Fix uninitialized shadow tint regression from #14610 (#15197)

* Fix uninitialized shadow tint

This resulted in shadows having a different, random color each time I started a game

* Fix formatting mistakes from the same PR
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grorp 2024-09-27 11:08:35 +02:00 committed by GitHub
parent 65ec371b78
commit fbb0e82679
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2 changed files with 3 additions and 4 deletions

@ -56,5 +56,5 @@ struct Lighting
float shadow_intensity {0.0f};
float saturation {1.0f};
float volumetric_light_strength {0.0f};
video::SColor shadow_tint;
video::SColor shadow_tint {255, 0, 0, 0};
};

@ -229,7 +229,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
[bump for 5.9.1]
PROTOCOL VERSION 46:
Move default hotbar from client-side C++ to server-side builtin Lua
Add shadow tint to Lighting packets
Add shadow tint to Lighting packets
Add shadow color to CloudParam packets
Move death screen to server and make it a regular formspec
The server no longer triggers the hardcoded client-side death
@ -241,7 +241,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#define LATEST_PROTOCOL_VERSION 46
#define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)
// Server's supported network protocol range
@ -1182,4 +1181,4 @@ enum InteractAction : u8
INTERACT_PLACE, // 3: place block or item (to abovesurface)
INTERACT_USE, // 4: use item
INTERACT_ACTIVATE // 5: rightclick air ("activate")
};
};