Perttu Ahola
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c638442e78
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
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Perttu Ahola
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9d4e9c59de
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fixed warnings reported by cppcheck
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2011-04-11 11:36:13 +03:00 |
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Perttu Ahola
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fd7a0735c9
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new object system
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2011-04-10 04:15:10 +03:00 |
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Perttu Ahola
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4b54b291ae
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Some progress on transitioning from MapBlockObject to ActiveObject.
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2011-04-08 00:47:14 +03:00 |
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Perttu Ahola
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b5ace9a064
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Made mesh update on node removal asynchronous on client, to reduce frametime spikes
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2011-04-06 11:01:55 +03:00 |
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Perttu Ahola
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e56d166337
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Made mesh update on node addition asynchronous on client, to reduce frametime spikes
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2011-04-06 10:28:39 +03:00 |
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Perttu Ahola
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4a92df6ff0
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Chests work now!
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2011-04-04 15:13:19 +03:00 |
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Perttu Ahola
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fa736e138c
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fully implemented the sign with the new framework
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2011-04-04 05:12:33 +03:00 |
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Perttu Ahola
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fa08294d09
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Node metadata framework
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2011-04-04 03:45:08 +03:00 |
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Perttu Ahola
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2f466726e6
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Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
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2011-04-04 02:05:12 +03:00 |
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Perttu Ahola
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e0f7bd4d57
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Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
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2011-04-03 19:50:54 +03:00 |
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Perttu Ahola
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01c2b003e1
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commit before some more radical changes
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2011-04-03 16:21:06 +03:00 |
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Perttu Ahola
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e4f7f97e6c
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Removed lua stuff
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2011-04-03 12:28:55 +03:00 |
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Perttu Ahola
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2990f5d90b
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commit before some radical changes
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2011-04-02 13:44:06 +03:00 |
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Perttu Ahola
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2e7b15fed3
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mapgen work-in-progress
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2011-03-02 02:00:11 +02:00 |
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Perttu Ahola
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c8be58a65c
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A third try on terrain generation. No trees yet.
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2011-02-28 02:01:40 +02:00 |
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Perttu Ahola
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9f859d8389
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modified the build system of lua to a more minimal one
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2011-02-24 00:19:41 +02:00 |
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Perttu Ahola
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9778347c7f
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mainly work on object scripting api
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2011-02-23 02:49:57 +02:00 |
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Perttu Ahola
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69dbc046eb
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preliminary lua scripting framework for objects
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2011-02-21 16:10:36 +02:00 |
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Perttu Ahola
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c57637b4c3
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
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Perttu Ahola
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21372749f5
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now it works nicely
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2011-02-11 20:37:54 +02:00 |
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Perttu Ahola
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dd9e82f5bc
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bug-fixin'
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2011-02-08 01:12:55 +02:00 |
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Perttu Ahola
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9f882bf74d
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Reworked texture, material, mineral and whatever handling
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2011-01-26 00:41:06 +02:00 |
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Perttu Ahola
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de3fdba568
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Tweaking around
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2011-01-25 09:30:49 +02:00 |
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Perttu Ahola
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c914cbb0a0
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OMG! Main Menu!
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2011-01-23 17:29:15 +02:00 |
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Perttu Ahola
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3fb0d2fb65
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Players are left on server while server is running. No passwords yet.
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2011-01-15 03:28:19 +02:00 |
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Perttu Ahola
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ec509fac12
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removed Client::isFetchingBlocks
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2011-01-07 14:53:01 +02:00 |
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Perttu Ahola
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bcd9813acc
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tuned expired mesh updating while drawing a bit
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2010-12-29 18:14:14 +02:00 |
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Perttu Ahola
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6d4cd2ea1a
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A bit longer day and a bit shorter night. Client-side.
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2010-12-29 15:26:47 +02:00 |
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Perttu Ahola
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fa64103aa8
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better debug output in segfaults and stack overflows in windows
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2010-12-27 14:34:17 +02:00 |
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Perttu Ahola
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4ba5cd580d
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drawing range updater update and myrand() (but not usage of it)
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2010-12-26 13:33:20 +02:00 |
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Perttu Ahola
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582af0cb21
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new viewing range updater algorithm
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2010-12-26 03:58:19 +02:00 |
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Perttu Ahola
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a26c92d7dd
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disconnect method to connection to be used instead of just timing out
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2010-12-24 17:08:50 +02:00 |
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Perttu Ahola
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f15670379d
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base stuff for item->object conversion
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2010-12-24 03:08:05 +02:00 |
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Perttu Ahola
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10b06419ab
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changes to handing of digging (non backwards-compatible i guess)
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2010-12-23 22:35:53 +02:00 |
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Perttu Ahola
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a55850e4dc
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fixed crack animation timing in client
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2010-12-23 12:10:46 +02:00 |
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Perttu Ahola
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3de176cc58
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crafting system!
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2010-12-22 16:30:23 +02:00 |
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Perttu Ahola
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b94a007864
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some work-in-progress
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2010-12-22 03:33:58 +02:00 |
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Perttu Ahola
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3f5bad938a
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organizing stuff.
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2010-12-21 18:08:24 +02:00 |
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Perttu Ahola
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3b0bff2f74
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Cracking blocks while digging
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2010-12-21 02:25:47 +02:00 |
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Perttu Ahola
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5a36956f75
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working time-of-day sending from server to client
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2010-12-20 14:04:31 +02:00 |
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Perttu Ahola
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ab7477c4c3
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added dedicated server build without irrlicht
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2010-12-19 19:11:05 +02:00 |
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Perttu Ahola
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0ca9423b8b
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day/night working client side
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2010-12-19 16:51:45 +02:00 |
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Perttu Ahola
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240499dc2c
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before daynight mesh cache
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2010-12-18 17:46:00 +02:00 |
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Perttu Ahola
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15a43c5ed0
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before adding day/night lighting
--HG--
rename : data/light.png => data/cloud.png
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2010-12-18 13:10:37 +02:00 |
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Perttu Ahola
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f501cfd799
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tinkering around
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2010-12-14 13:14:43 +02:00 |
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Perttu Ahola
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626ed6338a
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in before messing with face drawing orientation
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2010-12-14 00:21:18 +02:00 |
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Perttu Ahola
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571fb14f94
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working nicely
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2010-12-13 03:19:12 +02:00 |
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Perttu Ahola
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fc26dcdb19
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license stuff
--HG--
rename : src/licensecomment.txt => licensecomment.txt
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2010-11-29 20:13:04 +02:00 |
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Perttu Ahola
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a18525a14e
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fixed face updating slowness bug
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2010-11-29 14:03:40 +02:00 |
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