mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)
* Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment
This commit is contained in:
parent
2e53801fc0
commit
f3ad75691a
@ -1,5 +1,5 @@
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-- Minetest: builtin/client/init.lua
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local scriptpath = core.get_builtin_path()..DIR_DELIM
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local scriptpath = core.get_builtin_path()
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local clientpath = scriptpath.."client"..DIR_DELIM
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local commonpath = scriptpath.."common"..DIR_DELIM
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@ -1,5 +1,5 @@
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local scriptpath = core.get_builtin_path()..DIR_DELIM
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local scriptpath = core.get_builtin_path()
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local commonpath = scriptpath.."common"..DIR_DELIM
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local gamepath = scriptpath.."game"..DIR_DELIM
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@ -25,7 +25,7 @@ os.setlocale("C", "numeric")
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minetest = core
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-- Load other files
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local scriptdir = core.get_builtin_path() .. DIR_DELIM
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local scriptdir = core.get_builtin_path()
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local gamepath = scriptdir .. "game" .. DIR_DELIM
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local clientpath = scriptdir .. "client" .. DIR_DELIM
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local commonpath = scriptdir .. "common" .. DIR_DELIM
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@ -264,7 +264,7 @@ end
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-- read_all: whether to ignore certain setting types for GUI or not
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-- parse_mods: whether to parse settingtypes.txt in mods and games
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local function parse_config_file(read_all, parse_mods)
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local builtin_path = core.get_builtin_path() .. DIR_DELIM .. FILENAME
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local builtin_path = core.get_builtin_path() .. FILENAME
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local file = io.open(builtin_path, "r")
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local settings = {}
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if not file then
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@ -775,4 +775,4 @@ end
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-- Generate minetest.conf.example and settings_translation_file.cpp
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--assert(loadfile(core.get_builtin_path()..DIR_DELIM.."mainmenu"..DIR_DELIM.."generate_from_settingtypes.lua"))(parse_config_file(true, false))
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--assert(loadfile(core.get_builtin_path().."mainmenu"..DIR_DELIM.."generate_from_settingtypes.lua"))(parse_config_file(true, false))
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@ -27,12 +27,12 @@ local basepath = core.get_builtin_path()
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defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
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DIR_DELIM .. "pack" .. DIR_DELIM
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dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "async_event.lua")
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dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "filterlist.lua")
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dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
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dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "dialog.lua")
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dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "tabview.lua")
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dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua")
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dofile(basepath .. "common" .. DIR_DELIM .. "async_event.lua")
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dofile(basepath .. "common" .. DIR_DELIM .. "filterlist.lua")
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dofile(basepath .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
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dofile(basepath .. "fstk" .. DIR_DELIM .. "dialog.lua")
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dofile(basepath .. "fstk" .. DIR_DELIM .. "tabview.lua")
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dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua")
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dofile(menupath .. DIR_DELIM .. "common.lua")
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dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
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dofile(menupath .. DIR_DELIM .. "modmgr.lua")
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@ -23,7 +23,7 @@ local function get_bool_default(name, default)
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return val
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end
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local profiler_path = core.get_builtin_path()..DIR_DELIM.."profiler"..DIR_DELIM
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local profiler_path = core.get_builtin_path().."profiler"..DIR_DELIM
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local profiler = {}
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local sampler = assert(loadfile(profiler_path .. "sampling.lua"))(profiler)
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local instrumentation = assert(loadfile(profiler_path .. "instrumentation.lua"))(profiler, sampler, get_bool_default)
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2
clientmods/preview/example.lua
Normal file
2
clientmods/preview/example.lua
Normal file
@ -0,0 +1,2 @@
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print("Loaded example file!, loading more examples")
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dofile("preview:examples/first.lua")
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1
clientmods/preview/examples/first.lua
Normal file
1
clientmods/preview/examples/first.lua
Normal file
@ -0,0 +1 @@
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print("loaded first.lua example file")
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@ -1,6 +1,7 @@
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local modname = core.get_current_modname() or "??"
