mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 08:03:45 +01:00
Render nodeboxes with opaque material if possible (#10122)
This commit is contained in:
parent
1c38027c3a
commit
fff0393187
@ -7065,6 +7065,8 @@ Used by `minetest.register_node`.
|
||||
|
||||
use_texture_alpha = false,
|
||||
-- Use texture's alpha channel
|
||||
-- If this is set to false, the node will be rendered fully opaque
|
||||
-- regardless of any texture transparency.
|
||||
|
||||
palette = "palette.png",
|
||||
-- The node's `param2` is used to select a pixel from the image.
|
||||
|
@ -695,9 +695,54 @@ static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer,
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef SERVER
|
||||
bool ContentFeatures::textureAlphaCheck(ITextureSource *tsrc, const TileDef *tiles, int length)
|
||||
{
|
||||
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
|
||||
static thread_local bool long_warning_printed = false;
|
||||
std::set<std::string> seen;
|
||||
for (int i = 0; i < length; i++) {
|
||||
if (seen.find(tiles[i].name) != seen.end())
|
||||
continue;
|
||||
seen.insert(tiles[i].name);
|
||||
|
||||
// Load the texture and see if there's any transparent pixels
|
||||
video::ITexture *texture = tsrc->getTexture(tiles[i].name);
|
||||
video::IImage *image = driver->createImage(texture,
|
||||
core::position2d<s32>(0, 0), texture->getOriginalSize());
|
||||
if (!image)
|
||||
continue;
|
||||
core::dimension2d<u32> dim = image->getDimension();
|
||||
bool ok = true;
|
||||
for (u16 x = 0; x < dim.Width; x++) {
|
||||
for (u16 y = 0; y < dim.Height; y++) {
|
||||
if (image->getPixel(x, y).getAlpha() < 255) {
|
||||
ok = false;
|
||||
goto break_loop;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
break_loop:
|
||||
image->drop();
|
||||
if (!ok) {
|
||||
warningstream << "Texture \"" << tiles[i].name << "\" of "
|
||||
<< name << " has transparent pixels, assuming "
|
||||
"use_texture_alpha = true." << std::endl;
|
||||
if (!long_warning_printed) {
|
||||
warningstream << " This warning can be a false-positive if "
|
||||
"unused pixels in the texture are transparent. However if "
|
||||
"it is meant to be transparent, you *MUST* update the "
|
||||
"nodedef and set use_texture_alpha = true! This compatibility "
|
||||
"code will be removed in a few releases." << std::endl;
|
||||
long_warning_printed = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isWorldAligned(AlignStyle style, WorldAlignMode mode, NodeDrawType drawtype)
|
||||
{
|
||||
if (style == ALIGN_STYLE_WORLD)
|
||||
@ -814,13 +859,19 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
|
||||
break;
|
||||
case NDT_MESH:
|
||||
case NDT_NODEBOX:
|
||||
if (alpha == 255 && textureAlphaCheck(tsrc, tdef, 6))
|
||||
alpha = 0;
|
||||
|
||||
solidness = 0;
|
||||
if (waving == 1)
|
||||
material_type = TILE_MATERIAL_WAVING_PLANTS;
|
||||
else if (waving == 2)
|
||||
material_type = TILE_MATERIAL_WAVING_LEAVES;
|
||||
else if (waving == 3)
|
||||
material_type = TILE_MATERIAL_WAVING_LIQUID_BASIC;
|
||||
material_type = (alpha == 255) ? TILE_MATERIAL_WAVING_LIQUID_OPAQUE :
|
||||
TILE_MATERIAL_WAVING_LIQUID_BASIC;
|
||||
else if (alpha == 255)
|
||||
material_type = TILE_MATERIAL_OPAQUE;
|
||||
break;
|
||||
case NDT_TORCHLIKE:
|
||||
case NDT_SIGNLIKE:
|
||||
|
@ -418,6 +418,7 @@ struct ContentFeatures
|
||||
void reset();
|
||||
void serialize(std::ostream &os, u16 protocol_version) const;
|
||||
void deSerialize(std::istream &is);
|
||||
|
||||
/*!
|
||||
* Since vertex alpha is no longer supported, this method
|
||||
* adds opacity directly to the texture pixels.
|
||||
@ -427,6 +428,17 @@ struct ContentFeatures
|
||||
*/
|
||||
void correctAlpha(TileDef *tiles, int length);
|
||||
|
||||
#ifndef SERVER
|
||||
/*
|
||||
* Checks if any tile texture has any transparent pixels.
|
||||
* Prints a warning and returns true if that is the case, false otherwise.
|
||||
* This is supposed to be used for use_texture_alpha backwards compatibility.
|
||||
*/
|
||||
bool textureAlphaCheck(ITextureSource *tsrc, const TileDef *tiles,
|
||||
int length);
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
Some handy methods
|
||||
*/
|
||||
|
Loading…
Reference in New Issue
Block a user