minetest/builtin
Paramat 0b23253447
Mapgen flags: Add 'biomes' global mapgen flag (#7355)
Previously the only way to disable biomes was to 'clear' the registered
biomes in a mod, but this method causes large amounts of unnecessary
processing:
1. Calculation of 4 2D noises.
2. Looping through all nodes of a mapchunk replacing nodes with identical
nodes.
The new flag disables those operations.
2018-06-08 23:24:36 +01:00
..
async Use "core" namespace internally 2014-05-08 13:02:04 -04:00
client CSM/SSM: Add on_mods_loaded callback (#7411) 2018-06-06 12:53:59 +02:00
common Pointed_thing_to_face_pos: Avoid crash when player is inside a node (#7342) 2018-05-16 20:49:46 +01:00
fstk Use a settings object for the main settings 2017-05-06 15:33:19 -04:00
game CSM/SSM: Add on_mods_loaded callback (#7411) 2018-06-06 12:53:59 +02:00
mainmenu Fix builtin lua function os.tempfolder (#7368) 2018-06-05 23:08:10 +02:00
profiler Profiler: Fix var args not being passed to callback register function 2017-10-14 18:28:56 +01:00
init.lua Move setlocale from Lua to C++. 2018-02-08 15:38:34 +01:00
settingtypes.txt Mapgen flags: Add 'biomes' global mapgen flag (#7355) 2018-06-08 23:24:36 +01:00