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Enable server side occlusion culling by default.
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@ -868,7 +868,7 @@ block_send_optimize_distance (block send optimize distance) int 4 2
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# on the eye position of the player. This can reduce the number of blocks
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# sent to the client 50-80%. The client will not longer receive most invisible
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# so that the utility of noclip mode is reduced.
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server_side_occlusion_culling (Server side occlusion culling) bool false
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server_side_occlusion_culling (Server side occlusion culling) bool true
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[*Mapgen]
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@ -1060,7 +1060,7 @@
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# on the eye position of the player. This can reduce the number of blocks
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# sent to the client 50-80%. The client will not longer receive most invisible
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# so that the utility of noclip mode is reduced.
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server_side_occlusion_culling = false
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server_side_occlusion_culling = true
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## Mapgen
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@ -282,7 +282,7 @@ void set_default_settings(Settings *settings)
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// This causes frametime jitter on client side, or does it?
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settings->setDefault("max_block_send_distance", "9");
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settings->setDefault("block_send_optimize_distance", "4");
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settings->setDefault("server_side_occlusion_culling", "false");
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settings->setDefault("server_side_occlusion_culling", "true");
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settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
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settings->setDefault("time_speed", "72");
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settings->setDefault("server_unload_unused_data_timeout", "29");
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