Commit Graph

576 Commits

Author SHA1 Message Date
red-001
c31e354342 Builtin/../chatcommands: Add /grantme command 2016-10-16 01:13:50 +01:00
tenplus1
a468acce2c Builtin/../falling.lua: Code optimisation 2016-10-14 02:12:32 +01:00
red-001
4f684b589d Add a button for disabling all mods to world config. (#3900) 2016-10-12 03:11:38 +10:00
SmallJoker
b6569f1c69 Add missing languages to the settings 2016-10-11 07:32:47 +02:00
HybridDog
9978d0796f VoxelArea: faster iter function (#4490) 2016-10-08 22:42:17 +10:00
Loic Blot
d4c76258e3 Chat: new settings to prevent spam
Added the following chat coreside features
* Chat messages length limit
* Message rate limiting
* Message rate kicking

Note:
* handleChat now takes RemotePlayer pointer instead of u16 to remove useless
  lookups
2016-10-05 00:13:37 +02:00
paramat
89dbc0a25d Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'
The fallback vector is in case 'wallmounted to dir' is nil due
to voxelmanip placing a wallmounted node without resetting a
pre-existing param2 value that is out-of-range for wallmounted.
The fallback vector corresponds to param2 = 0.
2016-10-03 01:56:08 +01:00
raymoo
2516c516bc Forceloading: Transient forceloads
Adds a flag to forceload_block which lets you turn off persistence for
that forceload.
2016-10-03 01:54:36 +01:00
Rui
3a95054db5 Fix typo in core.after (#4560) 2016-10-01 16:16:50 +02:00
paramat
cd2c8ade2d Conf.example: Re-add deleted noise parameter documentation
Re-add documentation of noise parameter formats.
Re-add 'mgv5_np_ground' noise parameters in group format.
Both these were deleted through auto-generation of conf.example.
Add note to builtin/mainmenu/dlg_settings_advanced.lua that this
documentation must be preserved.
2016-09-23 19:01:31 +01:00
paramat
5091cb5ecd Builtin: Change error to warning for light_source > 14 2016-09-21 08:04:11 +02:00
James Stevenson
679c8de63f Increase default font size by 1 2016-09-21 08:04:11 +02:00
est31
abb6fba24f Fix a typo and use proper deprecation notification system
Fix a typo pointed out by @thecow275.

Also, use the deprecated notification system which respects the
deprecated_lua_api_handling setting.
2016-09-19 12:14:06 +02:00
paramat
3aefa5d3ce Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
Add 'core.LIGHT_MAX = 14' to builtin/game/constants.lua with the intention
to replace misplaced 'default.LIGHT_MAX = 14' in Minetest Game.
Add comment in light.h requiring the constant be changed in both places.
Add lighting bug warning to note in lua_api.txt.
There are hundreds of mod uses of 15 which causes a lighting bug.
2016-09-17 09:33:25 +01:00
paly2
aa33166386 Add minetest.unregister_item and minetest.register_alias_force 2016-09-08 03:26:52 -04:00
Rui
3b0f7659c7 Document keymap_autorun in settingtypes.txt and minetest.conf.example (#4486) 2016-08-30 05:40:48 +02:00
red-001
fbe4a9267f Settingtypes.txt: Clarify comments, correct spelling 2016-08-29 01:00:05 +01:00
SmallJoker
51e13ae588 Builtin: Disallow registering users with the same name
Prevents duplicate names: 'NickName', 'nickname', 'NICKNAME'.
Skips already registered users, so they can connect as usual.
2016-08-29 00:58:39 +01:00
est31
d767f025cb Client: disable pre v25 init sending by default
Disable the ability to connect to old servers by default to
improve password security.

If people still want to connect to old (0.4.12 and earlier)
servers, they can flip the send_pre_v25_init setting.

Add the ability to detect if we've tried to connect
to a server which only supports the pre v25 init protocol,
and show an apropriate error message. Most times the error
will already be catched at the serverlist level, the
detection mechanism only acts as last resort, because the
"Connection timed out" error message that would be shown
otherwise would be very confusing.

Automatic "fixing" of this condition is not desired,
as it would allow for downgrade attacks.

As already 161 of the 167 servers on the serverlist
support the new srp based auth protocol (> 96%),
the breakage should be minimal.