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local modstorage = core.get_mod_storage()
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dofile("preview:example.lua")
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_shutdown(function()
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print("[PREVIEW] shutdown client")
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@ -104,17 +104,17 @@ Client::Client(
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m_script->setEnv(&m_env);
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}
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void Client::initMods()
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void Client::loadMods()
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{
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m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
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// Load builtin
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scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
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// If modding is not enabled, don't load mods, just builtin
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if (!m_modding_enabled) {
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return;
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}
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ClientModConfiguration modconf(getClientModsLuaPath());
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std::vector<ModSpec> mods = modconf.getMods();
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m_mods = modconf.getMods();
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std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
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// complain about mods with unsatisfied dependencies
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if (!modconf.isConsistent()) {
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@ -123,28 +123,52 @@ void Client::initMods()
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// Print mods
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infostream << "Client Loading mods: ";
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for (std::vector<ModSpec>::const_iterator i = mods.begin();
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i != mods.end(); ++i) {
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infostream << (*i).name << " ";
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}
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for (const ModSpec &mod : m_mods)
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infostream << mod.name << " ";
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infostream << std::endl;
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// Load and run "mod" scripts
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for (std::vector<ModSpec>::const_iterator it = mods.begin();
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it != mods.end(); ++it) {
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const ModSpec &mod = *it;
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for (const ModSpec &mod : m_mods) {
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if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
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throw ModError("Error loading mod \"" + mod.name +
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"\": Mod name does not follow naming conventions: "
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"Only characters [a-z0-9_] are allowed.");
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}
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std::string script_path = mod.path + DIR_DELIM + "init.lua";
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infostream << " [" << padStringRight(mod.name, 12) << "] [\""
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<< script_path << "\"]" << std::endl;
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m_script->loadMod(script_path, mod.name);
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scanModIntoMemory(mod.name, mod.path);
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}
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}
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void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
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std::string mod_subpath)
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{
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std::string full_path = mod_path + DIR_DELIM + mod_subpath;
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std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
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for (unsigned int j=0; j < mod.size(); j++){
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std::string filename = mod[j].name;
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if (mod[j].dir) {
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scanModSubfolder(mod_name, mod_path, mod_subpath
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+ filename + DIR_DELIM);
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continue;
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}
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std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
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m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path + filename;
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}
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}
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void Client::initMods()
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{
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m_script->loadModFromMemory(BUILTIN_MOD_NAME);
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// If modding is not enabled, don't load mods, just builtin
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if (!m_modding_enabled) {
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return;
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}
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// Load and run "mod" scripts
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for (const ModSpec &mod : m_mods)
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m_script->loadModFromMemory(mod.name);
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}
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const std::string &Client::getBuiltinLuaPath()
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{
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static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
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@ -1898,6 +1922,17 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
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return mesh;
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}
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const std::string* Client::getModFile(const std::string &filename)
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{
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StringMap::const_iterator it = m_mod_files.find(filename);
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if (it == m_mod_files.end()) {
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errorstream << "Client::getModFile(): File not found: \"" << filename
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<< "\"" << std::endl;
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return NULL;
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}
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return &it->second;
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}
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bool Client::registerModStorage(ModMetadata *storage)
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{
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if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
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16
src/client.h
16
src/client.h
@ -37,6 +37,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapnode.h"
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#include "tileanimation.h"
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#include "mesh_generator_thread.h"
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#include <fstream>
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#include "filesys.h"
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#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
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@ -273,6 +275,16 @@ public:
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~Client();
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DISABLE_CLASS_COPY(Client);
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// Load local mods into memory
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void loadMods();
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void scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
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std::string mod_subpath);
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inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path)
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{
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scanModSubfolder(mod_name, mod_path, "");
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}
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// Initizle the mods
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void initMods();
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/*
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@ -492,6 +504,7 @@ public:
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bool checkLocalPrivilege(const std::string &priv)
