minetest/clientmods/preview/init.lua
red-001 f3ad75691a Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)
* Load client-side mods into memory before executing them.

This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure.

* Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory.

* Fix the issues with backtrace

* fix most of the issues

* fix code style.

* add a comment
2017-06-30 20:14:39 +02:00

159 lines
4.7 KiB
Lua

local modname = core.get_current_modname() or "??"
local modstorage = core.get_mod_storage()
dofile("preview:example.lua")
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_shutdown(function()
print("[PREVIEW] shutdown client")
end)
core.register_on_connect(function()
print("[PREVIEW] Player connection completed")
local server_info = core.get_server_info()
print("Server version: " .. server_info.protocol_version)
print("Server ip: " .. server_info.ip)
print("Server address: " .. server_info.address)
print("Server port: " .. server_info.port)
end)
core.register_on_placenode(function(pointed_thing, node)
print("The local player place a node!")
print("pointed_thing :" .. dump(pointed_thing))
print("node placed :" .. dump(node))
return false
end)
core.register_on_item_use(function(itemstack, pointed_thing)
print("The local player used an item!")
print("pointed_thing :" .. dump(pointed_thing))
print("item = " .. itemstack:get_name())
return false
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_receiving_chat_message(function(message)
print("[PREVIEW] Received message " .. message)
return false
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_sending_chat_message(function(message)
print("[PREVIEW] Sending message " .. message)
return false
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_hp_modification(function(hp)
print("[PREVIEW] HP modified " .. hp)
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_damage_taken(function(hp)
print("[PREVIEW] Damage taken " .. hp)
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_globalstep(function(dtime)
-- print("[PREVIEW] globalstep " .. dtime)
end)
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_chatcommand("dump", {
func = function(param)
return true, dump(_G)
end,
})
core.register_chatcommand("colorize_test", {
func = function(param)
return true, core.colorize("red", param)
end,
})
core.register_chatcommand("test_node", {
func = function(param)
core.display_chat_message(dump(core.get_node({x=0, y=0, z=0})))
core.display_chat_message(dump(core.get_node_or_nil({x=0, y=0, z=0})))
end,
})
local function preview_minimap()
local minimap = core.ui.minimap
if not minimap then
print("[PREVIEW] Minimap is disabled. Skipping.")
return
end
minimap:set_mode(4)
minimap:show()
minimap:set_pos({x=5, y=50, z=5})
minimap:set_shape(math.random(0, 1))
print("[PREVIEW] Minimap: mode => " .. dump(minimap:get_mode()) ..
" position => " .. dump(minimap:get_pos()) ..
" angle => " .. dump(minimap:get_angle()))
end
core.after(2, function()
print("[PREVIEW] loaded " .. modname .. " mod")
modstorage:set_string("current_mod", modname)
print(modstorage:get_string("current_mod"))
preview_minimap()
end)
core.after(5, function()
if core.ui.minimap then
core.ui.minimap:show()
end
print("[PREVIEW] Day count: " .. core.get_day_count() ..
" time of day " .. core.get_timeofday())
print("[PREVIEW] Node level: " .. core.get_node_level({x=0, y=20, z=0}) ..
" max level " .. core.get_node_max_level({x=0, y=20, z=0}))
print("[PREVIEW] Find node near: " .. dump(core.find_node_near({x=0, y=20, z=0}, 10,
{"group:tree", "default:dirt", "default:stone"})))
end)
core.register_on_dignode(function(pos, node)
print("The local player dug a node!")
print("pos:" .. dump(pos))
print("node:" .. dump(node))
return false
end)
core.register_on_punchnode(function(pos, node)
print("The local player punched a node!")
local itemstack = core.get_wielded_item()
--[[
-- getters
print(dump(itemstack:is_empty()))
print(dump(itemstack:get_name()))
print(dump(itemstack:get_count()))
print(dump(itemstack:get_wear()))
print(dump(itemstack:get_meta()))
print(dump(itemstack:get_metadata()
print(dump(itemstack:is_known()))
--print(dump(itemstack:get_definition()))
print(dump(itemstack:get_tool_capabilities()))
print(dump(itemstack:to_string()))
print(dump(itemstack:to_table()))
-- setters
print(dump(itemstack:set_name("default:dirt")))
print(dump(itemstack:set_count("95")))
print(dump(itemstack:set_wear(934)))
print(dump(itemstack:get_meta()))
print(dump(itemstack:get_metadata()))
--]]
print(dump(itemstack:to_table()))
print("pos:" .. dump(pos))
print("node:" .. dump(node))
return false
end)
core.register_chatcommand("privs", {
func = function(param)
return true, core.privs_to_string(minetest.get_privilege_list())
end,
})