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Fix inventory segfault when rollback recording is disabled
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@ -355,7 +355,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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/*
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Record rollback information
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*/
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if(!ignore_rollback)
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if(!ignore_rollback && gamedef->rollback())
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{
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IRollbackReportSink *rollback = gamedef->rollback();
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@ -628,7 +628,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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/*
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Record rollback information
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*/
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if(!ignore_src_rollback)
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if(!ignore_src_rollback && gamedef->rollback())
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{
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IRollbackReportSink *rollback = gamedef->rollback();
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