Follow up of commit

af30183124d40a969040d7de4b3a487feec466e4 "Add option to not send pre v25 init packet"

Also change the pessimistic assumption of masterlist
server versions to optimistic, in order to avoid buggy
behaviour (favourites not in the serverlist would be
denied to connect to, etc).
2016-08-22 20:23:28 +02:00
Xunto
0b0075e6ad Move on join and on leave messages to lua (#4460) 2016-08-22 20:21:48 +02:00
Tim
6590140260 Tidy up generate_from_settingtypes.lua a bit.
* Multiline strings
* Table-concat instead of String-concats
* string.rep instead of loop-concat
* string.format %q instead of manual quotation by gsub
* Assert writeable files
* Generate new settings_translation_file
2016-08-20 15:48:47 +02:00
Tim
ba50127309 Move generation from settingtypes out of dlg_settings_advanced
Avoids unreachable code linter warning by moving generation code
(of minetest.conf.example and settings_translation_file.cpp)
out of dlg_settings_advanced.

Due to passing the settings, also it avoids reading the settings file twice.

Instead of activating the code by changing the active if-clauses,
its activation is now done by uncommenting the loadfile() statement.
2016-08-20 15:48:47 +02:00
Ben Deutsch
82494b8cc1 Zooming the camera requires the 'zoom' privilege 2016-08-10 12:18:25 +02:00
Ben Deutsch
d1df09841d Document zoom_fov in settingtypes.txt and minetest.conf.example 2016-08-10 12:18:25 +02:00
Wuzzy
2cb0f649f4 Main menu, lua_api.txt: Fix mod/texture pack screenshot size issues
Recommend mod screenshot size in lua_api.txt
Adjust displayed screenshot size of texture packs
Document texture pack files in lua_api.txt
2016-07-27 22:20:31 +01:00
Tim
c8b4bedaa8 Builtin: Add core.MAP_BLOCKSIZE constant 2016-07-26 04:17:07 +01:00
Tim
58eb5f39d4 Builtin: Fix check for a player object in core.check_player_privs
core.check_player_privs accepts as first argument a name or player object, but just tested for a string.
This caused crashes inside builtin, when being passed any unexpected types.

This provides a better (duck-typing like) test, better error reporting.
2016-07-26 04:15:06 +01:00
Tim
d7060c212f Builtin/profiler: Replace game profiler (#4245)
Use the setting "profiler.load" to enable profiling.
Other settings can be found in settingtypes.txt.

* /profiler print [filter] - report statistics to in-game console
* /profiler dump [filter] - report statistics to STDOUT and debug.txt
* /profiler save [format [filter]] - saves statistics to a file in your worldpath
	* txt (default) - same treetable format as used by the dump and print commands
	* csv - ready for spreadsheet import
	* json - useful for adhoc D3 visualizations
	* json_pretty - line wrapped and intended json for humans
	* lua - serialized lua table of the profile-data, for adhoc scripts
* /profiler reset - reset all gathered profile data.
	This can be helpful to discard of any startup measurements that often spike during loading or to get more useful min-values.

[filter] allows limiting the output of the data via substring/pattern matching against the modname.

Note: Serialized data structures might be subject to change with changed or added measurements.
	csv might be the most stable, due to flat structure.

Changes to the previous version include:

* Updated and extended API monitoring
* Correct calculation of average (mean) values (undistorted by idleness)
* Reduce instrumentation overhead.
* Fix crashes related to missing parameters for the future and occasional DIV/0's.
* Prevent issues caused by timetravel (overflow, timejump, NTP corrections)
* Prevent modname clashes with internal names.
* Measure each instrumentation individually and label based on registration order.
* Labeling of ABM's and LBM's for easier classification.
  Giving several ABM's or LBM's the same label will treat them as one.
  Missing labels will be autogenerated based on name or registration order.
* Configurable instrumentation and reporting. Skip e.g. builtin if you don't need it.
* Profile the profiler to measure instrumentation overhead.
2016-07-12 21:51:10 +02:00
rubenwardy
538af97d8d Remove cinematic toggle on F8
Also update cinematic mode's description to include mouse
2016-07-05 19:50:30 +02:00
est31
f649147080 Disable joysticks per default for now
It seems that various different devices register as
Joysticks on linux, and their presence has caused
lots of confusion amongst minetest users.

