Commit Graph

142 Commits

Author SHA1 Message Date
stujones11
3d15a6774d
Android: Fix start-up crashes on version 4.x (#8003)
* Android: Load shared STL library

* Android: Fix exception with window background image
2018-12-22 19:02:27 +01:00
Loic Blot
3c24f941e0
Add missing variables since previous cherry-pick 2018-12-22 17:28:22 +01:00
Maksim
9d64805ec1
Update Android java code (#7820)
Targets SDK 26 as required by the playstore.
Fixes screen auto-rotation closing game.
Hides on-screen navigation bar if present.

Update gradlew.
Fix display aspect on 18+/:9 displays (like a Samsung Galaxy S9).
Remove small app icons, not required.
Fix xml in unpacking activity.
Support Android permission: On Android 6.0+ you need to manually give write
permission (as required by google).
Background during unpacking (just a demo for now).
Material Design: no more Android 2 interface.
Immersive mode (Android 4.4+ - hide NavBar for fullscreen mode).
2018-12-22 17:25:38 +01:00
Loic Blot
86e29ae586
Update android version code (rebuild) 2018-12-04 19:11:03 +01:00
Loic Blot
dd5f03731a Bump android version to 20 2018-06-28 19:11:01 +02:00
Loic Blot
5e7faf3f50 Update cURL (7.60.0) & SQLite3 (3.24.0) 2018-06-28 19:11:01 +02:00
Loic Blot
ea86ecf015
Android: gradle 3.1.3 is not available on mavenCentral
Also update wrapper
2018-06-11 20:37:17 +02:00
Loic Blot
4a48cd57e8
Fix android tools version used to build MT 2018-06-11 19:14:10 +02:00
Loic Blot
289c8dfde5
Android: fix clean_assets target 2018-06-11 19:13:56 +02:00
Loic Blot
9dfe9be1f3
Bump android version for next release 2018-06-10 18:28:41 +02:00
Loic Blot
f5c9c760e3
Android: use c++_shared library instead of c++_static
MT doesn't launch without that
2018-06-10 17:48:48 +02:00
Loic Blot
fb4bfc60de
Android: fix another build typo 2018-06-10 17:11:57 +02:00
Loic Blot
9bbe99b4f8
Android: fix RTTI issue 2018-06-10 17:07:32 +02:00
Loic Blot
0ef9c53a8c
Fix many Android build issues
It remains one issue with MT itself and rtti
2018-06-10 17:01:47 +02:00
stujones11
b5350e27ad
Android: Update build system for ndk-r15x
Add workarounds for ndk-r16.
2018-06-03 23:14:26 +02:00
SmallJoker
ecbb9310de Bump version to 0.4.17 2018-06-03 17:35:20 +02:00
Loic Blot
72eec0f6f5
Android: update build tools version + versionCode bump for release 2017-06-03 19:36:17 +02:00
Loïc Blot
0d4d35ab93 Android dependencies updates (#5755)
* irrlicht ogles 5122 -> 5145
* openssl 1.0.2j -> 1.0.2k
* curl 7.52 -> 7.54
* sqlite 3.15.2 -> 3.18.0
2017-05-13 13:32:59 +02:00
Loïc Blot
9b8ca3a746 Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
* Move KeyList & InputHandler from game.h to client/inputhandler.h

We have a header for inputs, move inputhandler class & related keylist object to it

Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined

* Pass clang-format on inputhandler.{cpp,h} (compatible)
2017-05-13 11:05:16 +02:00
ShadowNinja
77597c4ff3 Clean up numeric.h and split FacePositionCache from it
I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.
2017-05-06 16:09:45 -04:00
bigfoot547
de028fc056 [CSM] Add camera API (#5609)
* [CSM] Add camera API
roper rebase & squash

* Address nerzhul's review
2017-05-05 22:07:36 +02:00
Loic Blot
1670bc7366
Fix Android build since 2818d3f2244d2146a5cdb61cd41f6561c514f97c 2017-04-26 21:11:46 +02:00
Loïc Blot
29ab20c272 Player data to Database (#5475)
* Player data to Database

Add player data into databases (SQLite3 & PG only)

PostgreSQL & SQLite: better POO Design for databases

Add --migrate-players argument to server + deprecation warning

* Remove players directory if empty
2017-04-23 14:35:08 +02:00
Perttu Ahola
04cc9de8f2 MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock copying done in the main thread
Cache size is configurable by the meshgen_block_cache_size (default 20 MB).

New profiler stats:
- MeshUpdateQueue MapBlock cache hit %
- MeshUpdateQueue MapBlock cache size kB

Removes one type of stutter that was seen on the client when received MapBlocks
were being handled. (the "MeshMakeData::fill" stutter)

Kind of related to at least #5239

Originally preceded by these commits, now includes them:
- Move the mesh generator thread into src/mesh_generator_thread.{cpp,h}
- mesh_generator_thread.cpp: Update code style
- MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits.
- MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
2017-04-17 14:58:29 +03:00
Nathanaël Courant
d17636484d Disable android leveldb by default (#5596)
1) Now leveldb is brick (thanks google)
2) By default, use SQLite3, this work perfectly and NOBODY not use LevelDB on Android :)
2017-04-16 09:48:48 +02:00
Loic Blot
98286a24bc
Fix android build 2017-04-14 09:26:11 +02:00
Loïc Blot
86b1542181 Update embedded jsoncpp from unk version to 0.10.6 + move libs to lib/ instead of src/ (#5473)
* Update embedded jsoncpp from unk version to 0.10.6

