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Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
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@ -5070,6 +5070,9 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `set_acceleration(acc)`
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* `acc` is a vector
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* `get_acceleration()`: returns the acceleration, a vector
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* `set_rotation(rot)`
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* `rot` is a vector (radians)
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* `get_rotation()` : returns the rotation, a vector (radians)
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* `set_yaw(radians)`
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* `get_yaw()`: returns number in radians
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* `set_texture_mod(mod)`
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@ -134,8 +134,8 @@ void RemoteClient::GetNextBlocks (
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// Camera position and direction
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v3f camera_pos = sao->getEyePosition();
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v3f camera_dir = v3f(0,0,1);
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camera_dir.rotateYZBy(sao->getPitch());
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camera_dir.rotateXZBy(sao->getYaw());
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camera_dir.rotateYZBy(sao->getLookPitch());
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camera_dir.rotateXZBy(sao->getRotation().Y);
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/*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
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<<camera_dir.Z<<")"<<std::endl;*/
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@ -114,6 +114,41 @@ void SmoothTranslatorWrapped::translate(f32 dtime)
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val_diff * moveratio, 360.f);
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}
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void SmoothTranslatorWrappedv3f::translate(f32 dtime)
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{
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anim_time_counter = anim_time_counter + dtime;
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v3f val_diff_v3f;
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val_diff_v3f.X = std::abs(val_target.X - val_old.X);
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val_diff_v3f.Y = std::abs(val_target.Y - val_old.Y);
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val_diff_v3f.Z = std::abs(val_target.Z - val_old.Z);
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if (val_diff_v3f.X > 180.f)
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val_diff_v3f.X = 360.f - val_diff_v3f.X;
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if (val_diff_v3f.Y > 180.f)
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val_diff_v3f.Y = 360.f - val_diff_v3f.Y;
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if (val_diff_v3f.Z > 180.f)
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val_diff_v3f.Z = 360.f - val_diff_v3f.Z;
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f32 moveratio = 1.0;
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if (anim_time > 0.001)
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moveratio = anim_time_counter / anim_time;
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f32 move_end = aim_is_end ? 1.0 : 1.5;
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// Move a bit less than should, to avoid oscillation
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moveratio = std::min(moveratio * 0.8f, move_end);
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wrappedApproachShortest(val_current.X, val_target.X,
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val_diff_v3f.X * moveratio, 360.f);
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wrappedApproachShortest(val_current.Y, val_target.Y,
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val_diff_v3f.Y * moveratio, 360.f);
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wrappedApproachShortest(val_current.Z, val_target.Z,
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val_diff_v3f.Z * moveratio, 360.f);
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}
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/*
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Other stuff
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*/
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@ -331,7 +366,7 @@ void GenericCAO::processInitData(const std::string &data)
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m_is_player = readU8(is);
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m_id = readU16(is);
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m_position = readV3F1000(is);
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m_yaw = readF1000(is);
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m_rotation = readV3F1000(is);
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m_hp = readS16(is);
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num_messages = readU8(is);
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} else {
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@ -345,9 +380,9 @@ void GenericCAO::processInitData(const std::string &data)
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processMessage(message);
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}
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m_yaw = wrapDegrees_0_360(m_yaw);
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m_rotation = wrapDegrees_0_360_v3f(m_rotation);
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pos_translator.init(m_position);
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yaw_translator.init(m_yaw);
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rot_translator.init(m_rotation);
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updateNodePos();
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}
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@ -735,8 +770,7 @@ void GenericCAO::updateNodePos()
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v3s16 camera_offset = m_env->getCameraOffset();
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node->setPosition(pos_translator.val_current - intToFloat(camera_offset, BS));
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if (node != m_spritenode) { // rotate if not a sprite
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v3f rot = node->getRotation();
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rot.Y = m_is_local_player ? -m_yaw : -yaw_translator.val_current;
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v3f rot = m_is_local_player ? -m_rotation : -rot_translator.val_current;
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node->setRotation(rot);
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}
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}
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@ -751,11 +785,11 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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int old_anim = player->last_animation;
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float old_anim_speed = player->last_animation_speed;
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m_position = player->getPosition();
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m_yaw = wrapDegrees_0_360(player->getYaw());
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m_rotation.Y = wrapDegrees_0_360(player->getYaw());
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m_velocity = v3f(0,0,0);
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m_acceleration = v3f(0,0,0);
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pos_translator.val_current = m_position;
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yaw_translator.val_current = m_yaw;
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rot_translator.val_current = m_rotation;
