Commit Graph

367 Commits

Author SHA1 Message Date
Loïc Blot
b362e04ebf Revert "Fix another GCC warning"
This reverts commit e6811184d5824bf7d8febc157495dbecd3e4e0f7.
2018-12-04 16:45:07 +01:00
Loïc Blot
e6811184d5 Fix another GCC warning
```
[ 10%] Building CXX object src/CMakeFiles/minetest.dir/client/render/interlaced.cpp.o
cc1plus: warning: -Wabi won't warn about anything [-Wabi]
cc1plus: note: -Wabi warns about differences from the most up-to-date ABI, which is also used by default
cc1plus: note: use e.g. -Wabi=11 to warn about changes from GCC 7
```
2018-12-04 15:57:50 +01:00
Quentin Bazin
5f1cd555cd Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00
adrido
2322078fe4 Windows: Cpack wix installer (#6153)
Create CPack WIX msi Installer for RUN_IN_PLACE=0 builds
Correct paths on Windows for RUN_IN_PLACE=0
Install only required font files
Games have their own components, and "minimal" is optional
2018-10-26 21:37:51 +02:00
SmallJoker
785f68ef33
Make OpenGL preference configurable, default to LEGACY (#7666)
This partially reverts 1ec5028
Add option OPENGL_GL_PREFERENCE
2018-09-22 20:54:43 +02:00
ShadowNinja
1ec5028e5a Set OpenGL preference to GLVND
This silences a CMake warning introduced in CMAKE 3.11.
2018-08-18 14:23:41 -04:00
Wuzzy
35bc3e2f17 Set ENABLE_GETTEXT to TRUE by default (#7415) 2018-06-05 23:02:14 +02:00
rubenwardy
87ad4d8e7f
Add online content repository
Replaces mods and texture pack tabs with a single content tab
2018-04-19 20:14:53 +01:00
D Tim Cummings
9802e59724 macOS: don't require X11 libraries during compilation (#7149)
The xxf86vm needs to be removed from Apple builds to avoid CMake Error XXF86VM_LIBRARY is NOTFOUND
2018-03-26 17:43:59 +02:00
Loïc Blot
4fd9715876
Cleanup sound manager class (#7158)
* Cleanup sound manager client

* Use some const refs
* Use auto on iterators
* Drop unused parameters
* Move sound_openal.* to client folder
* Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
2018-03-24 15:45:25 +01:00
Loïc Blot
6c184947c3
Server: delegate mod management & config to ServerModConfiguration (#7131)
* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager)

* Use c++11 range based loops
* Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
2018-03-16 08:41:33 +01:00
nOOb3167
88a7160ad8 Fix CMake error (#7074) by bumping the required CMake version past 3.8.1 (#7075) 2018-02-25 12:26:41 +01:00
nOOb3167
4118e150f8 CMakeLists use the source_group command to improve look and feel when generating Visual Studio projects.
The TREE argument of source_group appears in CMake 3.8 therefore check for version.
2018-02-23 17:02:02 +01:00
nOOb3167
cbf891ef1d CMakeLists pass windows sources (manifest and resource file) to executable targets separately from common_SRCS 2018-02-23 17:02:02 +01:00
red-001
9649e47214 [CSM] Add basic HUD manipulation. (#6067)
* [CSM] Add basic HUD manipulation.

Workaround for on_connect not working right now.
2018-01-20 14:09:58 +01:00
Vitaliy
20a85d76d9 Move files to subdirectories (#6599)
* Move files around
2017-11-08 23:56:20 +01:00
miqlas
a95e0d1876 Initial Haiku support (#6568)
* Iitial Haiku support
2017-10-30 08:17:43 +01:00
adelcoding1
9b8fa99fe3
FormSpec : Add an auto vertical scrollbar to the textarea 2017-10-09 08:11:00 +02:00
adrido
c830347a57 Replace deprecated WINAPI GetVersionInfoEx (#6496)
* Replace deprecated WINAPI GetVersionInfoEx
2017-10-07 15:13:13 +02:00
Loïc Blot
6f1c907204 Implement mod communication channels (#6351)
Implement network communication for channels

* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
2017-09-26 00:11:20 +02:00
Ekdohibs
b24e6433df Add clientside translations. 2017-08-24 17:54:10 +02:00
adrido
017840f9b1 Dont define min/max macros in minwindef.h (#6308) 2017-08-24 17:13:53 +02:00
Loïc Blot
c7160cb629 Network cleanup (#6302)
* Cleanup network headers

* Move peerhandler to a specific header to reduce compilation times
* Move socket.cpp/h to network folder

* More work

* Network code cleanups

* Move socket.{cpp,h} to network folder
* Move Address object to network/address.{cpp,h}
* Move network exceptions to network/networkexceptions.h
* Client: use unique_ptr for Connection
* Server/ClientIface: use shared_ptr for Connection

* Format fixes

* Remove socket.cpp socket.h from clang-format whitelist

* Also fix NetworkPacket code style & make it under clang-format
2017-08-24 08:28:54 +02:00
adrido
7e3cdf7088 Copy lua51.dll (luajit) to bindir (#6148) 2017-07-18 21:29:23 +02:00
Dániel Juhász
3caad3f3c9 Expose getPointedThing to Lua
This commit introduces Raycast, a Lua user object, which can be
used to perform a raycast on the map. The ray is continuable, so one can
also get hidden nodes (for example to see trough glass).
2017-07-07 22:28:23 +01:00
Vaughan Lapsley
a80ecbee1e Mapgen: Add Carpathian mapgen (#6015) 2017-07-06 13:53:56 +02:00
adrido
d7343b6c93 Fix msvc annoyances (#5963)
* MSVC: Fix '/std:c++11' is not a valid compiler option

* MSVC/MINGW: Define 'WIN32_LEAN_AND_MEAN' for the whole project

In some obscure cases 'Windows.h" got includet before that definition, which leaded to compilation warnings+errors

* MSVC: '/arch:SSE' is only available for x86

* MSVC: Fix float conversation

* MSVC/MINGW: use winthreads on Windows

* MSVC: 'USE_CMAKE_CONFIG' might be already definied by CMake build system

* MSVC: Use all available cpu cores for compiling

* Add missing include ctime and use std::time_t
2017-06-27 11:54:40 +02:00
Loïc Blot
b3a36f7378 Isolate irrlicht references and use a singleton (#6041)
* Add Device3D class which will contain IrrlichtDevice interface

move getSupportedVideoDrivers to Device3D

Add Device3D singleton & use it in various places

Rename Device3D to Rendering engine & add helper functions to various device pointers

More singleton work

RenderingEngine owns draw_load_screen

move draw functions to RenderingEngine

Reduce IrrlichtDevice exposure and guienvironment

RenderingEngine: Expose get_timer_time() to remove device from guiEngine

Make irrlichtdevice & scene manager less exposed

* Code style fixes

* Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine

Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly

* enum paralax => enum parallax
2017-06-26 20:11:17 +02:00
Loïc Blot
16938adfc0 Merge cguittfont lib in irrlicht change folder. (#6016)
* Merge cguittfont lib in irrlicht change folder.

This remove hack and static lib for FreeType
2017-06-20 17:18:34 +02:00
Loïc Blot
ddcd026344 Remove legacy content_abm.{cpp,h} 2017-06-14 16:23:08 +02:00
red-001
26e2eb019a Improve the path select GUI (#5852)
- Allow lua to chose whatever directories or files can be selected
- Fix selecting directories
- Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu`
- Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog`
- Remove duplicate code and fix code style.

Related changes
- fix `clang-format` whitelist.
- Regenerate minetest.conf.example
2017-06-11 09:43:31 +02:00
Loïc Blot
8bdde45895 Revert "Remove deprecated code segments (#5891)"
This reverts commit 599e13e95e81aadb959c9f3715aec9b425ede084.
2017-06-06 16:19:04 +02:00
Thomas--S
599e13e95e Remove deprecated code segments (#5891) 2017-06-04 21:42:32 +02:00
Loic Blot
bf6569b570 Minetest for C++11 (CMakeLists + Travis)
* Move GCC to GCC 6 & GCC 7
* Move Clang to Clang 3.6 & Clang 4.0
* LINT moves from Clang 3.9 to Clang 4.0
* Move XCode 7.3 to 8.0
* Use more travis tricks to install compilers instead of adding complexity to our build script
* Clang format fixes on checked files (compat Cpp11 instead of Cpp03)
* Mingw GCC update from 4.8.4 to 5.3 (Ubuntu Xenial)
* Drop mingw cmake generated files and add them to gitignore
2017-06-04 09:57:08 +02:00
ShadowNinja
77597c4ff3 Clean up numeric.h and split FacePositionCache from it
I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.
2017-05-06 16:09:45 -04:00
Vaughan Lapsley
c874bfa5c3 Remove CMAKE -ffast-math flag from OSX/FreeBSD
Fixes issue: #4274

