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@ -240,13 +240,16 @@ void WieldMeshSceneNode::setCube(const ContentFeatures &f,
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}
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void WieldMeshSceneNode::setExtruded(const std::string &imagename,
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v3f wield_scale, ITextureSource *tsrc, u8 num_frames)
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const std::string &overlay_name, v3f wield_scale, ITextureSource *tsrc,
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u8 num_frames)
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{
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video::ITexture *texture = tsrc->getTexture(imagename);
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if (!texture) {
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changeToMesh(nullptr);
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return;
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}
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video::ITexture *overlay_texture =
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overlay_name.empty() ? NULL : tsrc->getTexture(overlay_name);
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core::dimension2d<u32> dim = texture->getSize();
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// Detect animation texture and pull off top frame instead of using entire thing
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@ -254,36 +257,46 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
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u32 frame_height = dim.Height / num_frames;
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dim = core::dimension2d<u32>(dim.Width, frame_height);
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}
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scene::IMesh *mesh = g_extrusion_mesh_cache->create(dim);
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scene::SMesh *copy = cloneMesh(mesh);
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scene::IMesh *original = g_extrusion_mesh_cache->create(dim);
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scene::SMesh *mesh = cloneMesh(original);
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original->drop();
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//set texture
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mesh->getMeshBuffer(0)->getMaterial().setTexture(0,
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tsrc->getTexture(imagename));
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if (overlay_texture) {
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scene::IMeshBuffer *copy = cloneMeshBuffer(mesh->getMeshBuffer(0));
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copy->getMaterial().setTexture(0, overlay_texture);
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mesh->addMeshBuffer(copy);
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copy->drop();
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}
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changeToMesh(mesh);
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mesh->drop();
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changeToMesh(copy);
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copy->drop();
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m_meshnode->setScale(wield_scale * WIELD_SCALE_FACTOR_EXTRUDED);
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// Customize material
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video::SMaterial &material = m_meshnode->getMaterial(0);
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material.setTexture(0, tsrc->getTextureForMesh(imagename));
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material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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material.MaterialType = m_material_type;
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material.setFlag(video::EMF_BACK_FACE_CULLING, true);
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// Enable bi/trilinear filtering only for high resolution textures
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if (dim.Width > 32) {
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material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
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material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
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} else {
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.setFlag(video::EMF_TRILINEAR_FILTER, false);
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}
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material.setFlag(video::EMF_ANISOTROPIC_FILTER, m_anisotropic_filter);
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// mipmaps cause "thin black line" artifacts
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// Customize materials
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for (u32 layer = 0; layer < m_meshnode->getMaterialCount(); layer++) {
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video::SMaterial &material = m_meshnode->getMaterial(layer);
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material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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material.MaterialType = m_material_type;
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material.setFlag(video::EMF_BACK_FACE_CULLING, true);
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// Enable bi/trilinear filtering only for high resolution textures
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if (dim.Width > 32) {
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material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
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material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
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} else {
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.setFlag(video::EMF_TRILINEAR_FILTER, false);
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}
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material.setFlag(video::EMF_ANISOTROPIC_FILTER, m_anisotropic_filter);
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// mipmaps cause "thin black line" artifacts
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#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
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material.setFlag(video::EMF_USE_MIP_MAPS, false);
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material.setFlag(video::EMF_USE_MIP_MAPS, false);
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#endif
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if (m_enable_shaders) {
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material.setTexture(2, tsrc->getShaderFlagsTexture(false));
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if (m_enable_shaders) {
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material.setTexture(2, tsrc->getShaderFlagsTexture(false));
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}
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}
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}
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@ -308,8 +321,11 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client)
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// If wield_image is defined, it overrides everything else
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if (!def.wield_image.empty()) {
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setExtruded(def.wield_image, def.wield_scale, tsrc, 1);
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setExtruded(def.wield_image, def.wield_overlay, def.wield_scale, tsrc,
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1);
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m_colors.emplace_back();
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// overlay is white, if present
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m_colors.emplace_back(true, video::SColor(0xFFFFFFFF));
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return;
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}
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@ -335,14 +351,23 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client)
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}
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case NDT_PLANTLIKE: {
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setExtruded(tsrc->getTextureName(f.tiles[0].layers[0].texture_id),
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tsrc->getTextureName(f.tiles[0].layers[1].texture_id),
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def.wield_scale, tsrc,
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f.tiles[0].layers[0].animation_frame_count);
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// Add color
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const TileLayer &l0 = f.tiles[0].layers[0];
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m_colors.emplace_back(l0.has_color, l0.color);
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const TileLayer &l1 = f.tiles[0].layers[1];
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m_colors.emplace_back(l1.has_color, l1.color);
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break;
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}
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case NDT_PLANTLIKE_ROOTED: {
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setExtruded(tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id),
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def.wield_scale, tsrc,
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"", def.wield_scale, tsrc,
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f.special_tiles[0].layers[0].animation_frame_count);
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// Add color
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const TileLayer &l0 = f.special_tiles[0].layers[0];
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m_colors.emplace_back(l0.has_color, l0.color);
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break;
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}
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case NDT_NORMAL:
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@ -376,10 +401,12 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client)
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}
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return;
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}
