mirror of
https://github.com/minetest/minetest.git
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3c4734d69a
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
275 lines
8.0 KiB
Lua
275 lines
8.0 KiB
Lua
--Minetest
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--Copyright (C) 2013 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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--modstore implementation
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modstore = {}
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--------------------------------------------------------------------------------
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function modstore.init()
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modstore.tabnames = {}
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table.insert(modstore.tabnames,"dialog_modstore_unsorted")
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table.insert(modstore.tabnames,"dialog_modstore_search")
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modstore.modsperpage = 5
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modstore.basetexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
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DIR_DELIM .. "pack" .. DIR_DELIM
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modstore.current_list = nil
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modstore.details_cache = {}
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end
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--------------------------------------------------------------------------------
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function modstore.nametoindex(name)
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for i=1,#modstore.tabnames,1 do
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if modstore.tabnames[i] == name then
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return i
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end
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end
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return 1
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end
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--------------------------------------------------------------------------------
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function modstore.gettab(tabname)
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local retval = ""
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local is_modstore_tab = false
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if tabname == "dialog_modstore_unsorted" then
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retval = modstore.getmodlist(modstore.modlist_unsorted)
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is_modstore_tab = true
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end
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if tabname == "dialog_modstore_search" then
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is_modstore_tab = true
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end
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if is_modstore_tab then
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return modstore.tabheader(tabname) .. retval
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end
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if tabname == "modstore_mod_installed" then
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return "size[6,2]label[0.25,0.25;Mod: " .. modstore.lastmodtitle ..
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" installed successfully]" ..
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"button[2.5,1.5;1,0.5;btn_confirm_mod_successfull;ok]"
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end
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return ""
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end
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--------------------------------------------------------------------------------
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function modstore.tabheader(tabname)
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local retval = "size[12,9.25]"
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retval = retval .. "tabheader[-0.3,-0.99;modstore_tab;" ..
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"Unsorted,Search;" ..
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modstore.nametoindex(tabname) .. ";true;false]"
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return retval
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end
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--------------------------------------------------------------------------------
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function modstore.handle_buttons(current_tab,fields)
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modstore.lastmodtitle = ""
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if fields["modstore_tab"] then
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local index = tonumber(fields["modstore_tab"])
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if index > 0 and
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index <= #modstore.tabnames then
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return {
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current_tab = modstore.tabnames[index],
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is_dialog = true,
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show_buttons = false
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}
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end
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modstore.modlist_page = 0
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end
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if fields["btn_modstore_page_up"] then
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if modstore.current_list ~= nil and modstore.current_list.page > 0 then
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modstore.current_list.page = modstore.current_list.page - 1
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end
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end
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if fields["btn_modstore_page_down"] then
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if modstore.current_list ~= nil and
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modstore.current_list.page <modstore.current_list.pagecount-1 then
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modstore.current_list.page = modstore.current_list.page +1
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end
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end
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if fields["btn_confirm_mod_successfull"] then
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return {
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current_tab = modstore.tabnames[1],
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is_dialog = true,
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show_buttons = false
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}
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end
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for i=1, modstore.modsperpage, 1 do
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local installbtn = "btn_install_mod_" .. i
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if fields[installbtn] then
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local modlistentry =
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modstore.current_list.page * modstore.modsperpage + i
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local moddetails = modstore.get_details(modstore.current_list.data[modlistentry].id)
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local fullurl = engine.setting_get("modstore_download_url") ..
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moddetails.download_url
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local modfilename = os.tempfolder() .. ".zip"
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if engine.download_file(fullurl,modfilename) then
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modmgr.installmod(modfilename,moddetails.basename)
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os.remove(modfilename)
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modstore.lastmodtitle = modstore.current_list.data[modlistentry].title
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return {
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current_tab = "modstore_mod_installed",
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is_dialog = true,
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show_buttons = false
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}
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else
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gamedata.errormessage = "Unable to download " ..
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moddetails.download_url .. " (internet connection?)"
