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Fix typos
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@ -1986,12 +1986,11 @@ Node definition (register_node)
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liquid_alternative_flowing = "", -- Flowing version of source liquid
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liquid_alternative_source = "", -- Source version of flowing liquid
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liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7)
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liquid_renewable = true, -- Can new liquid source be created by placing
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liquid_renewable = true, -- Can new liquid source be created by placing two or more sources nearby?
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freezemelt = "", -- water for snow/ice, ice/snow for water
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leveled = 0, -- Block contain level in param2. value - default level, used for snow. Dont forget use "leveled" type nodebox
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liquid_range = 8, -- number of flowing nodes arround source (max. 8)
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drowning = 0, -- Player will take this amount of damage if no bubbles are left
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two or more sources nearly?
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light_source = 0, -- Amount of light emitted by node
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damage_per_second = 0, -- If player is inside node, this damage is caused
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node_box = {type="regular"}, -- See "Node boxes"
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@ -88,7 +88,7 @@ void BanManager::save()
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if(!fs::safeWriteToFile(m_banfilepath, ss.str())) {
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infostream<<"BanManager: failed saving to "<<m_banfilepath<<std::endl;
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throw SerializationError("BanManager::load(): Couldn't write file");
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throw SerializationError("BanManager::save(): Couldn't write file");
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}
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m_modified = false;
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