Commit Graph

31 Commits

Author SHA1 Message Date
RealBadAngel
87291ea44a Show infotext with description for item entities 2016-01-18 17:21:41 +00:00
BlockMen
9eee3c3f46 Add option to give every object a nametag
or change the nametag text of players
2015-12-15 23:32:19 +01:00
RealBadAngel
1e0e85f82e Fix issues with light of attached CAOs 2015-07-23 04:35:13 +02:00
MirceaKitsune
660fa516bf Fix some issues with animations, and allow non-looped animations to be defined 2015-06-22 01:53:38 +02:00
est31
dd91b3d6fb Generic CAO cleanups and renames for clarification
* Use enum for GENERIC_CMD_*
* Rename m_attachements to attachement_parent_ids (public member and clearer name)
* Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
* USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested
* Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested
2015-06-20 03:37:30 +02:00
est31
40226e5274 Make attached objects visible in 3rd person view 2015-06-20 02:59:53 +02:00
TeTpaAka
86a963caca Add get and set functions for the nametag color 2015-05-15 11:03:27 +02:00
Loic Blot
f8d5af7536 SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused 2015-02-17 09:09:50 +01:00
Kahrl
9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
sfan5
37b7f094e3 Fix warnings reported by clang 2014-07-06 13:19:21 +02:00
sapier
35ec3855f6 Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector 2014-06-23 00:13:41 +02:00
sapier
d9f6f9e7a8 Split declaration of GenericCAO from implementation 2014-05-17 23:19:31 +02:00
Sfan5
6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
Perttu Ahola
037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola
ee0d3bacbc Player-is-SAO WIP 2011-12-01 18:23:58 +02:00
Perttu Ahola
70363847aa Reshape LuaEntityCAO implementation a bit and make TNT to blink 2011-11-29 19:13:53 +02:00
Perttu Ahola
290e921920 Relatively snappy object-ground collision detection 2011-11-29 19:13:50 +02:00
Perttu Ahola
0ce0c8fcfb Improve LuaEntity velocity/acceleration handling (by kahrl); implement staticdata interface to Lua 2011-11-29 19:13:49 +02:00
Perttu Ahola
abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
Perttu Ahola
38944467d3 Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola
23adfff4fe Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola
526eedf98e Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola
dcedfdacd1 Scripting WIP 2011-11-29 19:13:39 +02:00
Perttu Ahola
bfc68d3151 Scripting WIP 2011-11-29 19:13:38 +02:00
Perttu Ahola
3f58028d31 Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason) 2011-10-15 16:04:25 +03:00
Perttu Ahola
5341bf59c2 Improve mobv2 2011-10-15 12:17:21 +03:00
Perttu Ahola
43a28f04fa mobv2 2011-10-15 02:28:57 +03:00
Perttu Ahola
d62ae0e18b Rats are now eatable. Also made their selection box move smoothly. 2011-07-30 18:51:15 +03:00
Nils Dagsson Moskopp
8129d16dd3 + fireflies 2011-07-20 22:05:57 +02:00
Perttu Ahola
91cfbe2891 reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00