_size
) + world_cloud_origin_pos_f;
) + m_origin;
/*video::SColor c_top(128,b*240,b*240,b*255);
video::SColor c_side_1(128,b*230,b*230,b*255);
@ -146,10 +153,6 @@ void Clouds::render()
c_bottom_f.r *= 0.80;
c_bottom_f.g *= 0.80;
c_bottom_f.b *= 0.80;
c_top_f.a = 0.9;
c_side_1_f.a = 0.9;
c_side_2_f.a = 0.9;
c_bottom_f.a = 0.9;
video::SColor c_top = c_top_f.toSColor();
video::SColor c_side_1 = c_side_1_f.toSColor();
video::SColor c_side_2 = c_side_2_f.toSColor();
@ -187,11 +190,14 @@ void Clouds::render()
zi + center_of_drawing_in_noise_i.Y
);
double noise = noise2d_perlin(
float noise = noise2d_perlin(
(float)p_in_noise_i.X * cloud_size_noise,
(float)p_in_noise_i.Y * cloud_size_noise,
m_seed, 3, 0.5);
grid[i] = (noise >= 0.4);
// normalize to 0..1 (given 3 octaves)
static const float noise_bound = 1.0f + 0.5f + 0.25f;
float density = noise / noise_bound * 0.5f + 0.5f;
grid[i] = (density < m_params.density);
}
}
@ -236,8 +242,9 @@ void Clouds::render()
v[3].Color.setBlue(255);
}*/
f32 rx = cloud_size/2;
f32 ry = 8 * BS;
f32 rx = cloud_size / 2.0f;
// if clouds are flat, the top layer should be at the given height
f32 ry = m_enable_3d ? m_params.thickness * BS : 0.0f;
f32 rz = cloud_size / 2;
for(int i=0; i<num_faces_to_draw; i++)
@ -265,8 +272,8 @@ void Clouds::render()
}
v[0].Pos.set(-rx, ry,-rz);
v[1].Pos.set( rx, ry,-rz);
v[2].Pos.set( rx,-ry,-rz);
v[3].Pos.set(-rx,-ry,-rz);
v[2].Pos.set( rx, 0,-rz);
v[3].Pos.set(-rx, 0,-rz);
break;
case 2: //right
if (INAREA(xi + 1, zi, m_cloud_radius_i)) {
@ -280,8 +287,8 @@ void Clouds::render()
}
v[0].Pos.set( rx, ry,-rz);
v[1].Pos.set( rx, ry, rz);
v[2].Pos.set( rx,-ry, rz);
v[3].Pos.set( rx,-ry,-rz);
v[2].Pos.set( rx, 0, rz);
v[3].Pos.set( rx, 0,-rz);
break;
case 3: // front
if (INAREA(xi, zi + 1, m_cloud_radius_i)) {
@ -295,8 +302,8 @@ void Clouds::render()
}
v[0].Pos.set( rx, ry, rz);
v[1].Pos.set(-rx, ry, rz);
v[2].Pos.set(-rx,-ry, rz);
v[3].Pos.set( rx,-ry, rz);
v[2].Pos.set(-rx, 0, rz);
v[3].Pos.set( rx, 0, rz);
break;
case 4: // left
if (INAREA(xi-1, zi, m_cloud_radius_i)) {
@ -310,22 +317,22 @@ void Clouds::render()
}
v[0].Pos.set(-rx, ry, rz);
v[1].Pos.set(-rx, ry,-rz);
v[2].Pos.set(-rx,-ry,-rz);
v[3].Pos.set(-rx,-ry, rz);
v[2].Pos.set(-rx, 0,-rz);
v[3].Pos.set(-rx, 0, rz);
break;
case 5: // bottom
for(int j=0;j<4;j++){
v[j].Color = c_bottom;
v[j].Normal.set(0,-1,0);
}
v[0].Pos.set( rx,-ry, rz);
v[1].Pos.set(-rx,-ry, rz);
v[2].Pos.set(-rx,-ry,-rz);
v[3].Pos.set( rx,-ry,-rz);
v[0].Pos.set( rx, 0, rz);
v[1].Pos.set(-rx, 0, rz);
v[2].Pos.set(-rx, 0,-rz);
v[3].Pos.set( rx, 0,-rz);
break;
}
v3f pos(p0.X, m_cloud_y, p0.Y);
v3f pos(p0.X, m_params.height * BS, p0.Y);
pos -= intToFloat(m_camera_offset, BS);
for(u16 i=0; i<4; i++)
@ -345,22 +352,25 @@ void Clouds::render()
void Clouds::step(float dtime)
{
m_time += dtime;
m_origin = m_origin + dtime * BS * m_params.speed;
}
void Clouds::update(v2f camera_p, video::SColorf color)
void Clouds::update(v2f camera_p, video::SColorf color_diffuse)
{
m_camera_pos = camera_p;
m_color = color;
//m_brightness = brightness;
//dstream<<"m_brightness="<<m_brightness<<std::endl;
m_color.r = MYMIN(MYMAX(color_diffuse.r * m_params.color_bright.getRed(),
m_params.color_ambient.getRed()), 255) / 255.0f;
m_color.g = MYMIN(MYMAX(color_diffuse.r * m_params.color_bright.getGreen(),
m_params.color_ambient.getGreen()), 255) / 255.0f;
m_color.b = MYMIN(MYMAX(color_diffuse.b * m_params.color_bright.getBlue(),
m_params.color_ambient.getBlue()), 255) / 255.0f;
m_color.a = m_params.color_bright.getAlpha() / 255.0f;
}
void Clouds::readSettings()
{
m_cloud_y = BS * (m_passed_cloud_y ? m_passed_cloud_y :
m_params.height = (m_passed_cloud_y ? m_passed_cloud_y :
g_settings->getS16("cloud_height"));
m_cloud_radius_i = g_settings->getU16("cloud_radius");
m_enable_3d = g_settings->getBool("enable_3d_clouds");
}