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const PlayerControl &controls = player->getPlayerControl();
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bool walking = false;
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@ -867,7 +901,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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m_env->getLocalPlayer()->parent = getParent();
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}
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} else {
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yaw_translator.translate(dtime);
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rot_translator.translate(dtime);
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v3f lastpos = pos_translator.val_current;
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if(m_prop.physical)
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@ -938,8 +972,8 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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}
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}
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if (!getParent() && std::fabs(m_prop.automatic_rotate) > 0.001) {
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m_yaw += dtime * m_prop.automatic_rotate * 180 / M_PI;
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yaw_translator.val_current = m_yaw;
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m_rotation.Y += dtime * m_prop.automatic_rotate * 180 / M_PI;
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rot_translator.val_current = m_rotation;
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updateNodePos();
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}
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@ -951,8 +985,9 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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float max_rotation_delta =
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dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
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wrappedApproachShortest(m_yaw, target_yaw, max_rotation_delta, 360.f);
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yaw_translator.val_current = m_yaw;
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wrappedApproachShortest(m_rotation.Y, target_yaw, max_rotation_delta, 360.f);
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rot_translator.val_current = m_rotation;
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updateNodePos();
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}
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}
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@ -980,7 +1015,7 @@ void GenericCAO::updateTexturePos()
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else {
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float mob_dir =
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atan2(cam_to_entity.Z, cam_to_entity.X) / M_PI * 180.;
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float dir = mob_dir - m_yaw;
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float dir = mob_dir - m_rotation.Y;
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dir = wrapDegrees_180(dir);
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if (std::fabs(wrapDegrees_180(dir - 0)) <= 45.1f)
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col += 2;
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@ -1314,11 +1349,13 @@ void GenericCAO::processMessage(const std::string &data)
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m_position = readV3F1000(is);
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m_velocity = readV3F1000(is);
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m_acceleration = readV3F1000(is);
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if (std::fabs(m_prop.automatic_rotate) < 0.001f)
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m_yaw = readF1000(is);
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m_rotation = readV3F1000(is);
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else
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readF1000(is);
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m_yaw = wrapDegrees_0_360(m_yaw);
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readV3F1000(is);
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m_rotation = wrapDegrees_0_360_v3f(m_rotation);
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bool do_interpolate = readU8(is);
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bool is_end_position = readU8(is);
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float update_interval = readF1000(is);
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@ -1338,7 +1375,7 @@ void GenericCAO::processMessage(const std::string &data)
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} else {
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pos_translator.init(m_position);
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}
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yaw_translator.update(m_yaw, false, update_interval);
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rot_translator.update(m_rotation, false, update_interval);
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updateNodePos();
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} else if (cmd == GENERIC_CMD_SET_TEXTURE_MOD) {
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std::string mod = deSerializeString(is);
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@ -59,6 +59,11 @@ struct SmoothTranslatorWrapped : SmoothTranslator<f32>
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void translate(f32 dtime);
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};
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struct SmoothTranslatorWrappedv3f : SmoothTranslator<v3f>
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{
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void translate(f32 dtime);
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};
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class GenericCAO : public ClientActiveObject
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{
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private:
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@ -80,10 +85,10 @@ private:
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v3f m_position = v3f(0.0f, 10.0f * BS, 0);
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v3f m_velocity;
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v3f m_acceleration;
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float m_yaw = 0.0f;
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v3f m_rotation;
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s16 m_hp = 1;
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SmoothTranslator<v3f> pos_translator;
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SmoothTranslatorWrapped yaw_translator;
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SmoothTranslatorWrappedv3f rot_translator;
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// Spritesheet/animation stuff
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v2f m_tx_size = v2f(1,1);
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v2s16 m_tx_basepos;
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@ -146,9 +151,10 @@ public:
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virtual bool getSelectionBox(aabb3f *toset) const;
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v3f getPosition();
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inline float getYaw() const
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inline const v3f &getRotation()
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{
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return m_yaw;
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return m_rotation;
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}
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const bool isImmortal();
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@ -349,7 +349,7 @@ ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
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std::string state;