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{ return checkPrivilege(priv); }
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virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
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const std::string* getModFile(const std::string &filename);
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virtual std::string getModStoragePath() const;
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virtual bool registerModStorage(ModMetadata *meta);
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@ -672,6 +685,8 @@ private:
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// Storage for mesh data for creating multiple instances of the same mesh
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StringMap m_mesh_data;
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StringMap m_mod_files;
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// own state
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LocalClientState m_state;
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@ -684,6 +699,7 @@ private:
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bool m_modding_enabled;
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std::unordered_map<std::string, ModMetadata *> m_mod_storages;
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float m_mod_storage_save_timer = 10.0f;
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std::vector<ModSpec> m_mods;
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GameUIFlags *m_game_ui_flags;
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bool m_shutdown = false;
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@ -2121,6 +2121,7 @@ bool Game::connectToServer(const std::string &playername,
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fps_control.last_time = RenderingEngine::get_timer_time();
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client->loadMods();
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client->initMods();
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while (RenderingEngine::run()) {
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@ -24,37 +24,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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std::string script_get_backtrace(lua_State *L)
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{
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std::string s;
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lua_getglobal(L, "debug");
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if(lua_istable(L, -1)){
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lua_getfield(L, -1, "traceback");
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if(lua_isfunction(L, -1)) {
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lua_call(L, 0, 1);
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if(lua_isstring(L, -1)){
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s = lua_tostring(L, -1);
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}
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}
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lua_pop(L, 1);
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}
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lua_pop(L, 1);
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return s;
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}
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int script_error_handler(lua_State *L) {
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lua_getglobal(L, "debug");
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if (!lua_istable(L, -1)) {
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lua_pop(L, 1);
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return 1;
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}
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lua_getfield(L, -1, "traceback");
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if (!lua_isfunction(L, -1)) {
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lua_pop(L, 2);
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return 1;
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}
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lua_pushvalue(L, 1);
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lua_pushinteger(L, 2);
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lua_call(L, 2, 1);
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return 1;
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lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_BACKTRACE);
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lua_call(L, 0, 1);
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return luaL_checkstring(L, -1);
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}
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int script_exception_wrapper(lua_State *L, lua_CFunction f)
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@ -53,11 +53,11 @@ extern "C" {
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#define CUSTOM_RIDX_SCRIPTAPI (CUSTOM_RIDX_BASE)
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#define CUSTOM_RIDX_GLOBALS_BACKUP (CUSTOM_RIDX_BASE + 1)
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#define CUSTOM_RIDX_CURRENT_MOD_NAME (CUSTOM_RIDX_BASE + 2)
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#define CUSTOM_RIDX_ERROR_HANDLER (CUSTOM_RIDX_BASE + 3)
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#define CUSTOM_RIDX_BACKTRACE (CUSTOM_RIDX_BASE + 3)
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// Pushes the error handler onto the stack and returns its index
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#define PUSH_ERROR_HANDLER(L) \
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(lua_rawgeti((L), LUA_REGISTRYINDEX, CUSTOM_RIDX_ERROR_HANDLER), lua_gettop((L)))
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(lua_rawgeti((L), LUA_REGISTRYINDEX, CUSTOM_RIDX_BACKTRACE), lua_gettop((L)))
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#define PCALL_RESL(L, RES) do { \
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int result_ = (RES); \
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@ -89,8 +89,10 @@ ScriptApiBase::ScriptApiBase()
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lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
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// Add and save an error handler
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lua_pushcfunction(m_luastack, script_error_handler);
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lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_ERROR_HANDLER);
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lua_getglobal(m_luastack, "debug");
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lua_getfield(m_luastack, -1, "traceback");
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lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_BACKTRACE);
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lua_pop(m_luastack, 1); // pop debug
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// If we are using LuaJIT add a C++ wrapper function to catch
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// exceptions thrown in Lua -> C++ calls
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@ -158,6 +160,35 @@ void ScriptApiBase::loadScript(const std::string &script_path)
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lua_pop(L, 1); // Pop error handler
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}
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#ifndef SERVER
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void ScriptApiBase::loadModFromMemory(const std::string &mod_name)
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{
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ModNameStorer mod_name_storer(getStack(), mod_name);
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const std::string *init_filename = getClient()->getModFile(mod_name + ":init.lua");
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const std::string display_filename = mod_name + ":init.lua";
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if(init_filename == NULL)
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throw ModError("Mod:\"" + mod_name + "\" lacks init.lua");
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verbosestream << "Loading and running script " << display_filename << std::endl;
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lua_State *L = getStack();
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int error_handler = PUSH_ERROR_HANDLER(L);
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bool ok = ScriptApiSecurity::safeLoadFile(L, init_filename->c_str(), display_filename.c_str());
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if (ok)
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ok = !lua_pcall(L, 0, 0, error_handler);
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if (!ok) {
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std::string error_msg = luaL_checkstring(L, -1);
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lua_pop(L, 2); // Pop error message and error handler
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throw ModError("Failed to load and run mod \"" +
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mod_name + "\":\n" + error_msg);
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}
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lua_pop(L, 1); // Pop error handler
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}
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#endif
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// Push the list of callbacks (a lua table).
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// Then push nargs arguments.