Therefore, disable the joystick feature.

Closes #4261
Closes #4221
2016-07-04 20:49:13 +02:00
HybridDog
80cebdc23c Only allow strings to be passed to minetest.global_exists (#4253)
Sometimes you accidentally forget the quotes when using global_exists, this makes minetest abort if you did so.

M  builtin/common/strict.lua
2016-06-28 06:34:22 +02:00
paramat
9997e2030c Mgflat/fractal/v7/valleys: Denser 3D noise tunnels
Reduce spread from 96 to primes 61 and 67 (either side of 64)
Prime spreads help to keep 3D noise periodic features unaligned
'cave width' 0.2 to preserve tunnel width
Reduce octaves to 3 to improve network structure
2016-06-24 02:17:51 +01:00
Auke Kok
39a9e9874e Builtin/game/item: Add place_param2 nodedef field
This allows a nodedef to specify a fixed value for param2 to be
used for all normal placements.

There are several uses for this:

- nodes that require param2 to be set to a non-zero value for
  internal mod use. E.g. leafdecay could use this to detect that
  leaves are played by players.
- force wallmounted or facedir value at placement at placement

This overrides any player look direction or other on-the-fly
param2 setting during placement.
2016-06-17 04:41:20 +01:00
est31
2060fd9cbe Initial Gamepad support
Adds initial ingame gamepad support to minetest.

Full Formspec support is not implemented yet and
can be added by a later change.
2016-06-03 19:42:57 +02:00
Ekdohibs
14ef2b445a Add colored text (not only colored chat).
Add documentation, move files to a proper place and avoid memory leaks.
Make it work with most kind of texts, and allow backgrounds too.
2016-05-31 17:34:29 +02:00
TriBlade9
1d40385d4a Colored chat working as expected for both freetype and non-freetype builds. @nerzhul improvements * Add unit tests * Fix coding style * move guiChatConsole.hpp to client/ 2016-05-31 17:34:29 +02:00
Sokomine
4134d8ad13 protection_bypass priv can now be revoked in singleplayer (#4169) 2016-05-30 22:40:32 +10:00
paramat
643ac9dd7a Item entities: Don't show description as infotext
Partially reverts #3547
Infotext remains optional for objects, empty by default
2016-05-22 08:21:44 +01:00
Wayward One
8b940c005f Add on_punchnode callback 2016-05-17 22:16:21 +10:00
paramat
01a784bd11 Documentation: Remove incorrect and excessive mapgen flags text 2016-05-16 05:14:15 +01:00
est31
c65e7a9b3e Android: Re-add button to remove singleplayer world
Fixes #4120.
2016-05-14 22:25:58 +02:00
est31
ec15e35ad7 Mainmenu: don't show change keys dialog on android
The change keys dialog can't be left. It doesn't make
much sense to show it on Android in the first place,
therefore disable it, just like commit

aed70cb0b652d6cb2272e7b94cd56671b3df6239 'Disable sound and key binding settings in "pause" menu on android'

has disabled it for the esc menu.

Fixes #4115.
2016-05-13 17:30:53 +01:00
Rui
9d3d43f334 Fix #4111 ("Provided world path doesn't exist" if choosing singleplayer on first run")
Bug and whitespace error fixed (Zeno)
2016-05-13 01:41:16 +10:00
est31
95446f4b6d Update credits tab 2016-05-09 20:41:27 +02:00
Rui
29877dfb45 Mainmenu: Remove space under mod list 2016-05-01 14:16:37 +10:00
paramat
8b1f8e99cf Mapgen: Make 3D noise tunnels' width settable
Correct parameter names mg_valleys to mgvalleys
Remove biome NoiseParams from MapgenValleysParams
Improve format of parameter code
2016-04-28 23:36:19 -04:00
tenplus1
7baddd1735 Avoid teleporting player if /teleport coords are out-of-range 2016-04-29 00:00:35 +10:00
kilbith
dc35091aff Android menu: Unified serverlist 2016-04-28 07:19:31 +01:00
rubenwardy
17bfe2fe5b Builtin: Add basic_privs setting 2016-04-28 07:19:07 +01:00
SmallJoker
30083d1e00 Mainmenu: Standardize the menu button order and sizes 2016-04-28 07:16:58 +01:00