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if (!def.inventory_image.empty()) {
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setExtruded(def.inventory_image, def.wield_scale, tsrc, 1);
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else if (!def.inventory_image.empty()) {
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setExtruded(def.inventory_image, def.inventory_overlay, def.wield_scale,
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tsrc, 1);
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m_colors.emplace_back();
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// overlay is white, if present
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m_colors.emplace_back(true, video::SColor(0xFFFFFFFF));
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return;
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}
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@ -456,24 +483,38 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
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// If inventory_image is defined, it overrides everything else
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if (!def.inventory_image.empty()) {
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mesh = getExtrudedMesh(tsrc, def.inventory_image);
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mesh = getExtrudedMesh(tsrc, def.inventory_image,
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def.inventory_overlay);
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result->buffer_colors.emplace_back();
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// overlay is white, if present
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result->buffer_colors.emplace_back(true, video::SColor(0xFFFFFFFF));
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// Items with inventory images do not need shading
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result->needs_shading = false;
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} else if (def.type == ITEM_NODE) {
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if (f.mesh_ptr[0]) {
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mesh = cloneMesh(f.mesh_ptr[0]);
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scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
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postProcessNodeMesh(mesh, f, false, false, nullptr,
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&result->buffer_colors);
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} else {
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switch (f.drawtype) {
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case NDT_PLANTLIKE: {
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mesh = getExtrudedMesh(tsrc,
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tsrc->getTextureName(f.tiles[0].layers[0].texture_id));
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tsrc->getTextureName(f.tiles[0].layers[0].texture_id),
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tsrc->getTextureName(f.tiles[0].layers[1].texture_id));
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// Add color
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const TileLayer &l0 = f.tiles[0].layers[0];
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result->buffer_colors.emplace_back(l0.has_color, l0.color);
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const TileLayer &l1 = f.tiles[0].layers[1];
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result->buffer_colors.emplace_back(l1.has_color, l1.color);
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break;
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}
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case NDT_PLANTLIKE_ROOTED: {
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mesh = getExtrudedMesh(tsrc,
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tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id));
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tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id), "");
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// Add color
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const TileLayer &l0 = f.special_tiles[0].layers[0];
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result->buffer_colors.emplace_back(l0.has_color, l0.color);
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break;
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}
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case NDT_NORMAL:
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@ -484,6 +525,9 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
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mesh = cloneMesh(cube);
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cube->drop();
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scaleMesh(mesh, v3f(1.2, 1.2, 1.2));
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// add overlays
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postProcessNodeMesh(mesh, f, false, false, nullptr,
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&result->buffer_colors);
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break;
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}
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default: {
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@ -507,6 +551,10 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
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material1.setTexture(3, material2.getTexture(3));
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material1.MaterialType = material2.MaterialType;
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}
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// add overlays (since getMesh() returns
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// the base layer only)
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postProcessNodeMesh(mesh, f, false, false, nullptr,
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&result->buffer_colors);
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}
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}
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}
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@ -524,36 +572,49 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
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rotateMeshXZby(mesh, -45);
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rotateMeshYZby(mesh, -30);
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postProcessNodeMesh(mesh, f, false, false, nullptr, &result->buffer_colors);
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}
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result->mesh = mesh;
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}
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scene::SMesh *getExtrudedMesh(ITextureSource *tsrc, const std::string &imagename)
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scene::SMesh *getExtrudedMesh(ITextureSource *tsrc,
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const std::string &imagename, const std::string &overlay_name)
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{
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// check textures
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video::ITexture *texture = tsrc->getTextureForMesh(imagename);
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if (!texture) {
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return nullptr;
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return NULL;
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}
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video::ITexture *overlay_texture =
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(overlay_name.empty()) ? NULL : tsrc->getTexture(overlay_name);
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// get mesh
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core::dimension2d<u32> dim = texture->getSize();
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scene::IMesh *original = g_extrusion_mesh_cache->create(dim);
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scene::SMesh *mesh = cloneMesh(original);
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original->drop();
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// Customize material
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video::SMaterial &material = mesh->getMeshBuffer(0)->getMaterial();
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material.setTexture(0, tsrc->getTexture(imagename));
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material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.setFlag(video::EMF_TRILINEAR_FILTER, false);
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material.setFlag(video::EMF_BACK_FACE_CULLING, true);
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material.setFlag(video::EMF_LIGHTING, false);
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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//set texture
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mesh->getMeshBuffer(0)->getMaterial().setTexture(0,
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tsrc->getTexture(imagename));
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if (overlay_texture) {
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scene::IMeshBuffer *copy = cloneMeshBuffer(mesh->getMeshBuffer(0));
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copy->getMaterial().setTexture(0, overlay_texture);
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mesh->addMeshBuffer(copy);
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copy->drop();
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}
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// Customize materials
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for (u32 layer = 0; layer < mesh->getMeshBufferCount(); layer++) {
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video::SMaterial &material = mesh->getMeshBuffer(layer)->getMaterial();
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material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.setFlag(video::EMF_TRILINEAR_FILTER, false);
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material.setFlag(video::EMF_BACK_FACE_CULLING, true);
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material.setFlag(video::EMF_LIGHTING, false);
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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}
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scaleMesh(mesh, v3f(2.0, 2.0, 2.0));
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return mesh;
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