Lars Hofhansl
9fe3246154
Optimize getting active objects a bit. #8674
2019-07-16 15:55:17 -07:00
Loïc Blot
eda35100b6
Add an activeobject manager to hold active objects ( #7939 )
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* Add an activeobject manager to hold active objects
* Add unittests
2018-12-13 20:18:54 +01:00
lhofhansl
94cd2bfeac
Revert 6587 - Optimize entity-entity collision ( #7539 )
2018-07-08 21:30:55 +01:00
Loïc Blot
ccc3af128c
CSM/SSM: Add on_mods_loaded callback ( #7411 )
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* CSM/SSM: Add on_mods_loaded callback
2018-06-06 12:53:59 +02:00
rubenwardy
87ad4d8e7f
Add online content repository
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Replaces mods and texture pack tabs with a single content tab
2018-04-19 20:14:53 +01:00
Vitaliy
460b375cad
Fix SAOM ( #7200 )
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* Bugfix
2018-04-06 16:33:43 +02:00
Loïc Blot
67a4cb7d8a
Fix various clang-tidy reported performance-type-promotion-in-math-fn
2018-04-03 18:16:17 +02:00
Vitaliy
528908a4c3
Optimize entity-entity collision ( #6587 )
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* Add IrrLicht type aliases
* Add hash for IrrLicht vector
* Add object map
2018-04-03 08:23:46 +02:00
you
bcd22fc34c
Print the mod loading time ( #7137 )
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* Print the mod loading time
2018-03-24 00:31:33 +01:00
Loïc Blot
6c184947c3
Server: delegate mod management & config to ServerModConfiguration ( #7131 )
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* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager)
* Use c++11 range based loops
* Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
2018-03-16 08:41:33 +01:00