RealBadAngel
8b8d17b22b
Remove use of engine sent texture tiling flags - theyre no longer needed
2015-08-20 02:41:40 +02:00
Břetislav Štec
868a1a5c13
src/client/tile.cpp: Fix reference counting
2015-08-02 19:26:15 +02:00
RealBadAngel
60350699c7
Add wielded (and CAOs) shader
2015-07-21 23:56:41 +02:00
RealBadAngel
655fc6010f
Fix relief mapping issues
2015-07-16 15:36:48 +02:00
RealBadAngel
ffd16e3fec
Add minimap feature
2015-06-27 03:42:01 +02:00
Aaron Suen
1fb3d1156c
Fix fast leaves with texture_clean_transparent enabled.
2015-04-26 23:39:40 +10:00
Craig Robbins
9527984dbc
Move globals from main.cpp to more sane locations
...
Move debug streams to log.cpp|h
Move GUI-related globals to clientlauncher
Move g_settings and g_settings_path to settings.cpp|h
Move g_menuclouds to clouds.cpp|h
Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Aaron Suen
6d61375cc7
Clean scaling pre-filter for formspec/HUD.
2015-04-01 00:01:05 -04:00
Aaron Suen
db32e6c5aa
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
2015-03-31 16:56:33 +10:00
Aaron Suen
6cf7c89236
Fix for sun/moon tonemaps: don't upscale 1px images.
2015-03-23 17:01:37 +10:00
Aaron Suen
837a2e1e5f
Fix composite textures with texture_min_size. Moved upscaling of textures to later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.
2015-03-22 01:31:01 +10:00
Aaron Suen
1e4fb80d46
Configurable automatic texture scaling and filtering at load time.
...
Signed off by: Zeno, kwolekr
2015-03-20 20:21:42 -04:00
Craig Robbins
ced6d20295
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
Loic Blot
0d1eedcccc
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
2015-03-05 11:59:40 +01:00