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* Fix uninitialized shadow tint This resulted in shadows having a different, random color each time I started a game * Fix formatting mistakes from the same PR
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@ -56,5 +56,5 @@ struct Lighting
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float shadow_intensity {0.0f};
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float shadow_intensity {0.0f};
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float saturation {1.0f};
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float saturation {1.0f};
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float volumetric_light_strength {0.0f};
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float volumetric_light_strength {0.0f};
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video::SColor shadow_tint;
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video::SColor shadow_tint {255, 0, 0, 0};
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};
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};
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@ -229,7 +229,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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[bump for 5.9.1]
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[bump for 5.9.1]
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PROTOCOL VERSION 46:
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PROTOCOL VERSION 46:
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Move default hotbar from client-side C++ to server-side builtin Lua
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Move default hotbar from client-side C++ to server-side builtin Lua
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Add shadow tint to Lighting packets
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Add shadow tint to Lighting packets
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Add shadow color to CloudParam packets
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Add shadow color to CloudParam packets
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Move death screen to server and make it a regular formspec
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Move death screen to server and make it a regular formspec
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The server no longer triggers the hardcoded client-side death
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The server no longer triggers the hardcoded client-side death
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@ -241,7 +241,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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*/
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#define LATEST_PROTOCOL_VERSION 46
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#define LATEST_PROTOCOL_VERSION 46
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#define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)
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#define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)
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// Server's supported network protocol range
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// Server's supported network protocol range
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@ -1182,4 +1181,4 @@ enum InteractAction : u8
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INTERACT_PLACE, // 3: place block or item (to abovesurface)
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INTERACT_PLACE, // 3: place block or item (to abovesurface)
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INTERACT_USE, // 4: use item
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INTERACT_USE, // 4: use item
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INTERACT_ACTIVATE // 5: rightclick air ("activate")
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INTERACT_ACTIVATE // 5: rightclick air ("activate")
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};
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};
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