ShadowNinja
ef0a4e3614
Add registered_ores and registered_decorations
2015-01-05 18:24:15 -05:00
Diego Martínez
00bca11f59
Fix off-by-one error in string:split
implementation.
2015-01-04 23:33:55 -05:00
sapier
663e42ca3f
Fix forgotten favourite list image update of simple menu
2015-01-04 17:37:45 +01:00
sapier
21ee434832
Re-add lost way to debug simple menu on PC
2015-01-04 17:19:25 +01:00
kwolekr
ca89e63b27
Add core.get_mapgen_names() to Main Menu API (and use it)
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Also rewrite mapgen registration for static initialization
2014-12-29 21:23:51 -05:00
kwolekr
5e2753c712
Expose mapgen parameters on scripting init
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Add minetest.get_mapgen_params()
Deprecate minetest.register_on_mapgen_init()
2014-12-29 12:59:59 -05:00
Kahrl
ff3cfb746e
Ignore downloaded public serverlist if public_serverlist is false
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Fixes #1807 : When the server list finishes downloading, the local server
list resets in certain conditions
2014-12-30 00:49:23 +10:00
Diego Martinez
ab55da589c
Faster string.split implementation.
2014-12-28 23:27:07 -05:00
fz72
86cfbc21da
MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox state ( fixes #1960 )
2014-12-28 23:20:51 -05:00
kwolekr
7dbb3916cb
Temporarily set default biome in builtin
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This should probably be removed when minetest_game has proper biomes.
If I hear "the whole map is just stone!" again after this, I am going to detonate.
2014-12-18 09:57:38 -05:00
Kahrl
581efea60e
Remove vertlabels from main menu and relayout a bit
2014-12-13 00:33:38 +01:00
Kahrl
733d3182bd
Display serverlist flags as icons
2014-12-13 00:33:38 +01:00
Craig Robbins
c151099b79
Revert "Adjust the values of dirs1 and dirs2 so that rotate_and_place orients textures correctly"
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This reverts commit 9878e8de4fdf232ebb77b396766c339786c01218.
See: https://github.com/minetest/minetest/issues/1939 and IRC log for discussion
2014-12-12 16:21:29 +10:00
paramat
f114fc74d6
Fix undeclared globals in functions and shorten lines in misc_helpers.lua.
2014-12-11 21:37:46 -05:00
SmallJoker
5229a229a6
Ignore .name directories and files
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-10 02:49:02 +10:00
Kahrl
d0be823807
Always escape user provided data in mainmenu fields
2014-12-08 07:48:51 +01:00
SmallJoker
2fd14e1bd5
Add Lua helper functions vector.apply(v) math.sign(x, tolerance)
2014-12-06 10:07:25 +01:00
Calinou
d7b3046cf6
Make dropped items larger and rotate faster
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-04 21:10:12 +10:00
SmallJoker
6a43b3af09
Add minetest.copy_table(table) To get rid off the "table references"
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-27 18:19:01 +10:00
Craig Davison
dbae8a8854
Fix some undeclared global variables
2014-11-26 22:50:08 +10:00
Kodexky
9aaf67ebe0
Fix Android main menu crash, and user data directory check.
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 18:11:08 +10:00
dvere
9878e8de4f
Adjust the values of dirs1 and dirs2 so that rotate_and_place orients textures correctly
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According to doc/lua_api.txt if paramtype2 == "facedir" the two least significant bits of parm2 orient the texture around the axis. For dirs1 (looking at a wall) these would be 0, 1, 2, 3 and for dirs2 (looking at the ceiling) 2, 1, 0, 3
2014-11-25 12:44:47 +10:00
ShadowNinja
a1db83e93f
Make duplicate warning checks file and line specific
2014-11-23 16:34:49 -05:00
sapier
0dcc4b251f
Fix console spaming by debug function on mod checking for global variable to exist.
2014-11-23 15:24:37 +01:00
ShadowNinja
6c52de88fb
Update credits menu
2014-11-21 11:35:29 -05:00
ShadowNinja
c4e393deea
Simplify loading of Android version of menu
2014-11-20 15:37:20 -05:00
ShadowNinja
d2b5ba83b0
Fix leaking global in texture pack menu
2014-11-20 15:37:20 -05:00
ShadowNinja
a6ba042cf7
Add strict module
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Also fix leaking globals found by it.
2014-11-19 12:40:54 -05:00
ShadowNinja
6afdb22ba7
Tweak core.serialize
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This adds proper support for nested tables and improves performance a bit.
2014-11-19 12:40:54 -05:00
Wouters Dorian
92815ad54b
Improved VoxelArea variable locality, thus performance
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-14 00:10:09 +10:00
Wuzzy
18c583ee0b
Add tooltips to main menu subgames button bar
2014-11-09 09:38:43 +01:00
paramat
92981b2fee
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
2014-11-08 21:37:26 +01:00
ShadowNinja
05e7f71b33
Fix dump() indentation with non-tab indents
2014-11-08 12:49:50 -05:00
Ryan Newell
90b6de173e
Add last_login field to auth.txt
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Also shortens some related code and adds more parameters to string.split.
2014-11-08 12:49:50 -05:00
rubenwardy
9bb6648f26
Add notice when only minimal is installed
2014-10-28 13:17:14 -04:00
Kahrl
8a44df8cba
Change topleft text when switching subgames, fixes #1728
2014-10-09 08:58:47 +02:00
LeMagnesium
b98e8d6da8
Add a better error message when trying to teleport another player without bring privileges
2014-10-07 16:52:52 -04:00
BlockMen
f48f686930
Add optional framed glasslike drawtype
2014-10-02 11:35:15 +02:00
SmallJoker
db5aff832b
Use round if falling node is misplaced
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Fixes: http://i.imgur.com/arAWw1i.png (middle-right)
2014-09-28 13:33:39 +02:00
ShadowNinja
3e7e65885a
Make dump's output prettier
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Changes:
* Indentation with tabs by default.
* Array keys dumped without "[i] = " prefix.
* String keys that are valid identifiers aren't enclosed in '[""]'.
* Basic support for multiple references (as specified in the comment).
2014-09-21 15:24:00 -04:00
SmallJoker
44a1d0c192
Fix wrong video_driver setting when changing in mainmenu
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Fixes issue with direct3d(8|9)
2014-09-21 16:27:58 +02:00
sapier
3ce6888c1c
Fix retval of entity.get_staticdata beeing lost while profiling is enabled
2014-08-24 01:56:27 +02:00
sapier
996ea60642
Add video driver selection to settings menu (based uppon idea from webdesigner97)
2014-08-23 01:55:54 +02:00
Casimir
08f7ac5704
Remove buildable_to nodes without dropping item when replaced by a falling node
2014-08-22 11:14:15 +02:00
sapier
a4c987b339
Fix caption of config mods button (simple menu)
2014-08-19 22:34:25 +02:00
sapier
c24e0753fc
Mod profiling support
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Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)
Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-19 22:22:57 +02:00
BlockMen
e9e9e42573
Fix mainmenu game initialisation
2014-08-14 07:18:32 +02:00
ShadowNinja
15f3713e2f
Formspec escape fixed seen in world creation menu
2014-08-05 15:37:53 -04:00
sfan5
5884236046
Rework texture generating code, add texture grouping via ( ... )
2014-07-29 20:02:56 +02:00
ShadowNinja
33ca115ae4
Remove vector assertions
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These were initially added to get tracebacks for invalid vector errors, but it
didn't work and tracebacks have since been properly fixed in the core.
2014-07-19 23:50:50 -04:00