mirror of
https://github.com/minetest/minetest.git
synced 2024-12-29 17:37:30 +01:00
159 lines
5.3 KiB
Plaintext
159 lines
5.3 KiB
Plaintext
Minetest Texture Pack Reference
|
||
===============================
|
||
|
||
Texture packs allow you to replace textures provided by a mod with your own
|
||
textures.
|
||
|
||
Texture pack directory structure
|
||
--------------------------------
|
||
|
||
textures
|
||
|-- Texture Pack
|
||
| |-- screenshot.png
|
||
| |-- description.txt
|
||
| |-- override.txt
|
||
| |-- your_texture_1.png
|
||
| |-- your_texture_2.png
|
||
`-- Another Texture Pack
|
||
|
||
### Texture Pack
|
||
This is a directory containing the entire contents of a single texture pack.
|
||
It can be chosen more or less freely and will also become the name of the
|
||
texture pack. The name must not be “base”.
|
||
|
||
### `description.txt`
|
||
A file containing a short description of the texture pack to be shown in the
|
||
texture packs tab.
|
||
|
||
### `screenshot.png`
|
||
A preview image showing an in-game screenshot of this texture pack; it will be
|
||
shown in the texture packs tab. It should have an aspect ratio of 3:2 and a
|
||
minimum size of 300×200 pixels.
|
||
|
||
### `your_texture_1.png`, `your_texture_2.png`, etc.
|
||
Any other PNG files will be interpreted as textures. They must have the same
|
||
names as the textures they are supposed to override. For example, to override
|
||
the apple texture of Minetest Game, add a PNG file named `default_apple.png`.
|
||
|
||
The custom textures do not necceessarily require the same size as their
|
||
originals, but this might be required for a few particular textures. When
|
||
unsure, just test your texture pack in-game.
|
||
|
||
Texture modifiers
|
||
-----------------
|
||
|
||
See lua_api.txt for texture modifiers
|
||
|
||
Special textures
|
||
----------------
|
||
|
||
These texture names are hardcoded into the engine but can also be overwritten
|
||
by texture packs. All existing fallback textures can be found in the directory
|
||
`textures/base/pack`.
|
||
|
||
### Gameplay textures
|
||
|
||
* `bubble.png`: the bubble texture when the player is drowning
|
||
|
||
* `crack_anylength.png`: node overlay texture when digging
|
||
|
||
* `crosshair.png`
|
||
* the crosshair texture in the center of the screen. The settings
|
||
`crosshair_color` and `crosshair_alpha` are used to create a cross
|
||
when no texture was found
|
||
|
||
* `halo.png`: used for the node highlighting mesh
|
||
|
||
* `heart.png`: used to display the health points of the player
|
||
|
||
* `minimap_mask_round.png`: round minimap mask, white gets replaced by the map
|
||
* `minimap_mask_square.png`: mask used for the square minimap
|
||
* `minimap_overlay_round.png`: overlay texture for the round minimap
|
||
* `minimap_overlay_square.png`: overlay texture for the square minimap
|
||
* `object_marker_red.png`: texture for players on the minimap
|
||
* `player_marker.png`: texture for the own player on the square minimap
|
||
|
||
* `player.png`: front texture of the 2D upright sprite player
|
||
* `player_back.png`: back texture of the 2D upright sprite player
|
||
|
||
* `moon.png`: texture of the moon. Default texture is generated by Minetest
|
||
* `moon_tonemap.png`: tonemap to be used when `moon.png` was found
|
||
* `sun.png`: texture of the sun. Default texture is generated by Minetest
|
||
* `sun_tonemap.png`: tonemap to be used when `sun.png` was found
|
||
* `sunrisebg.png`: shown sky texture when the sun rises
|
||
|
||
* `smoke_puff.png`: texture used when an object died by punching
|
||
|
||
* `unknown_item.png`: shown texture when an item definition was not found
|
||
* `unknown_node.png`: shown texture when a node definition was not found
|
||
* `unknown_object.png`: shown texture when an entity definition was not found
|
||
|
||
* `wieldhand.png`: texture of the wieldhand
|
||
|
||
### Mainmenu textures
|
||
|
||
* `menu_bg.png`: used as mainmenu background when the clouds are disabled
|
||
* `menu_header.png`: header texture when no texture pack is selected
|
||
|
||
* `no_screenshot.png`
|
||
* texture when no screenshot was found for a texture pack or mod
|
||
|
||
* `server_flags_creative.png`: icon for creative servers
|
||
* `server_flags_damage.png`: icon for enabled damage on servers
|
||
* `server_flags_favorite.png`: icon for your favorite servers
|
||
* `server_flags_pvp.png`: icon for enabled PvP on servers
|
||
|
||
### Android textures
|
||
|
||
* `down_arrow.png`
|
||
* `left_arrow.png`
|
||
* `right_arrow.png`
|
||
* `up_arrow.png`
|
||
|
||
* `drop_btn.png`
|
||
* `fast_btn.png`
|
||
* `fly_btn.png`
|
||
* `jump_btn.png`
|
||
* `noclip_btn.png`
|
||
|
||
* `camera_btn.png`
|
||
* `chat_btn.png`
|
||
* `inventory_btn.png`
|
||
* `rangeview_btn.png`
|
||
|
||
* `debug_btn.png`
|
||
* `gear_icon.png`
|
||
* `rare_controls.png`
|
||
|
||
Texture Overrides
|
||
-----------------
|
||
|
||
You can override the textures of a node from a texture pack using
|
||
texture overrides. To do this, create a file in a texture pack
|
||
called override.txt
|
||
|
||
Each line in an override.txt file is a rule. It consists of
|
||
|
||
nodename face-selector texture
|
||
|
||
For example,
|
||
|
||
default:dirt_with_grass sides default_stone.png
|
||
|
||
You can use ^ operators as usual:
|
||
|
||
default:dirt_with_grass sides default_stone.png^[brighten
|
||
|
||
Here are face selectors you can choose from:
|
||
|
||
| face-selector | behavior |
|
||
|---------------|---------------------------------------------------|
|
||
| left | x- |
|
||
| right | x+ |
|
||
| front | z- |
|
||
| back | z+ |
|
||
| top | y+ |
|
||
| bottom | y- |
|
||
| sides | x-, x+, z-, z+ |
|
||
| all | All faces. You can also use '*' instead of 'all'. |
|