Perttu Ahola
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c6fd2986d4
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
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Kahrl
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1c98ec94da
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Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
Conflicts:
src/test.cpp
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2011-11-07 11:21:42 +02:00 |
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Perttu Ahola
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fa72e65b59
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Add new Connection test in test.cpp in case needed in the future (commented out), improve comments in test.cpp a bit
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2011-11-07 11:15:43 +02:00 |
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Perttu Ahola
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7d5d676eac
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Infinite packet flood test for debugging the new network layer
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2011-11-07 01:20:58 +02:00 |
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Perttu Ahola
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4b6138e69b
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Improve Connection with threading and some kind of congestion control
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2011-10-20 23:04:09 +03:00 |
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Perttu Ahola
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b65a5aceb0
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Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
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2011-10-16 14:57:53 +03:00 |
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Perttu Ahola
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9e46cbf7ea
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
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Perttu Ahola
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90d793f8f3
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extended content-type range
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2011-07-23 16:55:26 +03:00 |
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Perttu Ahola
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2b39be44e4
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added an unit test for the Settings thingy (the python ConfigParser -like thing)
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2011-07-22 13:10:58 +03:00 |
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Perttu Ahola
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2915bd5518
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more reorganizing of map code
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2011-06-26 01:31:43 +03:00 |
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Perttu Ahola
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cb130d9158
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cleaned map stuff
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2011-06-26 00:03:58 +03:00 |
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Perttu Ahola
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7538b4c620
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New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
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2011-06-25 04:25:14 +03:00 |
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Perttu Ahola
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dc5319b6c9
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Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
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2011-06-17 22:20:15 +03:00 |
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Perttu Ahola
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c638442e78
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
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Perttu Ahola
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e0f7bd4d57
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Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
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2011-04-03 19:50:54 +03:00 |
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Perttu Ahola
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d065bae323
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Ctrl+C handling on POSIX, some commands for server and other tweaking
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2011-02-15 16:11:24 +02:00 |
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Perttu Ahola
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ea6740e900
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mapgen stuff
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2011-02-05 14:55:16 +02:00 |
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Perttu Ahola
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87554408ca
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forgot old water unit tests
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2011-01-24 13:44:07 +02:00 |
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Perttu Ahola
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3891bc43e0
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fine-tuning of map generator and server and stuff.
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2011-01-17 02:40:53 +02:00 |
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Perttu Ahola
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7068bc90af
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Initial commit of mapgen v.2. Lacks configuration and saving to disk.
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2011-01-16 19:32:14 +02:00 |
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Perttu Ahola
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a176f9eb36
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generate-time lighting optimization
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2011-01-15 13:50:13 +02:00 |
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Perttu Ahola
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c32da52104
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working good
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2010-12-26 13:51:56 +02:00 |
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Perttu Ahola
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b94a007864
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some work-in-progress
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2010-12-22 03:33:58 +02:00 |
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Perttu Ahola
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240499dc2c
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before daynight mesh cache
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2010-12-18 17:46:00 +02:00 |
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Perttu Ahola
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385dd9917f
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settings manager: better default setting handling and updating config file and command line parsing
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2010-12-14 15:16:49 +02:00 |
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Perttu Ahola
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626ed6338a
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in before messing with face drawing orientation
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2010-12-14 00:21:18 +02:00 |
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Perttu Ahola
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3ac2abb0b5
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commit before content-tile separation
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2010-12-13 21:32:35 +02:00 |
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Perttu Ahola
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2b9d03b267
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random stuff and different node lighting
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2010-12-13 11:38:04 +02:00 |
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Perttu Ahola
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571fb14f94
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working nicely
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2010-12-13 03:19:12 +02:00 |
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Perttu Ahola
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47a593b519
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starting to separate "material" to "content" and "tile"
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2010-12-12 14:33:13 +02:00 |
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Perttu Ahola
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2a0d1a059e
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commit before some radicallish changes to water behavior
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2010-12-11 18:11:03 +02:00 |
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Perttu Ahola
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5e0c284f3a
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some work-in-progress water stuff
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2010-12-01 15:20:12 +02:00 |
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Perttu Ahola
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fc26dcdb19
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license stuff
--HG--
rename : src/licensecomment.txt => licensecomment.txt
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2010-11-29 20:13:04 +02:00 |
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Perttu Ahola
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c707e00195
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sitä sun tätä tekeillä, toimii kivasti
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2010-11-29 10:52:07 +02:00 |
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Perttu Ahola
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4e249fb3fb
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Initial files
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2010-11-27 01:02:21 +02:00 |
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