Use proper alpha blit in some more texture modifiers

This commit is contained in:
Perttu Ahola 2012-08-31 18:06:47 +03:00
parent 8887105ffd
commit f3630e95d6

@ -1200,10 +1200,11 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
// Position to copy the blitted from in the blitted image
core::position2d<s32> pos_from(0,0);
// Blit
image->copyToWithAlpha(baseimg, pos_to,
/*image->copyToWithAlpha(baseimg, pos_to,
core::rect<s32>(pos_from, dim),
video::SColor(255,255,255,255),
NULL);
NULL);*/
blit_with_alpha(image, baseimg, pos_from, pos_to, dim);
// Drop image
image->drop();
}
@ -1368,10 +1369,11 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
driver->createImage(video::ECF_A8R8G8B8, dim);
img->copyTo(img2);
img->drop();
img2->copyToWithAlpha(baseimg, pos_base,
/*img2->copyToWithAlpha(baseimg, pos_base,
core::rect<s32>(v2s32(0,0), dim),
video::SColor(255,255,255,255),
NULL);
NULL);*/
blit_with_alpha(img2, baseimg, v2s32(0,0), pos_base, dim);
img2->drop();
}
else