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Cull liquid back face on liquid-glasslike interface (#13594)
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@ -457,11 +457,9 @@ void MapblockMeshGenerator::drawSolidNode()
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if (f2.solidness == 2)
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continue;
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if (f->drawtype == NDT_LIQUID) {
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if (n2 == nodedef->getId(f->liquid_alternative_flowing))
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if (f->sameLiquidRender(f2))
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continue;
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if (n2 == nodedef->getId(f->liquid_alternative_source))
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continue;
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backface_culling = f2.solidness >= 1;
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backface_culling = f2.solidness || f2.visual_solidness;
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}
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}
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faces |= 1 << face;
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@ -469,8 +467,6 @@ void MapblockMeshGenerator::drawSolidNode()
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for (auto &layer : tiles[face].layers) {
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if (backface_culling)
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layer.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
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else
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layer.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
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layer.material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
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layer.material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
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}
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