mirror of
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445 lines
22 KiB
Markdown
445 lines
22 KiB
Markdown
Minetest
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========
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[![Build Status](https://travis-ci.org/minetest/minetest.svg?branch=master)](https://travis-ci.org/minetest/minetest)
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[![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
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[![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
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An InfiniMiner/Minecraft inspired game.
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Copyright (c) 2010-2017 Perttu Ahola <celeron55@gmail.com>
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and contributors (see source file comments and the version control log)
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In case you downloaded the source code:
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---------------------------------------
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If you downloaded the Minetest Engine source code in which this file is
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contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
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project too. See its README.txt for more information.
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Further documentation
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----------------------
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- Website: http://minetest.net/
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- Wiki: http://wiki.minetest.net/
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- Developer wiki: http://dev.minetest.net/
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- Forum: http://forum.minetest.net/
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- Github: https://github.com/minetest/minetest/
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- doc/ directory of source distribution
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This game is not finished
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--------------------------
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- Don't expect it to work as well as a finished game will.
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- Please report any bugs. When doing that, debug.txt is useful.
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Default controls
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----------------
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All controls are re-bindable using settings.
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Some can be changes in the key config dialog in the settings tab.
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| Button | Action |
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|-------------------------------|----------------------------------------------------------------|
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| Move mouse | Look around |
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| W, A, S, D | Move |
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| Space | Jump/move up |
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| Shift | Sneak/move down |
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| Q | Drop itemstack |
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| Shift + Q | Drop single item |
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| Left mouse button | Dig/punch/take item |
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| Right mouse button | Place/use |
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| Shift + right mouse button | Build (without using) |
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| I | Inventory menu |
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| Mouse wheel | Select item |
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| 0-9 | Select item |
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| Z | Zoom (needs zoom privilege) |
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| T | Chat |
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| / | Command |
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| Esc | Pause menu/abort/exit (pauses only singleplayer game) |
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| R | Enable/disable full range view |
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| + | Increase view range |
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| - | Decrease view range |
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| K | Enable/disable fly mode (needs fly privilege) |
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| J | Enable/disable fast mode (needs fast privilege) |
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| H | Enable/disable noclip mode (needs noclip privilege) |
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| E | Move fast in fast mode |
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| F1 | Hide/show HUD |
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| F2 | Hide/show chat |
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| F3 | Disable/enable fog |
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| F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) |
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| F5 | Cycle through debug info screens |
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| F6 | Cycle through profiler info screens |
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| F7 | Cycle through camera modes |
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| F8 | Toggle cinematic mode |
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| F9 | Cycle through minimap modes |
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| Shift + F9 | Change minimap orientation |
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| F10 | Show/hide console |
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| F12 | Take screenshot |
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Paths
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-----
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Locations:
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* bin - Compiled binaries
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* share - Distributed read-only data
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* user - User-created modifiable data
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Where each location is on each platform:
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* Windows .zip / RUN_IN_PLACE source:
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* bin = bin
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* share = .
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* user = .
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* Linux installed:
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* bin = /usr/bin
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* share = /usr/share/minetest
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* user = ~/.minetest
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* macOS:
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* bin = Contents/MacOS
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* share = Contents/Resources
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* user = Contents/User OR ~/Library/Application Support/minetest
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Worlds can be found as separate folders in: user/worlds/
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Configuration file:
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-------------------
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- Default location:
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`user/minetest.conf`
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- It is created by Minetest when it is ran the first time.
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- A specific file can be specified on the command line:
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`--config <path-to-file>`
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- A run-in-place build will look for the configuration file in
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`location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
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Command-line options:
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---------------------
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- Use --help
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Compiling
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---------
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### Compiling on GNU/Linux
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#### Dependencies
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| Dependency | Version | Commentary |
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|------------|---------|------------|
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| GCC | 4.9+ | Can be replaced with Clang 3.4+ |
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| CMake | 2.6+ | |
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| Irrlicht | 1.7.3+ | |
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| SQLite3 | 3.0+ | |
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| LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
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| GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
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| JsonCPP | 1.0.0+ | Bundled JsonCPP is used if not present |
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For Debian/Ubuntu:
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$ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
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For Fedora users:
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$ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl* openal* libvorbis* libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
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#### Download
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You can install git for easily keeping your copy up to date.
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If you don’t want git, read below on how to get the source without git.