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s16 hp = 1;
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v3f velocity;
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float yaw = 0;
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v3f rotation;
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if (!data.empty()) {
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std::istringstream is(data, std::ios::binary);
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// read version
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@ -364,7 +364,7 @@ ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
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state = deSerializeLongString(is);
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hp = readS16(is);
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velocity = readV3F1000(is);
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yaw = readF1000(is);
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rotation = readV3F1000(is);
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}
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}
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// create object
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@ -373,7 +373,7 @@ ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
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LuaEntitySAO *sao = new LuaEntitySAO(env, pos, name, state);
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sao->m_hp = hp;
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sao->m_velocity = velocity;
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sao->m_yaw = yaw;
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sao->m_rotation = rotation;
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return sao;
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}
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@ -443,8 +443,8 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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float max_rotation_delta =
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dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
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m_yaw = wrapDegrees_0_360(m_yaw);
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wrappedApproachShortest(m_yaw, target_yaw, max_rotation_delta, 360.f);
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m_rotation.Y = wrapDegrees_0_360(m_rotation.Y);
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wrappedApproachShortest(m_rotation.Y, target_yaw, max_rotation_delta, 360.f);
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}
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}
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@ -468,7 +468,10 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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move_d += m_last_sent_move_precision;
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float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
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if (move_d > minchange || vel_d > minchange ||
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std::fabs(m_yaw - m_last_sent_yaw) > 1.0) {
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std::fabs(m_rotation.X - m_last_sent_rotation.X) > 1.0f ||
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std::fabs(m_rotation.Y - m_last_sent_rotation.Y) > 1.0f ||
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std::fabs(m_rotation.Z - m_last_sent_rotation.Z) > 1.0f) {
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sendPosition(true, false);
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}
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}
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@ -530,7 +533,7 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
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writeU8(os, 0); // is_player
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writeS16(os, getId()); //id
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writeV3F1000(os, m_base_position);
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writeF1000(os, m_yaw);
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writeV3F1000(os, m_rotation);
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writeS16(os, m_hp);
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std::ostringstream msg_os(std::ios::binary);
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@ -585,8 +588,9 @@ void LuaEntitySAO::getStaticData(std::string *result) const
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writeS16(os, m_hp);
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// velocity
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writeV3F1000(os, m_velocity);
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// yaw
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writeF1000(os, m_yaw);
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// rotation
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writeV3F1000(os, m_rotation);
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*result = os.str();
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}
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@ -767,10 +771,10 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
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m_last_sent_move_precision = m_base_position.getDistanceFrom(
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m_last_sent_position);
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m_last_sent_position_timer = 0;
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m_last_sent_yaw = m_yaw;
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m_last_sent_position = m_base_position;
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m_last_sent_velocity = m_velocity;
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//m_last_sent_acceleration = m_acceleration;
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m_last_sent_rotation = m_rotation;
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float update_interval = m_env->getSendRecommendedInterval();
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@ -778,7 +782,7 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
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m_base_position,
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m_velocity,
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m_acceleration,
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m_yaw,
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m_rotation,
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do_interpolate,
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is_movement_end,
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update_interval
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@ -919,9 +923,9 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
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writeU8(os, 1); // version
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os << serializeString(m_player->getName()); // name
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writeU8(os, 1); // is_player
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writeS16(os, getId()); //id
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writeS16(os, getId()); // id
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writeV3F1000(os, m_base_position);
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writeF1000(os, m_yaw);
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writeV3F1000(os, m_rotation);
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writeS16(os, getHP());
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std::ostringstream msg_os(std::ios::binary);
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@ -1073,7 +1077,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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return;
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// If the object is attached client-side, don't waste bandwidth sending its
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// position to clients.
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// position or rotation to clients.