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end
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end
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end
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end
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--------------------------------------------------------------------------------
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function modstore.update_modlist()
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modstore.modlist_unsorted = {}
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modstore.modlist_unsorted.data = engine.get_modstore_list()
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if modstore.modlist_unsorted.data ~= nil then
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modstore.modlist_unsorted.pagecount =
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math.ceil((#modstore.modlist_unsorted.data / modstore.modsperpage))
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else
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modstore.modlist_unsorted.data = {}
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modstore.modlist_unsorted.pagecount = 1
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end
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modstore.modlist_unsorted.page = 0
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end
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--------------------------------------------------------------------------------
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function modstore.getmodlist(list)
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local retval = ""
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retval = retval .. "label[10,-0.4;" .. fgettext("Page $1 of $2", list.page+1, list.pagecount) .. "]"
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retval = retval .. "button[11.6,-0.1;0.5,0.5;btn_modstore_page_up;^]"
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retval = retval .. "box[11.6,0.35;0.28,8.6;000000]"
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local scrollbarpos = 0.35 + (8.1/(list.pagecount-1)) * list.page
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retval = retval .. "box[11.6," ..scrollbarpos .. ";0.28,0.5;32CD32]"
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retval = retval .. "button[11.6,9.0;0.5,0.5;btn_modstore_page_down;v]"
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if #list.data < (list.page * modstore.modsperpage) then
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return retval
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end
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local endmod = (list.page * modstore.modsperpage) + modstore.modsperpage
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if (endmod > #list.data) then
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endmod = #list.data
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end
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for i=(list.page * modstore.modsperpage) +1, endmod, 1 do
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--getmoddetails
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local details = modstore.get_details(list.data[i].id)
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if details ~= nil then
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local screenshot_ypos = (i-1 - (list.page * modstore.modsperpage))*1.9 +0.2
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retval = retval .. "box[0," .. screenshot_ypos .. ";11.4,1.75;FFFFFF]"
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--screenshot
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if details.screenshot_url ~= nil and
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details.screenshot_url ~= "" then
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if list.data[i].texturename == nil then
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local fullurl = engine.setting_get("modstore_download_url") ..
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details.screenshot_url
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local filename = os.tempfolder()
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if engine.download_file(fullurl,filename) then
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list.data[i].texturename = filename
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end
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end
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end
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if list.data[i].texturename == nil then
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list.data[i].texturename = modstore.basetexturedir .. "no_screenshot.png"
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end
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retval = retval .. "image[0,".. screenshot_ypos .. ";3,2;" ..
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engine.formspec_escape(list.data[i].texturename) .. "]"
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--title + author
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retval = retval .."label[2.75," .. screenshot_ypos .. ";" ..
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engine.formspec_escape(details.title) .. " (" .. details.author .. ")]"
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--description
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local descriptiony = screenshot_ypos + 0.5
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retval = retval .. "textarea[3," .. descriptiony .. ";6.5,1.55;;" ..
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engine.formspec_escape(details.description) .. ";]"
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--rating
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local ratingy = screenshot_ypos + 0.6
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retval = retval .."label[10.1," .. ratingy .. ";" ..
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fgettext("Rating") .. ": " .. details.rating .."]"
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--install button
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local buttony = screenshot_ypos + 1.2
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local buttonnumber = (i - (list.page * modstore.modsperpage))
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retval = retval .."button[9.6," .. buttony .. ";2,0.5;btn_install_mod_" .. buttonnumber .. ";"
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if modmgr.mod_exists(details.basename) then
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retval = retval .. fgettext("re-Install") .."]"
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else
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retval = retval .. fgettext("Install") .."]"
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end
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end
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end
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modstore.current_list = list
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return retval
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end
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--------------------------------------------------------------------------------
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function modstore.get_details(modid)
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if modstore.details_cache[modid] ~= nil then
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return modstore.details_cache[modid]
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end
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local retval = engine.get_modstore_details(tostring(modid))
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modstore.details_cache[modid] = retval
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return retval
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end
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