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This is an example for installing git on Debian/Ubuntu:
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$ sudo apt-get install git
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For Fedora users:
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$ sudo dnf install git
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Download source (this is the URL to the latest of source repository, which might not work at all times) using git:
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$ git clone --depth 1 https://github.com/minetest/minetest.git
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$ cd minetest
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Download minetest_game (otherwise only the "Minimal development test" game is available) using git:
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$ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
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Download source, without using git:
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$ wget https://github.com/minetest/minetest/archive/master.tar.gz
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$ tar xf master.tar.gz
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$ cd minetest-master
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Download minetest_game, without using git:
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$ cd games/
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$ wget https://github.com/minetest/minetest_game/archive/master.tar.gz
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$ tar xf master.tar.gz
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$ mv minetest_game-master minetest_game
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$ cd ..
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#### Build
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Build a version that runs directly from the source directory:
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$ cmake . -DRUN_IN_PLACE=TRUE
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$ make -j <number of processors>
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Run it:
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$ ./bin/minetest
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- Use cmake . -LH to see all CMake options and their current state
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- If you want to install it system-wide (or are making a distribution package),
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you will want to use -DRUN_IN_PLACE=FALSE
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- You can build a bare server by specifying -DBUILD_SERVER=TRUE
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- You can disable the client build by specifying -DBUILD_CLIENT=FALSE
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- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
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- Debug build is slower, but gives much more useful output in a debugger
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- If you build a bare server, you don't need to have Irrlicht installed.
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In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
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### CMake options
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General options:
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BUILD_CLIENT - Build Minetest client
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BUILD_SERVER - Build Minetest server
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CMAKE_BUILD_TYPE - Type of build (Release vs. Debug)
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Release - Release build
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Debug - Debug build
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SemiDebug - Partially optimized debug build
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RelWithDebInfo - Release build with Debug information
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MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
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ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
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ENABLE_CURSES - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
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ENABLE_FREETYPE - Build with FreeType2; Allows using TTF fonts
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ENABLE_GETTEXT - Build with Gettext; Allows using translations
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ENABLE_GLES - Search for Open GLES headers & libraries and use them
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ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB map backend
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ENABLE_POSTGRESQL - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
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ENABLE_REDIS - Build with libhiredis; Enables use of Redis map backend
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ENABLE_SPATIAL - Build with LibSpatial; Speeds up AreaStores
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ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds
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ENABLE_LUAJIT - Build with LuaJIT (much faster than non-JIT Lua)
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ENABLE_SYSTEM_GMP - Use GMP from system (much faster than bundled mini-gmp)
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ENABLE_SYSTEM_JSONCPP - Use JsonCPP from system
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RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory)
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USE_GPROF - Enable profiling using GProf
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VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
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Library specific options:
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BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
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BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
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CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
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CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
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CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
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EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
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EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
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FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
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FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h
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FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
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FREETYPE_DLL - Only if building with Freetype2 on Windows; path to libfreetype.dll
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GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll
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GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll
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GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h
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GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a
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GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe
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IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
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IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
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IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
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LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
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LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
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LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
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PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
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POSTGRESQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so
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REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
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REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
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SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
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SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
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LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
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LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
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MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
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OGG_DLL - Only if building with sound on Windows; path to libogg.dll
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OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
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OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
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OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
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OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
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OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
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OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
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OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
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SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
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SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
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VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
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VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
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VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
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VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
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VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
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XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
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ZLIB_DLL - Only on Windows; path to zlib1.dll
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ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
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ZLIB_INCLUDE_DIR - Directory that contains zlib.h
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ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib
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### Compiling on Windows
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* This section is outdated. In addition to what is described here:
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* In addition to minetest, you need to download minetest_game.
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* If you wish to have sound support, you need libogg, libvorbis and libopenal
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* You need:
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* CMake:
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http://www.cmake.org/cmake/resources/software.html
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* A compiler
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* MinGW: http://www.mingw.org/
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* or Visual Studio: http://msdn.microsoft.com/en-us/vstudio/default
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* Irrlicht SDK 1.7:
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http://irrlicht.sourceforge.net/downloads.html
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* Zlib headers (zlib125.zip)
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http://www.winimage.com/zLibDll/index.html
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* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
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http://www.winimage.com/zLibDll/index.html
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* SQLite3 headers and library
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https://www.sqlite.org/download.html
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* Optional: gettext library and tools:
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http://gnuwin32.sourceforge.net/downlinks/gettext.php
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* This is used for other UI languages. Feel free to leave it out.
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* And, of course, Minetest:
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http://minetest.net/download
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* Steps:
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* Select a directory called DIR hereafter in which you will operate.
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* Make sure you have CMake and a compiler installed.
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* Download all the other stuff to DIR and extract them into there.