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if (m_position_not_sent && !isAttached()) {
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m_position_not_sent = false;
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float update_interval = m_env->getSendRecommendedInterval();
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@ -1087,7 +1091,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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pos,
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v3f(0.0f, 0.0f, 0.0f),
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v3f(0.0f, 0.0f, 0.0f),
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m_yaw,
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v3f(0.0f, 0.0f, 0.0f),
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true,
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false,
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update_interval
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@ -1188,12 +1192,14 @@ void PlayerSAO::moveTo(v3f pos, bool continuous)
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m_env->getGameDef()->SendMovePlayer(m_peer_id);
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}
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void PlayerSAO::setYaw(const float yaw)
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void PlayerSAO::setPlayerYaw(const float yaw)
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{
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if (m_player && yaw != m_yaw)
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v3f rotation(0, yaw, 0);
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if (m_player && yaw != m_rotation.Y)
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m_player->setDirty(true);
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UnitSAO::setYaw(yaw);
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// Set player model yaw, not look view
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UnitSAO::setRotation(rotation);
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}
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void PlayerSAO::setFov(const float fov)
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@ -1212,13 +1218,13 @@ void PlayerSAO::setWantedRange(const s16 range)
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m_wanted_range = range;
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}
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void PlayerSAO::setYawAndSend(const float yaw)
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void PlayerSAO::setPlayerYawAndSend(const float yaw)
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{
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setYaw(yaw);
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setPlayerYaw(yaw);
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m_env->getGameDef()->SendMovePlayer(m_peer_id);
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}
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void PlayerSAO::setPitch(const float pitch)
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void PlayerSAO::setLookPitch(const float pitch)
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{
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if (m_player && pitch != m_pitch)
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m_player->setDirty(true);
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@ -1226,9 +1232,9 @@ void PlayerSAO::setPitch(const float pitch)
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m_pitch = pitch;
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}
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void PlayerSAO::setPitchAndSend(const float pitch)
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void PlayerSAO::setLookPitchAndSend(const float pitch)
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{
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setPitch(pitch);
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setLookPitch(pitch);