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// Then call this function, which
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@ -54,6 +54,12 @@ extern "C" {
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#define setOriginFromTable(index) \
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setOriginFromTableRaw(index, __FUNCTION__)
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enum class ScriptingType: u8 {
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Client,
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Server,
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MainMenu
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};
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class Server;
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#ifndef SERVER
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class Client;
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@ -73,6 +79,10 @@ public:
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void loadMod(const std::string &script_path, const std::string &mod_name);
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void loadScript(const std::string &script_path);
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#ifndef SERVER
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void loadModFromMemory(const std::string &mod_name);
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#endif
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void runCallbacksRaw(int nargs,
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RunCallbacksMode mode, const char *fxn);
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@ -82,6 +92,8 @@ public:
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IGameDef *getGameDef() { return m_gamedef; }
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Server* getServer();
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void setType(ScriptingType type) { m_type = type; }
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ScriptingType getType() { return m_type; }
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#ifndef SERVER
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Client* getClient();
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#endif
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@ -133,6 +145,7 @@ private:
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IGameDef *m_gamedef = nullptr;
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Environment *m_environment = nullptr;
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GUIEngine *m_guiengine = nullptr;
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ScriptingType m_type;
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};
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#endif /* S_BASE_H_ */
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|
@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "filesys.h"
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#include "porting.h"
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#include "server.h"
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#include "client.h"
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#include "settings.h"
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#include <cerrno>
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@ -140,8 +141,18 @@ void ScriptApiSecurity::initializeSecurity()
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lua_State *L = getStack();
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// Backup globals to the registry
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lua_getglobal(L, "_G");
|
||||
lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
|
||||
|
||||
int old_globals = backupGlobals(L);
|
||||
// Replace the global environment with an empty one
|
||||
int thread = getThread(L);
|
||||
createEmptyEnv(L);
|
||||
setLuaEnv(L, thread);
|
||||
|
||||
// Get old globals
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
|
||||
int old_globals = lua_gettop(L);
|
||||
|
||||
|
||||
// Copy safe base functions
|
||||
@ -274,80 +285,83 @@ void ScriptApiSecurity::initializeSecurityClient()
|
||||
m_secure = true;
|
||||
|
||||
lua_State *L = getStack();
|
||||
int thread = getThread(L);
|
||||
|
||||
|
||||
int old_globals = backupGlobals(L);
|
||||
|
||||
// create an empty environment
|
||||
createEmptyEnv(L);
|
||||
|
||||
// Copy safe base functions
|
||||
lua_getglobal(L, "_G");
|
||||
lua_getfield(L, -2, "_G");
|
||||
copy_safe(L, whitelist, sizeof(whitelist));
|
||||
|
||||
// And replace unsafe ones
|
||||
SECURE_API(g, dofile);
|
||||
SECURE_API(g, load);
|
||||
SECURE_API(g, loadfile);
|
||||
SECURE_API(g, loadstring);
|
||||
SECURE_API(g, require);
|
||||
lua_pop(L, 1);
|
||||
lua_pop(L, 2);
|
||||
|
||||
|
||||
|
||||
// Copy safe OS functions
|
||||
lua_getfield(L, old_globals, "os");
|
||||
lua_getglobal(L, "os");
|
||||
lua_newtable(L);
|
||||
copy_safe(L, os_whitelist, sizeof(os_whitelist));
|
||||
lua_setglobal(L, "os");
|
||||
lua_setfield(L, -3, "os");
|
||||
lua_pop(L, 1); // Pop old OS
|
||||
|
||||
|
||||
// Copy safe debug functions
|
||||
lua_getfield(L, old_globals, "debug");
|
||||
lua_getglobal(L, "debug");