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include <iostream>
#include "constants.h"
#include "cloudparams.h"
// Menu clouds
class Clouds;
@ -79,27 +80,68 @@ public:
void updateCameraOffset(v3s16 camera_offset)
{
m_camera_offset = camera_offset;
m_box = aabb3f(-BS * 1000000, m_cloud_y - BS - BS * camera_offset.Y, -BS * 1000000,
BS * 1000000, m_cloud_y + BS - BS * camera_offset.Y, BS * 1000000);
updateBox();
}
void readSettings();
void setDensity(float density)
{
m_params.density = density;
// currently does not need bounding
}
void setColorBright(const video::SColor &color_bright)
{
m_params.color_bright = color_bright;
}
void setColorAmbient(const video::SColor &color_ambient)
{
m_params.color_ambient = color_ambient;
}
void setHeight(float height)
{
m_params.height = height; // add bounding when necessary
updateBox();
}
void setSpeed(v2f speed)
{
m_params.speed = speed;
}
void setThickness(float thickness)
{
m_params.thickness = thickness;
updateBox();
}
private:
void updateBox()
{
float height_bs = m_params.height * BS;
float thickness_bs = m_params.thickness * BS;
m_box = aabb3f(-BS * 1000000.0f, height_bs - BS * m_camera_offset.Y, -BS * 1000000.0f,
BS * 1000000.0f, height_bs + thickness_bs - BS * m_camera_offset.Y, BS * 1000000.0f);
}
video::SMaterial m_material;
aabb3f m_box;
s16 m_passed_cloud_y;
float m_cloud_y;
u16 m_cloud_radius_i;
bool m_enable_3d;
video::SColorf m_color;
u32 m_seed;
v2f m_camera_pos;
float m_time;
v2f m_origin;
v2f m_speed;
v3s16 m_camera_offset;
video::SColorf m_color;
CloudParams m_params;
};
#endif

@ -3295,6 +3295,19 @@ void Game::processClientEvents(CameraOrientation *cam)
event.override_day_night_ratio.ratio_f * 1000);
break;
case CE_CLOUD_PARAMS:
if (clouds) {
clouds->setDensity(event.cloud_params.density);
clouds->setColorBright(video::SColor(event.cloud_params.color_bright));
clouds->setColorAmbient(video::SColor(event.cloud_params.color_ambient));
clouds->setHeight(event.cloud_params.height);
clouds->setThickness(event.cloud_params.thickness);
clouds->setSpeed(v2f(
event.cloud_params.speed_x,
event.cloud_params.speed_y));
}
break;
default:
// unknown or unhandled type
break;

@ -108,7 +108,7 @@ const ToClientCommandHandler toClientCommandTable[TOCLIENT_NUM_MSG_TYPES] =
{ "TOCLIENT_LOCAL_PLAYER_ANIMATIONS", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_LocalPlayerAnimations }, // 0x51
{ "TOCLIENT_EYE_OFFSET", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_EyeOffset }, // 0x52
{ "TOCLIENT_DELETE_PARTICLESPAWNER", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_DeleteParticleSpawner }, // 0x53
null_command_handler,
{ "TOCLIENT_CLOUD_PARAMS", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_CloudParams }, // 0x54
null_command_handler,
null_command_handler,
null_command_handler,