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m_env->getGameDef()->SendMovePlayer(m_peer_id);
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}
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@ -32,11 +32,12 @@ public:
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UnitSAO(ServerEnvironment *env, v3f pos);
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virtual ~UnitSAO() = default;
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virtual void setYaw(const float yaw) { m_yaw = yaw; }
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float getYaw() const { return m_yaw; };
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f32 getRadYaw() const { return m_yaw * core::DEGTORAD; }
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void setRotation(v3f rotation) { m_rotation = rotation; }
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const v3f &getRotation() const { return m_rotation; }
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v3f getRadRotation() { return m_rotation * core::DEGTORAD; }
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// Deprecated
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f32 getRadYawDep() const { return (m_yaw + 90.) * core::DEGTORAD; }
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f32 getRadYawDep() const { return (m_rotation.Y + 90.) * core::DEGTORAD; }
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s16 getHP() const { return m_hp; }
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||||
// Use a function, if isDead can be defined by other conditions
|
||||
@ -64,7 +65,8 @@ public:
|
||||
void notifyObjectPropertiesModified();
|
||||
protected:
|
||||
s16 m_hp = -1;
|
||||
float m_yaw = 0.0f;
|
||||
|
||||
v3f m_rotation;
|
||||
|
||||
bool m_properties_sent = true;
|
||||
ObjectProperties m_prop;
|
||||
@ -156,9 +158,9 @@ private:
|
||||
v3f m_velocity;
|
||||
v3f m_acceleration;
|
||||
|
||||
float m_last_sent_yaw = 0.0f;
|
||||
v3f m_last_sent_position;
|
||||
v3f m_last_sent_velocity;
|
||||
v3f m_last_sent_rotation;
|
||||
float m_last_sent_position_timer = 0.0f;
|
||||
float m_last_sent_move_precision = 0.0f;
|
||||
std::string m_current_texture_modifier = "";
|
||||
@ -232,16 +234,16 @@ public:
|
||||
void setBasePosition(const v3f &position);
|
||||
void setPos(const v3f &pos);
|
||||
void moveTo(v3f pos, bool continuous);
|
||||
void setYaw(const float yaw);
|
||||
void setPlayerYaw(const float yaw);
|
||||
// Data should not be sent at player initialization
|
||||
void setYawAndSend(const float yaw);
|
||||
void setPitch(const float pitch);
|
||||
void setPlayerYawAndSend(const float yaw);
|
||||
void setLookPitch(const float pitch);
|
||||
// Data should not be sent at player initialization
|
||||
void setPitchAndSend(const float pitch);
|
||||
f32 getPitch() const { return m_pitch; }
|
||||
f32 getRadPitch() const { return m_pitch * core::DEGTORAD; }
|
||||
void setLookPitchAndSend(const float pitch);
|
||||
f32 getLookPitch() const { return m_pitch; }
|
||||
f32 getRadLookPitch() const { return m_pitch * core::DEGTORAD; }
|
||||
// Deprecated
|
||||
f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
|
||||
f32 getRadLookPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
|
||||
void setFov(const float pitch);
|
||||
f32 getFov() const { return m_fov; }
|
||||
void setWantedRange(const s16 range);
|
||||
|
@ -41,8 +41,8 @@ void PlayerDatabaseFiles::serialize(std::ostringstream &os, RemotePlayer *player
|
||||
sanity_check(player->getPlayerSAO());
|
||||
args.setS32("hp", player->getPlayerSAO()->getHP());
|
||||
args.setV3F("position", player->getPlayerSAO()->getBasePosition());
|
||||
args.setFloat("pitch", player->getPlayerSAO()->getPitch());
|
||||
args.setFloat("yaw", player->getPlayerSAO()->getYaw());
|
||||
args.setFloat("pitch", player->getPlayerSAO()->getLookPitch());
|
||||
args.setFloat("yaw", player->getPlayerSAO()->getRotation().Y);
|
||||
args.setS32("breath", player->getPlayerSAO()->getBreath());
|
||||
|
||||
std::string extended_attrs;
|
||||
|