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("extract here", not "extract to packagename/")
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* NOTE: zlib125dll.zip needs to be extracted into zlib125dll
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* NOTE: You need to extract sqlite3.h & sqlite3ext.h from sqlite3 source
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and sqlite3.dll & sqlite3.def from sqlite3 precompiled binaries
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into "sqlite3" directory, and generate sqlite3.lib using command
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"LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
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* All those packages contain a nice base directory in them, which
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should end up being the direct subdirectories of DIR.
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* You will end up with a directory structure like this (+=dir, -=file):
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-----------------
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+ DIR
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* zlib-1.2.5.tar.gz
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* zlib125dll.zip
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* irrlicht-1.8.3.zip
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* sqlite-amalgamation-3130000.zip (SQLite3 headers)
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* sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
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* 110214175330.zip (or whatever, this is the minetest source)
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+ zlib-1.2.5
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* zlib.h
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+ win32
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...
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+ zlib125dll
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* readme.txt
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+ dll32
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...
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+ irrlicht-1.8.3
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+ lib
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+ include
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...
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+ sqlite3
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sqlite3.h
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sqlite3ext.h
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sqlite3.lib
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sqlite3.dll
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+ gettext (optional)
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+bin
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+include
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+lib
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+ minetest
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+ src
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+ doc
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* CMakeLists.txt
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...
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-----------------
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* Start up the CMake GUI
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* Select "Browse Source..." and select DIR/minetest
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* Now, if using MSVC:
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* Select "Browse Build..." and select DIR/minetest-build
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* Else if using MinGW:
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* Select "Browse Build..." and select DIR/minetest
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* Select "Configure"
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* Select your compiler
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* It will warn about missing stuff, ignore that at this point. (later don't)
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* Make sure the configuration is as follows
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(note that the versions may differ for you):
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BUILD_CLIENT [X]
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BUILD_SERVER [ ]
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CMAKE_BUILD_TYPE Release
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CMAKE_INSTALL_PREFIX DIR/minetest-install
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IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.3
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RUN_IN_PLACE [X]
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WARN_ALL [ ]
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ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
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ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
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ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
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GETTEXT_BIN_DIR DIR/gettext/bin
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GETTEXT_INCLUDE_DIR DIR/gettext/include
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GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
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GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
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* If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
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right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
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SQLITE3_LIBRARY manually.
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* If you want to build 64-bit minetest, you will need to build 64-bit version
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of irrlicht engine manually, as only 32-bit pre-built library is provided.
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* Hit "Configure"
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* Hit "Configure" once again 8)
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* If something is still coloured red, you have a problem.
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* Hit "Generate"
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If using MSVC:
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* Open the generated minetest.sln
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* The project defaults to the "Debug" configuration. Make very sure to
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select "Release", unless you want to debug some stuff (it's slower
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and might not even work at all)
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* Build the ALL_BUILD project
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* Build the INSTALL project
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* You should now have a working game with the executable in
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DIR/minetest-install/bin/minetest.exe
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* Additionally you may create a zip package by building the PACKAGE
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project.
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If using MinGW:
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* Using the command line, browse to the build directory and run 'make'
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(or mingw32-make or whatever it happens to be)
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* You may need to copy some of the downloaded DLLs into bin/, see what
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running the produced executable tells you it doesn't have.
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* You should now have a working game with the executable in
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DIR/minetest/bin/minetest.exe
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### Bat script to build Windows releases of Minetest
|
||
|
||
This is how we build Windows releases.
|
||
|
||
set sourcedir=%CD%
|
||
set installpath="C:\tmp\minetest_install"
|
||
set irrlichtpath="C:\tmp\irrlicht-1.7.2"
|
||
|
||
set builddir=%sourcedir%\bvc10
|
||
mkdir %builddir%
|
||
pushd %builddir%
|
||
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
|
||
if %errorlevel% neq 0 goto fail
|
||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
|
||
if %errorlevel% neq 0 goto fail
|
||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
|
||
if %errorlevel% neq 0 goto fail
|
||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
|
||
if %errorlevel% neq 0 goto fail
|
||
popd
|
||
echo Finished.
|
||
exit /b 0
|
||
|
||
:fail
|
||
popd
|
||
echo Failed.
|
||
exit /b 1
|
||
|
||
Version scheme
|
||
--------------
|
||
|
||
Minetest doesn't follow semver. Instead, we do something roughly similar to 0.major.minor.
|
||
|
||
Since 0.5.0-dev and 0.4.17-dev, the dev notation refers to the next release,
|
||
ie: 0.5.0-dev is the development version leading to 0.5.0.
|
||
|
||
Prior to that, we used oldversion-dev.
|