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38 lines
1.2 KiB
Lua
38 lines
1.2 KiB
Lua
local give_if_not_gotten_already = function(inv, list, item)
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if not inv:contains_item(list, item) then
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inv:add_item(list, item)
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end
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end
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local give_initial_stuff = function(player)
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local inv = player:get_inventory()
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give_if_not_gotten_already(inv, "main", "basetools:pick_mese")
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give_if_not_gotten_already(inv, "main", "basetools:axe_steel")
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give_if_not_gotten_already(inv, "main", "basetools:shovel_steel")
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give_if_not_gotten_already(inv, "main", "bucket:bucket")
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give_if_not_gotten_already(inv, "main", "testnodes:light14")
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give_if_not_gotten_already(inv, "main", "chest_of_everything:bag")
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minetest.log("action", "[give_initial_stuff] Giving initial stuff to "..player:get_player_name())
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end
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minetest.register_on_newplayer(function(player)
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if minetest.settings:get_bool("give_initial_stuff", true) then
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give_initial_stuff(player)
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end
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end)
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minetest.register_chatcommand("stuff", {
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params = "",
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privs = { give = true },
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description = "Give yourself initial items",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player or not player:is_player() then
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return false, "No player."
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end
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give_initial_stuff(player)
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return true
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end,
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})
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