@ -454,8 +454,8 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player)
|
||||
verifyDatabase();
|
||||
|
||||
v3f pos = sao->getBasePosition();
|
||||
std::string pitch = ftos(sao->getPitch());
|
||||
std::string yaw = ftos(sao->getYaw());
|
||||
std::string pitch = ftos(sao->getLookPitch());
|
||||
std::string yaw = ftos(sao->getRotation().Y);
|
||||
std::string posx = ftos(pos.X);
|
||||
std::string posy = ftos(pos.Y);
|
||||
std::string posz = ftos(pos.Z);
|
||||
@ -545,8 +545,8 @@ bool PlayerDatabasePostgreSQL::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
|
||||
return false;
|
||||
}
|
||||
|
||||
sao->setPitch(pg_to_float(results, 0, 0));
|
||||
sao->setYaw(pg_to_float(results, 0, 1));
|
||||
sao->setLookPitch(pg_to_float(results, 0, 0));
|
||||
sao->setRotation(v3f(0, pg_to_float(results, 0, 1), 0));
|
||||
sao->setBasePosition(v3f(
|
||||
pg_to_float(results, 0, 2),
|
||||
pg_to_float(results, 0, 3),
|
||||
|
@ -456,8 +456,8 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
|
||||
if (!playerDataExists(player->getName())) {
|
||||
beginSave();
|
||||
str_to_sqlite(m_stmt_player_add, 1, player->getName());
|
||||
double_to_sqlite(m_stmt_player_add, 2, sao->getPitch());
|
||||
double_to_sqlite(m_stmt_player_add, 3, sao->getYaw());
|
||||
double_to_sqlite(m_stmt_player_add, 2, sao->getLookPitch());
|
||||
double_to_sqlite(m_stmt_player_add, 3, sao->getRotation().Y);
|
||||
double_to_sqlite(m_stmt_player_add, 4, pos.X);
|
||||
double_to_sqlite(m_stmt_player_add, 5, pos.Y);
|
||||
double_to_sqlite(m_stmt_player_add, 6, pos.Z);
|
||||
@ -468,8 +468,8 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
|
||||
sqlite3_reset(m_stmt_player_add);
|
||||
} else {
|
||||
beginSave();
|
||||
double_to_sqlite(m_stmt_player_update, 1, sao->getPitch());
|
||||
double_to_sqlite(m_stmt_player_update, 2, sao->getYaw());
|
||||
double_to_sqlite(m_stmt_player_update, 1, sao->getLookPitch());
|
||||
double_to_sqlite(m_stmt_player_update, 2, sao->getRotation().Y);
|
||||
double_to_sqlite(m_stmt_player_update, 3, pos.X);
|
||||
double_to_sqlite(m_stmt_player_update, 4, pos.Y);
|
||||
double_to_sqlite(m_stmt_player_update, 5, pos.Z);
|
||||
@ -542,8 +542,8 @@ bool PlayerDatabaseSQLite3::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
|
||||
sqlite3_reset(m_stmt_player_load);
|
||||
return false;
|
||||
}
|
||||
sao->setPitch(sqlite_to_float(m_stmt_player_load, 0));
|
||||
sao->setYaw(sqlite_to_float(m_stmt_player_load, 1));
|
||||
sao->setLookPitch(sqlite_to_float(m_stmt_player_load, 0));
|
||||
sao->setPlayerYaw(sqlite_to_float(m_stmt_player_load, 1));
|
||||
sao->setBasePosition(sqlite_to_v3f(m_stmt_player_load, 2));
|
||||
sao->setHPRaw((s16) MYMIN(sqlite_to_int(m_stmt_player_load, 5), S16_MAX));
|
||||
sao->setBreath((u16) MYMIN(sqlite_to_int(m_stmt_player_load, 6), U16_MAX), false);
|
||||
|
@ -40,7 +40,7 @@ std::string gob_cmd_update_position(
|
||||
v3f position,
|
||||
v3f velocity,
|
||||
v3f acceleration,
|
||||
f32 yaw,
|
||||
v3f rotation,
|
||||
bool do_interpolate,
|
||||
bool is_movement_end,
|
||||
f32 update_interval
|
||||
@ -54,8 +54,8 @@ std::string gob_cmd_update_position(
|
||||
writeV3F1000(os, velocity);
|
||||
// acceleration
|
||||
writeV3F1000(os, acceleration);
|
||||
// yaw
|
||||
writeF1000(os, yaw);
|
||||
// rotation
|
||||
writeV3F1000(os, rotation);
|
||||
// do_interpolate
|
||||
writeU8(os, do_interpolate);
|
||||
// is_end_position (for interpolation)
|
||||
|
@ -48,7 +48,7 @@ std::string gob_cmd_update_position(
|
||||
v3f position,
|
||||
v3f velocity,
|
||||
v3f acceleration,
|
||||
f32 yaw,
|
||||
v3f rotation,
|
||||
bool do_interpolate,
|
||||
bool is_movement_end,
|
||||
f32 update_interval
|
||||
|
@ -473,8 +473,8 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
|
||||
|
||||
playersao->setBasePosition(position);
|
||||
player->setSpeed(speed);
|
||||
playersao->setPitch(pitch);
|
||||
playersao->setYaw(yaw);
|
||||
playersao->setLookPitch(pitch);
|
||||
playersao->setPlayerYaw(yaw);
|
||||
playersao->setFov(fov);
|
||||
playersao->setWantedRange(wanted_range);
