Commit Graph

1570 Commits

Author SHA1 Message Date
Perttu Ahola
08139f32f9 fixing 2011-04-12 01:59:09 +03:00
Perttu Ahola
249c0dc68a Fixed some problems with crafting and inventory 2011-04-11 21:28:04 +03:00
Perttu Ahola
81ac026e1f updated example map generator python script 2011-04-11 18:33:05 +03:00
Perttu Ahola
50a8087684 support for format 0 and 1 maps 2011-04-11 16:58:49 +03:00
Perttu Ahola
f5f15e38a5 Added installing build-essential to build instructions and modified the main.cpp notes a bit 2011-04-11 14:04:26 +03:00
Perttu Ahola
9d4e9c59de fixed warnings reported by cppcheck 2011-04-11 11:36:13 +03:00
Perttu Ahola
3f153c20d3 Fixed error reported by cppcheck:
[./server.cpp:1327]: (error) Possible null pointer dereference: obj - otherwise it is redundant to check if obj is null at line 1332
2011-04-11 11:05:40 +03:00
Perttu Ahola
67d5f5c1d5 fixed problem with vc++ build crashing at startup 2011-04-11 09:47:25 +03:00
Perttu Ahola
032882ae05 hopefully fixed a bit more 2011-04-11 00:24:32 +03:00
Perttu Ahola
3236032101 improved old map support 2011-04-11 00:19:40 +03:00
Perttu Ahola
dc6966cb9d added ignoring of map_meta.txt to better support old maps 2011-04-11 00:06:07 +03:00
Perttu Ahola
4934f3d060 updated changelog and version 2011-04-10 23:39:33 +03:00
Perttu Ahola
bb39795ab2 fixed the object update interval thingy 2011-04-10 23:29:36 +03:00
Perttu Ahola
9d5ccafbb0 changed server to do object management at longer intervals (0.5s) 2011-04-10 23:14:41 +03:00
Perttu Ahola
26eb607a11 Made environment to not consider disconnected players when dealing with ActiveObjects 2011-04-10 23:05:21 +03:00
Perttu Ahola
b0b5c43254 better support for old maps 2011-04-10 22:50:31 +03:00
Perttu Ahola
3d25fe42f3 missing include for server build 2011-04-10 20:53:39 +03:00
Perttu Ahola
89eaaa3e6e added missing file 2011-04-10 20:49:15 +03:00
Perttu Ahola
10eedbc1d2 Map generation is now properly threaded and doesn't block block placement and other stuff. 2011-04-10 20:18:34 +03:00
Perttu Ahola
6fa85c8502 a commit before starting to reorganize the map loading/generation logic 2011-04-10 19:12:56 +03:00
Perttu Ahola
7aa2d4d109 new-style rats are now generated in the map 2011-04-10 16:20:31 +03:00
Perttu Ahola
1a32e5585f fixed a bit 2011-04-10 15:23:36 +03:00
Perttu Ahola
5a4d8ffad3 implemented rats in new system to verify that it works 2011-04-10 15:16:27 +03:00
Perttu Ahola
08bbf96877 items now fall by gravity... also some other random updating 2011-04-10 12:34:12 +03:00
Perttu Ahola
fd7a0735c9 new object system 2011-04-10 04:15:10 +03:00
Perttu Ahola
c0f0c6568b added libgl1-mesa-dev to dependencies 2011-04-09 19:43:46 +03:00
Perttu Ahola
6f99cd021b set GUIInventoryMenu to be scaled according to the height of the window (not width) 2011-04-09 17:11:31 +03:00
Perttu Ahola
4b54b291ae Some progress on transitioning from MapBlockObject to ActiveObject. 2011-04-08 00:47:14 +03:00
Perttu Ahola
2dba606e12 stone shovel now needs cobble, not stone. 2011-04-06 22:28:51 +03:00
Perttu Ahola
00dd5cbb2e still modified version! 2011-04-06 11:55:38 +03:00
Perttu Ahola
6537e67909 Fixed wrong version number 2011-04-06 11:53:46 +03:00
Perttu Ahola
90234e35a6 cleaning notes and stuff 2011-04-06 11:34:41 +03:00
Perttu Ahola
12f8f09f8c Changed version number according to a new versioning scheme. 2011-04-06 11:16:44 +03:00
Perttu Ahola
2dcad492e8 updated changelog 2011-04-06 11:15:35 +03:00
Perttu Ahola
3269fce795 Server: Only send node removal/addition to client if client's player is near it. Otherwise set the modified blocks unsent. 2011-04-06 11:02:39 +03:00
Perttu Ahola
b5ace9a064 Made mesh update on node removal asynchronous on client, to reduce frametime spikes 2011-04-06 11:01:55 +03:00
Perttu Ahola
e56d166337 Made mesh update on node addition asynchronous on client, to reduce frametime spikes 2011-04-06 10:28:39 +03:00
Perttu Ahola
212f34db82 fixed the bug of disabled removal of empty chests 2011-04-06 01:42:37 +03:00
Perttu Ahola
5b72b22409 changelog update 2011-04-05 18:40:33 +03:00
Perttu Ahola
62d74f7972 changelog update 2011-04-05 18:31:59 +03:00
Perttu Ahola
b7ddeb51be Incremented version to 0.0.2. 2011-04-05 18:27:00 +03:00
Perttu Ahola
89aa8b9be1 Furnace is now usable. Added more tools.
--HG--
rename : data/tool_stpick.png => data/tool_stonepick.png
rename : data/tool_wpick.png => data/tool_woodpick.png
2011-04-05 18:23:30 +03:00
Perttu Ahola
5b4928e07c forgot the furnace menu files! 2011-04-05 11:46:17 +03:00
Perttu Ahola
d6d811f97b A more robust format for node metadata 2011-04-05 10:59:48 +03:00
Perttu Ahola
d1d57cf5c3 initial workings of the furnace 2011-04-05 02:56:29 +03:00
Perttu Ahola
281f76b6a0 updated changelog a bit 2011-04-05 00:29:48 +03:00
Perttu Ahola
389fe31ace changed node metadata format to better accomodate future needs and problems 2011-04-05 00:24:47 +03:00
Perttu Ahola
042834b09d Fixed chest contents not immediately updating to all players 2011-04-04 18:29:44 +03:00
Perttu Ahola
7df125c249 Modified windows build parameters a bit to make it build 2011-04-04 15:34:07 +03:00
Perttu Ahola
14c621d853 removed reference to script directory in cmake install 2011-04-04 15:19:11 +03:00