|
||||
lua_newtable(L);
|
||||
copy_safe(L, debug_whitelist, sizeof(debug_whitelist));
|
||||
lua_setglobal(L, "debug");
|
||||
lua_setfield(L, -3, "debug");
|
||||
lua_pop(L, 1); // Pop old debug
|
||||
|
||||
#if USE_LUAJIT
|
||||
// Copy safe jit functions, if they exist
|
||||
lua_getfield(L, -1, "jit");
|
||||
if (!lua_isnil(L, -1)) {
|
||||
lua_newtable(L);
|
||||
copy_safe(L, jit_whitelist, sizeof(jit_whitelist));
|
||||
lua_setglobal(L, "jit");
|
||||
}
|
||||
lua_getglobal(L, "jit");
|
||||
lua_newtable(L);
|
||||
copy_safe(L, jit_whitelist, sizeof(jit_whitelist));
|
||||
lua_setfield(L, -3, "jit");
|
||||
lua_pop(L, 1); // Pop old jit
|
||||
#endif
|
||||
|
||||
lua_pop(L, 1); // Pop globals_backup
|
||||
// Set the environment to the one we created earlier
|
||||
setLuaEnv(L, thread);
|
||||
}
|
||||
|
||||
int ScriptApiSecurity::backupGlobals(lua_State *L)
|
||||
int ScriptApiSecurity::getThread(lua_State *L)
|
||||
{
|
||||
// Backup globals to the registry
|
||||
lua_getglobal(L, "_G");
|
||||
lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
|
||||
|
||||
// Replace the global environment with an empty one
|
||||
#if LUA_VERSION_NUM <= 501
|
||||
int is_main = lua_pushthread(L); // Push the main thread
|
||||
FATAL_ERROR_IF(!is_main, "Security: ScriptApi's Lua state "
|
||||
"isn't the main Lua thread!");
|
||||
return lua_gettop(L);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ScriptApiSecurity::createEmptyEnv(lua_State *L)
|
||||
{
|
||||
lua_newtable(L); // Create new environment
|
||||
lua_pushvalue(L, -1);
|
||||
lua_setfield(L, -2, "_G"); // Set _G of new environment
|
||||
lua_setfield(L, -2, "_G"); // Create the _G loop
|
||||
}
|
||||
|
||||
void ScriptApiSecurity::setLuaEnv(lua_State *L, int thread)
|
||||
{
|
||||
#if LUA_VERSION_NUM >= 502 // Lua >= 5.2
|
||||
// Set the global environment
|
||||
lua_rawseti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS);
|
||||
#else // Lua <= 5.1
|
||||
// Set the environment of the main thread
|
||||
FATAL_ERROR_IF(!lua_setfenv(L, -2), "Security: Unable to set "
|
||||
FATAL_ERROR_IF(!lua_setfenv(L, thread), "Security: Unable to set "
|
||||
"environment of the main Lua thread!");
|
||||
lua_pop(L, 1); // Pop thread
|
||||
#endif
|
||||
|
||||
// Get old globals
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
|
||||
return lua_gettop(L);
|
||||
}
|
||||
|
||||
bool ScriptApiSecurity::isSecure(lua_State *L)
|
||||
@ -367,11 +381,13 @@ bool ScriptApiSecurity::isSecure(lua_State *L)
|
||||
}
|
||||
|
||||
|
||||
bool ScriptApiSecurity::safeLoadFile(lua_State *L, const char *path)
|
||||
bool ScriptApiSecurity::safeLoadFile(lua_State *L, const char *path, const char *display_name)
|
||||
{
|
||||
FILE *fp;
|
||||
char *chunk_name;
|
||||
if (path == NULL) {
|
||||
if (!display_name)
|
||||
display_name = path;
|
||||
if (!path) {
|
||||
fp = stdin;
|
||||
chunk_name = const_cast<char *>("=stdin");
|
||||
} else {
|
||||
@ -380,10 +396,10 @@ bool ScriptApiSecurity::safeLoadFile(lua_State *L, const char *path)
|
||||
lua_pushfstring(L, "%s: %s", path, strerror(errno));
|
||||
return false;
|
||||
}
|
||||
chunk_name = new char[strlen(path) + 2];
|
||||
chunk_name = new char[strlen(display_name) + 2];
|
||||
chunk_name[0] = '@';
|
||||
chunk_name[1] = '\0';
|
||||
strcat(chunk_name, path);
|
||||
strcat(chunk_name, display_name);
|
||||
}
|
||||
|
||||
size_t start = 0;
|
||||
@ -626,8 +642,29 @@ int ScriptApiSecurity::sl_g_load(lua_State *L)
|
||||
|
||||
int ScriptApiSecurity::sl_g_loadfile(lua_State *L)
|
||||
{
|
||||
const char *path = NULL;
|
||||
#ifndef SERVER
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
|
||||
ScriptApiBase *script = (ScriptApiBase *) lua_touserdata(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
if (script->getType() == ScriptingType::Client) {
|
||||
std:: string display_path = lua_tostring(L, 1);
|
||||
const std::string *path = script->getClient()->getModFile(display_path);
|
||||
if (!path) {
|
||||
std::string error_msg = "Coudln't find script called:" + display_path;
|
||||
lua_pushnil(L);
|
||||
lua_pushstring(L, error_msg.c_str());
|
||||
return 2;
|
||||
}
|
||||
if (!safeLoadFile(L, path->c_str(), display_path.c_str())) {
|
||||
lua_pushnil(L);
|
||||
lua_insert(L, -2);
|
||||
return 2;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
const char *path = NULL;
|
||||
if (lua_isstring(L, 1)) {
|
||||
path = lua_tostring(L, 1);
|
||||
CHECK_SECURE_PATH_INTERNAL(L, path, false, NULL);
|
||||
|
@ -41,14 +41,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
class ScriptApiSecurity : virtual public ScriptApiBase
|
||||
{
|
||||
public:
|
||||
int backupGlobals(lua_State *L);
|
||||
int getThread(lua_State *L);
|
||||
// creates an empty Lua environment
|
||||
void createEmptyEnv(lua_State *L);
|
||||
// sets the enviroment to the table thats on top of the stack
|
||||
void setLuaEnv(lua_State *L, int thread);
|
||||
// Sets up security on the ScriptApi's Lua state
|
||||
void initializeSecurity();
|
||||
void initializeSecurityClient();
|
||||
// Checks if the Lua state has been secured
|
||||
static bool isSecure(lua_State *L);
|
||||
// Loads a file as Lua code safely (doesn't allow bytecode).