|
||||
player->keyPressed = keyPressed;
|
||||
|
@ -110,10 +110,10 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
|
||||
} catch (SettingNotFoundException &e) {}
|
||||
|
||||
try {
|
||||
sao->setPitch(args.getFloat("pitch"));
|
||||
sao->setLookPitch(args.getFloat("pitch"));
|
||||
} catch (SettingNotFoundException &e) {}
|
||||
try {
|
||||
sao->setYaw(args.getFloat("yaw"));
|
||||
sao->setPlayerYaw(args.getFloat("yaw"));
|
||||
} catch (SettingNotFoundException &e) {}
|
||||
|
||||
try {
|
||||
@ -172,8 +172,8 @@ void RemotePlayer::serialize(std::ostream &os)
|
||||
assert(m_sao);
|
||||
args.setS32("hp", m_sao->getHP());
|
||||
args.setV3F("position", m_sao->getBasePosition());
|
||||
args.setFloat("pitch", m_sao->getPitch());
|
||||
args.setFloat("yaw", m_sao->getYaw());
|
||||
args.setFloat("pitch", m_sao->getLookPitch());
|
||||
args.setFloat("yaw", m_sao->getRotation().Y);
|
||||
args.setS32("breath", m_sao->getBreath());
|
||||
|
||||
std::string extended_attrs;
|
||||
|
@ -889,19 +889,51 @@ int ObjectRef::l_get_acceleration(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_rotation(self, {x=num, y=num, z=num})
|
||||
// Each 'num' is in radians
|
||||
int ObjectRef::l_set_rotation(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
if (!co)
|
||||
return 0;
|
||||
|
||||
v3f rotation = check_v3f(L, 2) * core::RADTODEG;
|
||||
co->setRotation(rotation);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// get_rotation(self)
|
||||
// returns: {x=num, y=num, z=num}
|
||||
// Each 'num' is in radians
|
||||
int ObjectRef::l_get_rotation(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
if (!co)
|
||||
return 0;
|
||||
|
||||
lua_newtable(L);
|
||||
v3f rotation = co->getRotation() * core::DEGTORAD;
|
||||
push_v3f(L, rotation);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_yaw(self, radians)
|
||||
int ObjectRef::l_set_yaw(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
|
||||
if (co == NULL) return 0;
|
||||
if (isNaN(L, 2))
|
||||
throw LuaError("ObjectRef::set_yaw: NaN value is not allowed.");
|
||||
|
||||
float yaw = readParam<float>(L, 2) * core::RADTODEG;
|
||||
// Do it
|
||||
co->setYaw(yaw);
|
||||
co->setRotation(v3f(0, yaw, 0));
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -911,9 +943,10 @@ int ObjectRef::l_get_yaw(lua_State *L)
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
if (co == NULL) return 0;
|
||||
// Do it
|
||||
float yaw = co->getYaw() * core::DEGTORAD;
|
||||
if (!co)
|
||||
return 0;
|
||||
|
||||
float yaw = co->getRotation().Y * core::DEGTORAD;
|
||||
lua_pushnumber(L, yaw);
|
||||
return 1;
|
||||
}
|
||||
@ -1046,7 +1079,7 @@ int ObjectRef::l_get_look_dir(lua_State *L)
|
||||
PlayerSAO* co = getplayersao(ref);
|
||||
if (co == NULL) return 0;
|
||||
// Do it
|
||||
float pitch = co->getRadPitchDep();
|
||||
float pitch = co->getRadLookPitchDep();
|
||||
float yaw = co->getRadYawDep();
|
||||
v3f v(std::cos(pitch) * std::cos(yaw), std::sin(pitch), std::cos(pitch) *
|
||||
std::sin(yaw));
|
||||
@ -1067,7 +1100,7 @@ int ObjectRef::l_get_look_pitch(lua_State *L)
|
||||
PlayerSAO* co = getplayersao(ref);
|
||||
if (co == NULL) return 0;
|
||||
// Do it
|
||||
lua_pushnumber(L, co->getRadPitchDep());
|
||||
lua_pushnumber(L, co->getRadLookPitchDep());
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -1096,7 +1129,7 @@ int ObjectRef::l_get_look_vertical(lua_State *L)
|
||||
PlayerSAO* co = getplayersao(ref);
|
||||
if (co == NULL) return 0;
|
||||
// Do it
|
||||
lua_pushnumber(L, co->getRadPitch());
|
||||
lua_pushnumber(L, co->getRadLookPitch());
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -1108,7 +1141,7 @@ int ObjectRef::l_get_look_horizontal(lua_State *L)
|
||||
PlayerSAO* co = getplayersao(ref);
|
||||
if (co == NULL) return 0;
|
||||
// Do it
|
||||
lua_pushnumber(L, co->getRadYaw());
|
||||
lua_pushnumber(L, co->getRadRotation().Y);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -1121,7 +1154,7 @@ int ObjectRef::l_set_look_vertical(lua_State *L)
|
||||
if (co == NULL) return 0;
|
||||