@ -1168,6 +1168,34 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
m_client_event_queue.push(event);
}
void Client::handleCommand_CloudParams(NetworkPacket* pkt)
{
f32 density;
video::SColor color_bright;
video::SColor color_ambient;
f32 height;
f32 thickness;
v2f speed;
*pkt >> density >> color_bright >> color_ambient
>> height >> thickness >> speed;
ClientEvent event;
event.type = CE_CLOUD_PARAMS;
event.cloud_params.density = density;
// use the underlying u32 representation, because we can't
// use struct members with constructors here, and this way
// we avoid using new() and delete() for no good reason
event.cloud_params.color_bright = color_bright.color;
event.cloud_params.color_ambient = color_ambient.color;
event.cloud_params.height = height;
event.cloud_params.thickness = thickness;
// same here: deconstruct to skip constructor
event.cloud_params.speed_x = speed.X;
event.cloud_params.speed_y = speed.Y;
m_client_event_queue.push(event);
}
void Client::handleCommand_OverrideDayNightRatio(NetworkPacket* pkt)
{
bool do_override;

@ -610,6 +610,16 @@ enum ToClientCommand
u32 id
*/
TOCLIENT_CLOUD_PARAMS = 0x54,
/*
f1000 density
u8[4] color_diffuse (ARGB)
u8[4] color_ambient (ARGB)
f1000 height
f1000 thickness
v2f1000 speed
*/
TOCLIENT_SRP_BYTES_S_B = 0x60,
/*
Belonging to AUTH_MECHANISM_LEGACY_PASSWORD and AUTH_MECHANISM_SRP.

@ -197,7 +197,7 @@ const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES] =
{ "TOCLIENT_LOCAL_PLAYER_ANIMATIONS", 0, true }, // 0x51
{ "TOCLIENT_EYE_OFFSET", 0, true }, // 0x52
{ "TOCLIENT_DELETE_PARTICLESPAWNER", 0, true }, // 0x53
null_command_factory,
{ "TOCLIENT_CLOUD_PARAMS", 0, true }, // 0x54
null_command_factory,
null_command_factory,
null_command_factory,

@ -65,6 +65,14 @@ RemotePlayer::RemotePlayer(const char *name, IItemDefManager *idef):
movement_liquid_fluidity_smooth = g_settings->getFloat("movement_liquid_fluidity_smooth") * BS;
movement_liquid_sink = g_settings->getFloat("movement_liquid_sink") * BS;
movement_gravity = g_settings->getFloat("movement_gravity") * BS;
// copy defaults
m_cloud_params.density = 0.4f;
m_cloud_params.color_bright = video::SColor(255, 255, 240, 240);
m_cloud_params.color_ambient = video::SColor(255, 0, 0, 0);
m_cloud_params.height = 120.0f;
m_cloud_params.thickness = 16.0f;
m_cloud_params.speed = v2f(0.0f, -2.0f);
}
void RemotePlayer::serializeExtraAttributes(std::string &output)

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define REMOTEPLAYER_HEADER
#include "player.h"
#include "cloudparams.h"
class PlayerSAO;
@ -99,6 +100,16 @@ public:
*params = m_sky_params;
}
void setCloudParams(const CloudParams &cloud_params)
{
m_cloud_params = cloud_params;
}
const CloudParams &getCloudParams() const
{
return m_cloud_params;
}
bool checkModified() const { return m_dirty || inventory.checkModified(); }
void setModified(const bool x)
@ -154,6 +165,7 @@ private:
std::string m_sky_type;
video::SColor m_sky_bgcolor;
std::vector<std::string> m_sky_params;
CloudParams m_cloud_params;
};
#endif

