SmallJoker
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35bc217ba8
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IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591)
This replaces annoying calculations on C++-side and eases the
implementation of 2D geometry batch rendering a lot.
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2024-12-28 22:04:05 +01:00 |
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sfan5
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6f275e2ba0
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Remove dead code in COpenGL3MaterialBaseCB
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2024-09-16 23:12:52 +02:00 |
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sfan5
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b010714426
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[no sq] Move shaders & remove dead Irrlicht tests (#15006)
* Move irrlicht shaders to correct place
* Remove unused Irrlicht tests
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2024-08-19 09:17:52 +02:00 |
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sfan5
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ff88ed7c75
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Add symlink for Irrlicht shaders
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2024-04-03 13:56:27 +02:00 |
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