sfan5
9e3a11534f
Allow fog color to be overriden properly ( #14296 )
2024-01-23 22:33:33 +01:00
Lars
e0d4a9d575
Make volumetric light effect strength server controllable
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- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
2023-12-21 16:21:01 -08:00
lhofhansl
0ade097e99
Allow the server to control fog_distance and fog_start via the sky-api ( #13448 )
2023-06-30 19:11:17 -07:00
x2048
f3b198e490
Return shadow_sky_body_orbit_tilt setting
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Used as a default value when the game does not change the value via API (e.g. legacy server)
2023-03-24 12:34:21 +01:00
sofar
2083252c05
Sky: transmit body_orbit_tilt to client. ( #13193 )
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This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.
Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-02-26 01:08:33 +01:00
DS
643971c948
Add documentation of sun/moon orientation/scale differences ( #12145 )
2022-09-06 11:21:55 +01:00
x2048
8c29c4f620
Use Sky class to obtain directional light source position for shadows ( #12662 )
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* Also remove unused Sky::getSkyBodyOrbitTilt method
Fixes misalignment of sun position and shadow direction at high tilt values.
2022-08-17 16:30:05 +02:00
Wuzzy
142928e944
Allow to set maximum star opacity at daytime ( #11663 )
2022-07-02 19:57:48 +01:00
x2048
0f25fa7af6
Add API to control shadow intensity from the game/mod ( #11944 )
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* Also Disable shadows when sun/moon is hidden. Fixes #11972 .
2022-03-26 16:58:26 +01:00
sfan5
f8cef52ea0
Fix consistency of sky sun/moon texture behaviour
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Also cleans up related code somewhat.
2022-01-22 11:18:34 -05:00
Liso
c47313db65
Shadow mapping render pass ( #11244 )
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Co-authored-by: x2048 <codeforsmile@gmail.com>
2021-06-06 18:51:21 +02:00
Loic Blot
1bc855646e
refacto: protect some RenderingEngine::get_scene_manager
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* protect it from Camera, Sky, ClientMap object calls
* rename Game::sky to Game::m_sky
2021-05-03 19:49:19 +02:00
sfan5
f0bad0e2ba
Reserve vectors before pushing and other code quality changes ( #11161 )
2021-04-05 13:38:31 +02:00
Vitaliy
ed0882fd58
Include irrlichttypes.h first to work around Irrlicht#433 ( #10872 )
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Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition.
2021-01-28 21:25:13 +01:00
numzero
cdcf7dca7c
Sky: support GLES2
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IrrLicht built-in shader is broken, have to write my own
2020-11-26 12:49:10 -08:00
numzero
560627eef8
Reuse seed when updating stars
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The only currently relevant parameter is scale which can now be changed
without resetting stars position
2020-11-26 12:49:10 -08:00
numzero
3077afc0a2
Store stars in a single static mesh buffer
2020-11-26 12:49:10 -08:00
sfan5
471e567657
Value copy / allocation optimizations mostly in server, SAO and serialize code
2020-05-27 21:58:40 +02:00
Jordach
946c03c69b
set_sky improvements, set_sun, set_moon and set_stars
2020-03-05 20:12:19 +01:00
lhofhansl
cea4fd2b27
Increase star count to 1000 and decrease radius slightly ( #9307 )
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* Increase star count to 1000 and decrease radius slightly.
* Adjust star width.
2020-01-16 17:12:34 +01:00
Methacrylon
cdc7eb2d4c
Sky: Refactor of moon and sun drawing ( #8683 )
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Split sun and moon render parts from the main render function.
2019-07-30 20:25:47 +02:00
Quentin Bazin
5f1cd555cd
Move client-specific files to 'src/client' ( #7902 )
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Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00