|
||||
static bool safeLoadFile(lua_State *L, const char *path);
|
||||
static bool safeLoadFile(lua_State *L, const char *path, const char *display_name = NULL);
|
||||
// Checks if mods are allowed to read (and optionally write) to the path
|
||||
static bool checkPath(lua_State *L, const char *path, bool write_required,
|
||||
bool *write_allowed=NULL);
|
||||
|
@ -341,6 +341,14 @@ int ModApiClient::l_get_privilege_list(lua_State *L)
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_builtin_path()
|
||||
int ModApiClient::l_get_builtin_path(lua_State *L)
|
||||
{
|
||||
lua_pushstring(L, BUILTIN_MOD_NAME ":");
|
||||
return 1;
|
||||
}
|
||||
|
||||
void ModApiClient::Initialize(lua_State *L, int top)
|
||||
{
|
||||
API_FCT(get_current_modname);
|
||||
@ -366,4 +374,5 @@ void ModApiClient::Initialize(lua_State *L, int top)
|
||||
API_FCT(get_node_def);
|
||||
API_FCT(take_screenshot);
|
||||
API_FCT(get_privilege_list);
|
||||
API_FCT(get_builtin_path);
|
||||
}
|
||||
|
@ -95,6 +95,9 @@ private:
|
||||
// get_privilege_list()
|
||||
static int l_get_privilege_list(lua_State *L);
|
||||
|
||||
// get_builtin_path()
|
||||
static int l_get_builtin_path(lua_State *L);
|
||||
|
||||
public:
|
||||
static void Initialize(lua_State *L, int top);
|
||||
};
|
||||
|
@ -246,7 +246,7 @@ int ModApiUtil::l_get_builtin_path(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
std::string path = porting::path_share + DIR_DELIM + "builtin";
|
||||
std::string path = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM;
|
||||
lua_pushstring(L, path.c_str());
|
||||
|
||||
return 1;
|
||||
@ -470,8 +470,6 @@ void ModApiUtil::InitializeClient(lua_State *L, int top)
|
||||
|
||||
API_FCT(is_yes);
|
||||
|
||||
API_FCT(get_builtin_path);
|
||||
|
||||
API_FCT(compress);
|
||||
API_FCT(decompress);
|
||||
|
||||
|
@ -36,6 +36,7 @@ ClientScripting::ClientScripting(Client *client):
|
||||
ScriptApiBase()
|
||||
{
|
||||
setGameDef(client);
|
||||
setType(ScriptingType::Client);
|
||||
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
@ -58,6 +59,9 @@ ClientScripting::ClientScripting(Client *client):
|
||||
lua_pushstring(L, "client");
|
||||
lua_setglobal(L, "INIT");
|
||||
|
||||
lua_pushstring(L, "/");
|
||||
lua_setglobal(L, "DIR_DELIM");
|
||||
|
||||
infostream << "SCRIPTAPI: Initialized client game modules" << std::endl;
|
||||
}
|
||||
|
||||
|
@ -36,6 +36,7 @@ extern "C" {
|
||||
MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
|
||||
{
|
||||
setGuiEngine(guiengine);
|
||||
setType(ScriptingType::MainMenu);
|
||||
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
|
@ -50,6 +50,7 @@ extern "C" {
|
||||
ServerScripting::ServerScripting(Server* server)
|
||||
{
|
||||
setGameDef(server);
|
||||
setType(ScriptingType::Server);
|
||||
|
||||
// setEnv(env) is called by ScriptApiEnv::initializeEnvironment()
|
||||
// once the environment has been created
|
||||
|
Loading…
Reference in New Issue
Block a user