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e51f474613
Use SimpleSoundSpec where reasonable (OpenAL) Ensure the sound IDs do not underflow or get overwritten -> loop in u16 Proper use of an enum.
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <set>
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#include <string>
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#include "util/serialize.h"
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#include "irrlichttypes_bloated.h"
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// This class describes the basic sound information for playback.
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// Positional handling is done separately.
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struct SimpleSoundSpec
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{
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SimpleSoundSpec(const std::string &name = "", float gain = 1.0f,
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bool loop = false, float fade = 0.0f, float pitch = 1.0f) :
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name(name), gain(gain), fade(fade), pitch(pitch), loop(loop)
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{
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}
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bool exists() const { return !name.empty(); }
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void serialize(std::ostream &os, u16 protocol_version) const
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{
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os << serializeString16(name);
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writeF32(os, gain);
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writeF32(os, pitch);
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writeF32(os, fade);
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}
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void deSerialize(std::istream &is, u16 protocol_version)
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{
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name = deSerializeString16(is);
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gain = readF32(is);
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pitch = readF32(is);
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fade = readF32(is);
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}
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std::string name;
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float gain = 1.0f;
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float fade = 0.0f;
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float pitch = 1.0f;
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bool loop = false;
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};
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// The order must not be changed. This is sent over the network.
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enum class SoundLocation : u8 {
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Local,
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Position,
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Object
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};
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