Perttu Ahola
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7937813c98
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Add get_look_dir(), get_look_pitch() and get_look_yaw() for players
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2011-12-28 17:34:07 +02:00 |
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Perttu Ahola
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bd21f00f0a
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Add minetest.get_modpath(modname)
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2011-12-11 16:49:40 +02:00 |
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Perttu Ahola
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012bcbcb48
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add_luaentity->add_entity in mods/experimental
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2011-12-11 01:52:37 +02:00 |
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Perttu Ahola
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e8539d4dae
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Add experimental TNT's old name as an alias
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2011-12-04 02:16:23 +02:00 |
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Perttu Ahola
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03074cd23e
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Rename lump_of_* to *_lump
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2011-12-03 22:31:12 +02:00 |
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Perttu Ahola
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2620e8eada
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Fix the previous commit
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2011-12-03 21:31:39 +02:00 |
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Perttu Ahola
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9b5e676ffa
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Clean and fix mods/experimental/init.lua
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2011-12-03 21:30:54 +02:00 |
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Perttu Ahola
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66f90a6101
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Make global names in default mod use good naming convention and move backwards-compatibility definitions to mods/legacy
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2011-12-03 20:25:21 +02:00 |
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Kahrl
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392485aa45
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inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
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2011-12-03 11:47:37 +02:00 |
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Perttu Ahola
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760416b81f
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Change naming convention to be modname:* instead of modname_* (sorry modders!)
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2011-12-03 11:41:52 +02:00 |
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Perttu Ahola
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d96cd236f3
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Enforced mod global naming convention and better error reporting
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2011-12-03 02:45:55 +02:00 |
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Perttu Ahola
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69bc9224db
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Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"
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2011-12-02 12:12:07 +02:00 |
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Perttu Ahola
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103d4793f0
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Create the necessary API for /giveme and /give and implement those commands; also sort out the scripts a bit
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2011-11-29 21:30:22 +02:00 |
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Perttu Ahola
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9d35e4fa6e
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Reorganize mods
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2011-11-29 19:13:58 +02:00 |
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