minetest/builtin/game
sfan5 0b8d3f99a5 Move core.get_connected_players() implementation to C++
Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in 86ef7147.
2020-02-23 22:24:12 +01:00
..
auth.lua Replace auth.txt with SQLite auth database (#7279) 2018-08-05 13:13:38 +02:00
chat.lua /privs: Delimit output list of privs with commas (#9224) 2019-12-20 19:15:40 +01:00
constants.lua Customizeable max breath for players (#6411) 2017-09-15 12:18:47 +02:00
deprecated.lua Change some usages of "deprecated" to "obsolete" (#9062) 2019-10-29 19:23:12 +01:00
detached_inventory.lua Add core.remove_detached_inventory (#7684) 2018-10-10 20:48:58 +02:00
falling.lua Falling nodes: Add support for facedir, colorfacedir, wallmounted, colorwallmounted, color, airlike, signlike, torchlike and glow (#9205) 2020-02-22 01:10:17 +00:00
features.lua Fix AreaStore's IDs persistence (#8888) 2019-09-21 17:54:52 +02:00
forceloading.lua Add luacheck to check builtin (#7895) 2019-08-06 19:30:18 +01:00
init.lua Add player knockback on punch to builtin 2019-08-10 19:44:27 +02:00
item_entity.lua Builtin: Make dropped light_source nodes glow (#9200) 2019-12-19 19:41:44 +01:00
item.lua Builtin: Fix error by digging unknown nodes 2020-02-16 14:13:52 +01:00
knockback.lua Add player knockback on punch to builtin 2019-08-10 19:44:27 +02:00
misc.lua Move core.get_connected_players() implementation to C++ 2020-02-23 22:24:12 +01:00
privileges.lua Add luacheck to check builtin (#7895) 2019-08-06 19:30:18 +01:00
register.lua Change some usages of "deprecated" to "obsolete" (#9062) 2019-10-29 19:23:12 +01:00
statbars.lua Add luacheck to check builtin (#7895) 2019-08-06 19:30:18 +01:00
static_spawn.lua Builtin: Replace deprecated function calls (#7561) 2018-07-17 20:17:54 +02:00
voxelarea.lua VoxelArea: faster iter function (#4490) 2016-10-08 22:42:17 +10:00