@ -1729,6 +1729,85 @@ int ObjectRef::l_get_sky(lua_State *L)
return 3;
}
// set_clouds(self, {density=, color=, ambient=, height=, thickness=, speed=})
int ObjectRef::l_set_clouds(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
if (!player)
return 0;
if (!lua_istable(L, 2))
return 0;
CloudParams cloud_params = player->getCloudParams();
cloud_params.density = getfloatfield_default(L, 2, "density", cloud_params.density);
lua_getfield(L, 2, "color");
if (!lua_isnil(L, -1))
read_color(L, -1, &cloud_params.color_bright);
lua_pop(L, 1);
lua_getfield(L, 2, "ambient");
if (!lua_isnil(L, -1))
read_color(L, -1, &cloud_params.color_ambient);
lua_pop(L, 1);
cloud_params.height = getfloatfield_default(L, 2, "height", cloud_params.height );
cloud_params.thickness = getfloatfield_default(L, 2, "thickness", cloud_params.thickness);
lua_getfield(L, 2, "speed");
if (lua_istable(L, -1)) {
v2f new_speed;
new_speed.X = getfloatfield_default(L, -1, "x", 0);
new_speed.Y = getfloatfield_default(L, -1, "y", 0);
cloud_params.speed = new_speed;
}
lua_pop(L, 1);
if (!getServer(L)->setClouds(player, cloud_params.density,
cloud_params.color_bright, cloud_params.color_ambient,
cloud_params.height, cloud_params.thickness,
cloud_params.speed))
return 0;
player->setCloudParams(cloud_params);
lua_pushboolean(L, true);
return 1;
}
int ObjectRef::l_get_clouds(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
if (!player)
return 0;
const CloudParams &cloud_params = player->getCloudParams();
lua_newtable(L);
lua_pushnumber(L, cloud_params.density);
lua_setfield(L, -2, "density");
push_ARGB8(L, cloud_params.color_bright);
lua_setfield(L, -2, "color");
push_ARGB8(L, cloud_params.color_ambient);
lua_setfield(L, -2, "ambient");
lua_pushnumber(L, cloud_params.height);
lua_setfield(L, -2, "height");
lua_pushnumber(L, cloud_params.thickness);
lua_setfield(L, -2, "thickness");
lua_newtable(L);
lua_pushnumber(L, cloud_params.speed.X);
lua_setfield(L, -2, "x");
lua_pushnumber(L, cloud_params.speed.Y);
lua_setfield(L, -2, "y");
lua_setfield(L, -2, "speed");
return 1;
}
// override_day_night_ratio(self, brightness=0...1)
int ObjectRef::l_override_day_night_ratio(lua_State *L)
{
@ -1911,6 +1990,8 @@ const luaL_Reg ObjectRef::methods[] = {
luamethod(ObjectRef, hud_get_hotbar_selected_image),
luamethod(ObjectRef, set_sky),
luamethod(ObjectRef, get_sky),
luamethod(ObjectRef, set_clouds),
luamethod(ObjectRef, get_clouds),
luamethod(ObjectRef, override_day_night_ratio),
luamethod(ObjectRef, get_day_night_ratio),
luamethod(ObjectRef, set_local_animation),

@ -289,6 +289,12 @@ private:
// get_sky(self, type, list)
static int l_get_sky(lua_State *L);
// set_clouds(self, {density=, color=, ambient=, height=, thickness=, speed=})
static int l_set_clouds(lua_State *L);
// get_clouds(self)
static int l_get_clouds(lua_State *L);
// override_day_night_ratio(self, type)
static int l_override_day_night_ratio(lua_State *L);

@ -1882,6 +1882,20 @@ void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
Send(&pkt);
}
void Server::SendCloudParams(u16 peer_id, float density,
const video::SColor &color_bright,
const video::SColor &color_ambient,
float height,
float thickness,
const v2f &speed)
{
NetworkPacket pkt(TOCLIENT_CLOUD_PARAMS, 0, peer_id);
pkt << density << color_bright << color_ambient
<< height << thickness << speed;
Send(&pkt);
}
void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override,
float ratio)
{
@ -3196,6 +3210,22 @@ bool Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
return true;
}
bool Server::setClouds(RemotePlayer *player, float density,
const video::SColor &color_bright,
const video::SColor &color_ambient,
float height,
float thickness,
const v2f &speed)
{
if (!player)
return false;
SendCloudParams(player->peer_id, density,
color_bright, color_ambient, height,
thickness, speed);
return true;
}
bool Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
float ratio)
{

@ -332,6 +332,12 @@ public:
bool setSky(RemotePlayer *player, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> &params);
bool setClouds(RemotePlayer *player, float density,
const video::SColor &color_bright,
const video::SColor &color_ambient,
float height,
float thickness,
const v2f &speed);
bool overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);
@ -401,6 +407,12 @@ private:
void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value);
void SendSetSky(u16 peer_id, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> &params);
void SendCloudParams(u16 peer_id, float density,
const video::SColor &color_bright,
const video::SColor &color_ambient,
float height,
float thickness,
const v2f &speed);
void SendOverrideDayNightRatio(u16 peer_id, bool do_override, float ratio);
/*

@ -534,8 +534,10 @@ void Sky::update(float time_of_day, float time_brightness,
video::SColorf skycolor_bright_dawn_f = video::SColor(255, 180, 186, 250);
video::SColorf skycolor_bright_night_f = video::SColor(255, 0, 107, 255);
video::SColorf cloudcolor_bright_normal_f = video::SColor(255, 240, 240, 255);
video::SColorf cloudcolor_bright_dawn_f = video::SColor(255, 255, 223, 191);
// pure white: becomes "diffuse light component" for clouds
video::SColorf cloudcolor_bright_normal_f = video::SColor(255, 255, 255, 255);
// dawn-factoring version of pure white (note: R is above 1.0)
video::SColorf cloudcolor_bright_dawn_f(255.0f/240.0f, 223.0f/240.0f, 191.0f/255.0f);
float cloud_color_change_fraction = 0.95;
if (sunlight_seen) {