I have tested on MacOS 10.12.4

Requires testing on:
FreeBSD, Windows and Linux which I do not have access to.
2017-05-04 13:24:36 +02:00
Loïc Blot
29ab20c272 Player data to Database (#5475)
* Player data to Database

Add player data into databases (SQLite3 & PG only)

PostgreSQL & SQLite: better POO Design for databases

Add --migrate-players argument to server + deprecation warning

* Remove players directory if empty
2017-04-23 14:35:08 +02:00
Perttu Ahola
04cc9de8f2 MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock copying done in the main thread
Cache size is configurable by the meshgen_block_cache_size (default 20 MB).

New profiler stats:
- MeshUpdateQueue MapBlock cache hit %
- MeshUpdateQueue MapBlock cache size kB

Removes one type of stutter that was seen on the client when received MapBlocks
were being handled. (the "MeshMakeData::fill" stutter)

Kind of related to at least #5239

Originally preceded by these commits, now includes them:
- Move the mesh generator thread into src/mesh_generator_thread.{cpp,h}
- mesh_generator_thread.cpp: Update code style
- MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits.
- MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
2017-04-17 14:58:29 +03:00
adrido
676951d90d Windows: Skip cmd for release builds (#5416) 2017-04-07 07:14:39 +02:00
Loïc Blot
86b1542181 Update embedded jsoncpp from unk version to 0.10.6 + move libs to lib/ instead of src/ (#5473)
* Update embedded jsoncpp from unk version to 0.10.6

0.10.6 is last release without c++11

* Make jsoncpp more compliant with its amalgamate

Jsoncpp cpp file should be upper, make the library like it does in amalgamate

* Reorganization: move minetest embedded libs outside of source tree to /lib

* Fix a dead grep in LINT
2017-04-02 10:51:50 +02:00
rubenwardy
f2aa2c6a98 Add ItemStack key-value meta storage 2017-02-04 22:07:55 +00:00
rubenwardy
bbdd869d72 Derive NodeMetadata from Metadata 2017-02-04 22:07:55 +00:00
red-001
0dada51a55 Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
Loic Blot
98e36d7d68 Move ServerEnvironment to dedicated cpp/header files
* also cleanup some unneeded inclusions
2017-01-08 12:16:06 +01:00
Loic Blot
eb2c19bbed Move ClientEnvironment to dedicated cpp/header files 2017-01-08 12:16:06 +01:00
Dániel Juhász
3f8261830e Improve getPointedThing() (#4346)
* Improved getPointedThing()

The new algorithm checks every node exactly once.
Now the point and normal vector of the collision is also returned in the
PointedThing (currently they are not used outside of the function).
Now the CNodeDefManager keeps the union of all possible nodeboxes, so
the raycast won't miss any nodes. Also if there are only small
nodeboxes, getPointedThing() is exceptionally fast.
Also adds unit test for VoxelLineIterator.

* Cleanup, code move

This commit moves getPointedThing() and
Client::getSelectedActiveObject() to ClientEnvironment.
The map nodes now can decide which neighbors they are connecting to
(MapNode::getNeighbors()).
2017-01-04 19:18:40 +01:00
sfan5
523f0e8c5b Move TileAnimation code to seperate file 2017-01-02 15:28:06 +01:00
est31
ba52a34f94 Don't ship with broken languages (#4940) 2016-12-21 14:15:48 +01:00
MillersMan
9714cdcf4b Liquids: Update flow on block load
When loading a block add liquid-nodes that might flow away or spread to
neighbours to the transforming_liquid queue.
2016-12-07 04:06:00 +00:00
adrido
295232667e Windows: Add manifest file and set "High DPI Aware" true
This resolves washy font and incorrect mouse handling on Windows if
a screen with high DPI is used.
2016-11-07 21:55:01 +00:00