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Revert "Get rid of guiroot"
This reverts commit 45e7a800575f6d96ea307d99f1945aeb6c22a4e1.
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parent
7e4dccb3b5
commit
f47b00426a
@ -42,6 +42,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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/* mainmenumanager.h
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*/
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gui::IGUIEnvironment *guienv = nullptr;
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gui::IGUIStaticText *guiroot = nullptr;
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MainMenuManager g_menumgr;
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bool isMenuActive()
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@ -217,6 +218,14 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
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m_rendering_engine->get_gui_env()->clear();
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/*
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We need some kind of a root node to be able to add
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custom gui elements directly on the screen.
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Otherwise they won't be automatically drawn.
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*/
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guiroot = m_rendering_engine->get_gui_env()->addStaticText(L"",
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core::rect<s32>(0, 0, 10000, 10000));
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bool game_has_run = launch_game(error_message, reconnect_requested,
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start_data, cmd_args);
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@ -547,8 +556,7 @@ void ClientLauncher::main_menu(MainMenuData *menudata)
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#endif
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/* show main menu */
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GUIEngine mymenu(&input->joystick, m_rendering_engine->get_gui_env()->getRootGUIElement(),
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m_rendering_engine, &g_menumgr, menudata, *kill);
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GUIEngine mymenu(&input->joystick, guiroot, m_rendering_engine, &g_menumgr, menudata, *kill);
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/* leave scene manager in a clean state */
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m_rendering_engine->get_scene_manager()->clear();
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@ -1806,19 +1806,19 @@ inline bool Game::handleCallbacks()
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}
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if (g_gamecallback->changepassword_requested) {
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(new GUIPasswordChange(guienv, guienv->getRootGUIElement(), -1,
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(new GUIPasswordChange(guienv, guiroot, -1,
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&g_menumgr, client, texture_src))->drop();
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g_gamecallback->changepassword_requested = false;
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}
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if (g_gamecallback->changevolume_requested) {
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(new GUIVolumeChange(guienv, guienv->getRootGUIElement(), -1,
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(new GUIVolumeChange(guienv, guiroot, -1,
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&g_menumgr, texture_src))->drop();
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g_gamecallback->changevolume_requested = false;
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}
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if (g_gamecallback->keyconfig_requested) {
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(new GUIKeyChangeMenu(guienv, guienv->getRootGUIElement(), -1,
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(new GUIKeyChangeMenu(guienv, guiroot, -1,
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&g_menumgr, texture_src))->drop();
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g_gamecallback->keyconfig_requested = false;
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}
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@ -4150,7 +4150,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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}
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if (isMenuActive())
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m_rendering_engine->get_gui_env()->getRootGUIElement()->bringToFront(formspec);
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guiroot->bringToFront(formspec);
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} while (false);
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/*
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@ -53,8 +53,6 @@ GameUI::GameUI()
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}
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void GameUI::init()
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{
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IGUIElement *guiroot = guienv->getRootGUIElement();
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// First line of debug text
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m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
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core::rect<s32>(0, 0, 0, 0), false, true, guiroot);
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@ -139,9 +139,9 @@ void GUIFormSpecMenu::create(GUIFormSpecMenu *&cur_formspec, Client *client,
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TextDest *txt_dest, const std::string &formspecPrepend, ISoundManager *sound_manager)
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{
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if (cur_formspec == nullptr) {
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cur_formspec = new GUIFormSpecMenu(joystick, guienv->getRootGUIElement(),
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-1, &g_menumgr, client, guienv, client->getTextureSource(), sound_manager,
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fs_src, txt_dest, formspecPrepend);
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cur_formspec = new GUIFormSpecMenu(joystick, guiroot, -1, &g_menumgr,
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client, guienv, client->getTextureSource(), sound_manager, fs_src,
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txt_dest, formspecPrepend);
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cur_formspec->doPause = false;
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/*
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@ -38,8 +38,8 @@ public:
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virtual void signalKeyConfigChange() = 0;
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};
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// FIXME: do we really need this global variable?
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extern gui::IGUIEnvironment *guienv;
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extern gui::IGUIStaticText *guiroot;
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// Handler for the modal menus
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