0.10.6 is last release without c++11

* Make jsoncpp more compliant with its amalgamate

Jsoncpp cpp file should be upper, make the library like it does in amalgamate

* Reorganization: move minetest embedded libs outside of source tree to /lib

* Fix a dead grep in LINT
2017-04-02 10:51:50 +02:00
Uwe Koloska
ef56586ed3 Add missing source to android build (#5496) 2017-04-01 16:47:58 +02:00
Wayward One
39fa249f91 Fix undefined references (#5400) 2017-03-15 15:42:47 +01:00
Loic Blot
607dab2b0d Fix android build
This fixes #5190
2017-02-08 07:47:56 +01:00
rubenwardy
f2aa2c6a98 Add ItemStack key-value meta storage 2017-02-04 22:07:55 +00:00
rubenwardy
c2e7b1f579 Derive NodeMetaRef from MetaDataRef 2017-02-04 22:07:55 +00:00
rubenwardy
bbdd869d72 Derive NodeMetadata from Metadata 2017-02-04 22:07:55 +00:00
Ner'zhul
8e7449e092 Environment & IGameDef code refactoring (#4985)
* Environment code refactoring
* Cleanup includes & class declarations in client & server environment to improve build speed
* ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts.
* Cleanup IGameDef
  * Move ITextureSource* IGameDef::getTextureSource() to Client only.
  * Also move ITextureSource *IGameDef::tsrc() helper
  * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call
  * drop unused emerge() call
  * cleanup server unused functions (mentionned before)
* Drop one unused parameter from ContentFeatures::updateTextures
* move checkLocalPrivilege to Client
* Remove some unnecessary casts
* create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it
* Fix some comments
* Change required IGameDef to Server/Client pointers
* Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects
* Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu
* drop ClientMap::sectorWasDrawn which is unused
2017-01-09 20:39:22 +01:00
Wayward1
8f22272df5 Add raycast.cpp and tileanimation.cpp to Android.mk 2017-01-05 08:19:54 +01:00
Ner'zhul
b95f543da9 Add gradle wrapper (#4954)
Gradle wrapper permit to use multiple gradle versions across OS versions
2016-12-24 12:30:18 +01:00
rubenwardy
e3cbe521fc Update Android build tools to latest version (#4872) 2016-12-24 08:34:19 +01:00
sfan5
231ac33d34 Bump version to 0.4.15 2016-12-22 23:14:17 +01:00
sfan5
70579dc7c3 Android: Workarounds for Googles completely broken NDK 2016-12-22 22:17:54 +01:00
est31
1dd361f37c Android: update curl and libgmp 2016-12-21 14:36:14 +01:00
rubenwardy
2886f0ccb0 Fix sqlite databases being read-only on 64bit Android by patching sqlite (#4871)
Fixes #4121
2016-12-09 18:27:36 +01:00
est31
24719c6908 Android: fix build and update deps 2016-12-07 21:27:07 +01:00
Ner'zhul
7252c803e0 Add missing remoteplayer.cpp to Android build
this should fix #4683
2016-10-28 15:37:19 +02:00
Rogier-5
a4962240bd Fix for failure to find jsoncpp in android build (#4456)
Commit 4503b5 did not update the android build script.
2016-08-19 20:23:30 +02:00
Ner'zhul
919d9d791c Increase android versionCode (#4350)
This little update is due to a packaging problem when uploading on play store. They don't permit to re upload an APK with same version code.
This case was a fail on openssl packaged version which was old and rejected by Google but they don't remove the APK then i should increase the version code to permit having it on play store
2016-07-28 13:13:25 +02:00
kwolekr
3c63c3044d Add MapSettingsManager and new mapgen setting script API functions
This commit refactors the majority of the Mapgen settings system.
- MapgenParams is now owned by MapSettingsManager, itself a part of ServerMap,
  instead of the EmergeManager.
- New Script API functions added:
    core.get_mapgen_setting
    core.get_mapgen_setting_noiseparams,
    core.set_mapgen_setting, and
    core.set_mapgen_setting_noiseparams.
- minetest.get/set_mapgen_params are deprecated by the above new functions.
- It is now possible to view and modify any arbitrary mapgen setting from a mod,
  rather than the base MapgenParams structure.
- MapgenSpecificParams has been removed.
2016-07-03 15:38:36 -04:00
est31
817fea6330 Fix android build
Thanks to @Wayward1 for reporting the bug.

Fixes #4212.
2016-06-11 05:44:55 +02:00
est31
fa6b21a15b Tell irrlicht if we handle a key or not.
We can remove the function in MtNativeActivity now
as it serves precisely that purpose: to tell irrlicht
that we handled the esc key.

TODO for later:
 * Perhaps try to find a more performant container than KeyList
2016-05-26 20:33:33 +02:00
est31
7a828de1bc Android: enable parallelism for main target too
This adds to the changes that commit

98d16e0d9a945f5f48462c05f26ae4bde2db5731 "Android: Tell make about sub-makes to speed up build"

did, and enables parallel builds for minetest
itself as well.
2016-05-16 05:14:25 +01:00
sfan5
854d9e3745 Bump version to 0.4.14 2016-05-15 14:49:15 +02:00