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40ce538aad
* Rename Mapper (too generic) to Minimap * Add lua functions to get/set position, angle, mode for minimap * Client: rename m_mapper to m_minimap * Add minimap to core.ui namespace (core.ui.minimap) * Add various functions to manage minimap (show, hide, toggle_shape) * Cleanup trivial declaration in client
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef DRAWSCENE_H_
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#define DRAWSCENE_H_
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#include "camera.h"
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#include "hud.h"
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#include "minimap.h"
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#include "irrlichttypes_extrabloated.h"
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void draw_load_screen(const std::wstring &text, IrrlichtDevice *device,
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gui::IGUIEnvironment *guienv, float dtime = 0, int percent = 0,
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bool clouds = true);
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void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
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Camera &camera, Client &client, LocalPlayer *player,
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Hud &hud, Minimap &mapper, gui::IGUIEnvironment *guienv,
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const v2u32 &screensize, const video::SColor &skycolor,
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bool show_hud, bool show_minimap);
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#endif /* DRAWSCENE_H_ */
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