float pitch = readParam<float>(L, 2) * core::RADTODEG;
|
||||
// Do it
|
||||
co->setPitchAndSend(pitch);
|
||||
co->setLookPitchAndSend(pitch);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -1134,7 +1167,7 @@ int ObjectRef::l_set_look_horizontal(lua_State *L)
|
||||
if (co == NULL) return 0;
|
||||
float yaw = readParam<float>(L, 2) * core::RADTODEG;
|
||||
// Do it
|
||||
co->setYawAndSend(yaw);
|
||||
co->setPlayerYawAndSend(yaw);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -1152,7 +1185,7 @@ int ObjectRef::l_set_look_pitch(lua_State *L)
|
||||
if (co == NULL) return 0;
|
||||
float pitch = readParam<float>(L, 2) * core::RADTODEG;
|
||||
// Do it
|
||||
co->setPitchAndSend(pitch);
|
||||
co->setLookPitchAndSend(pitch);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -1170,7 +1203,7 @@ int ObjectRef::l_set_look_yaw(lua_State *L)
|
||||
if (co == NULL) return 0;
|
||||
float yaw = readParam<float>(L, 2) * core::RADTODEG;
|
||||
// Do it
|
||||
co->setYawAndSend(yaw);
|
||||
co->setPlayerYawAndSend(yaw);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -1861,6 +1894,8 @@ luaL_Reg ObjectRef::methods[] = {
|
||||
luamethod_aliased(ObjectRef, get_acceleration, getacceleration),
|
||||
luamethod_aliased(ObjectRef, set_yaw, setyaw),
|
||||
luamethod_aliased(ObjectRef, get_yaw, getyaw),
|
||||
luamethod(ObjectRef, set_rotation),
|
||||
luamethod(ObjectRef, get_rotation),
|
||||
luamethod_aliased(ObjectRef, set_texture_mod, settexturemod),
|
||||
luamethod_aliased(ObjectRef, set_sprite, setsprite),
|
||||
luamethod(ObjectRef, get_entity_name),
|
||||
|
@ -172,6 +172,12 @@ private:
|
||||
// get_acceleration(self)
|
||||
static int l_get_acceleration(lua_State *L);
|
||||
|
||||
// set_rotation(self, {x=num, y=num, z=num})
|
||||
static int l_set_rotation(lua_State *L);
|
||||
|
||||
// get_rotation(self)
|
||||
static int l_get_rotation(lua_State *L);
|
||||
|
||||
// set_yaw(self, radians)
|
||||
static int l_set_yaw(lua_State *L);
|
||||
|
||||
|
@ -1835,14 +1835,14 @@ void Server::SendMovePlayer(session_t peer_id)
|
||||
assert(sao);
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id);
|
||||
pkt << sao->getBasePosition() << sao->getPitch() << sao->getYaw();
|
||||
pkt << sao->getBasePosition() << sao->getLookPitch() << sao->getRotation().Y;
|
||||
|
||||
{
|
||||
v3f pos = sao->getBasePosition();
|
||||
verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER"
|
||||
<< " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
|
||||
<< " pitch=" << sao->getPitch()
|
||||
<< " yaw=" << sao->getYaw()
|
||||
<< " pitch=" << sao->getLookPitch()
|
||||
<< " yaw=" << sao->getRotation().Y
|
||||
<< std::endl;
|
||||
}
|
||||
|
||||
|
@ -340,8 +340,8 @@ void ActiveBlockList::update(std::vector<PlayerSAO*> &active_players,
|
||||
// only do this if this would add blocks
|
||||
if (player_ao_range > active_block_range) {
|
||||
v3f camera_dir = v3f(0,0,1);
|
||||
camera_dir.rotateYZBy(playersao->getPitch());
|
||||
camera_dir.rotateXZBy(playersao->getYaw());
|
||||
camera_dir.rotateYZBy(playersao->getLookPitch());
|
||||
camera_dir.rotateXZBy(playersao->getRotation().Y);
|
||||
fillViewConeBlock(pos,
|
||||
player_ao_range,
|
||||
playersao->getEyePosition(),
|
||||
|
@ -182,6 +182,23 @@ inline float wrapDegrees_0_360(float f)
|
||||
}
|
||||
|
||||
|
||||
/** Returns \p v3f wrapped to the range [0, 360]
|
||||
*/
|
||||
inline v3f wrapDegrees_0_360_v3f(v3f v)
|
||||
{
|
||||
v3f value_v3f;
|
||||
value_v3f.X = modulo360f(v.X);
|
||||
value_v3f.Y = modulo360f(v.Y);
|
||||
value_v3f.Z = modulo360f(v.Z);
|
||||
|
||||
// Now that values are wrapped, use to get values for certain ranges
|
||||
value_v3f.X = value_v3f.X < 0 ? value_v3f.X + 360 : value_v3f.X;
|
||||
value_v3f.Y = value_v3f.Y < 0 ? value_v3f.Y + 360 : value_v3f.Y;
|
||||
value_v3f.Z = value_v3f.Z < 0 ? value_v3f.Z + 360 : value_v3f.Z;
|
||||
return value_v3f;
|
||||
}
|
||||
|
||||
|
||||
/** Returns \p f wrapped to the range [-180, 180]
|
||||
*/
|
||||
inline float wrapDegrees_180(float f)
|
||||
|
Loading…
Reference in New Issue
Block a user