..
jthread
Temporary commit; lots of test code and stuff
2011-02-21 00:45:14 +02:00
lua
cmake: lua: use COMMON_CFLAGS
2012-03-31 01:31:17 +03:00
sqlite
Update to SQLite 3.7.7.1
2011-09-01 18:27:30 -04:00
util
Define M_PI on MSVC
2012-07-21 03:36:34 +03:00
activeobject.h
Optimize headers
2012-06-17 04:03:39 +03:00
ban.cpp
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2012-06-05 18:54:07 +03:00
ban.h
Optimize headers
2012-06-17 04:03:39 +03:00
base64.cpp
Check password hash validity
2012-06-03 20:32:44 +03:00
base64.h
Check password hash validity
2012-06-03 20:32:44 +03:00
camera.cpp
Define M_PI on MSVC
2012-07-21 03:36:34 +03:00
camera.h
Optimize headers
2012-06-17 04:03:39 +03:00
chat.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
chat.h
Optimize headers
2012-06-17 04:03:39 +03:00
client.cpp
Allow defining player's inventory form in Lua
2012-07-19 14:09:16 +03:00
client.h
Optimize headers
2012-06-17 04:03:39 +03:00
clientmap.cpp
Define M_PI on MSVC
2012-07-21 03:36:34 +03:00
clientmap.h
Optimize headers
2012-06-17 04:03:39 +03:00
clientobject.cpp
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2012-06-05 18:54:07 +03:00
clientobject.h
Optimize headers
2012-06-17 04:03:39 +03:00
clientserver.h
Allow defining player's inventory form in Lua
2012-07-19 14:09:16 +03:00
clientsimpleobject.h
Optimize headers
2012-06-17 04:03:39 +03:00
clouds.cpp
Clean and optimize clouds.cpp enough to not really contain any of the small amount of non-LGPLv2/later code left
2012-06-05 18:54:42 +03:00
clouds.h
Optimize headers
2012-06-17 04:03:39 +03:00
cmake_config.h.in
Build configuration fixes/improvements on Windows
2012-03-25 04:03:51 +03:00
CMakeLists.txt
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
collision.cpp
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
collision.h
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
config.h
Build configuration fixes/improvements on Windows
2012-03-25 04:03:51 +03:00
connection.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
connection.h
Optimize headers
2012-06-17 04:03:39 +03:00
constants.h
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
content_abm.cpp
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2012-06-05 18:54:07 +03:00
content_abm.h
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2012-06-05 18:54:07 +03:00
content_cao.cpp
Define M_PI on MSVC
2012-07-21 03:36:34 +03:00
content_cao.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
content_cso.cpp
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2012-06-05 18:54:07 +03:00
content_cso.h
Optimize headers
2012-06-17 04:03:39 +03:00
content_mapblock.cpp
Rotate facedir-rotated top and bottom textures too, and re-implement nodebox side rotation
2012-07-21 20:23:32 +03:00
content_mapblock.h
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2012-06-05 18:54:07 +03:00
content_mapnode.cpp
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2012-06-17 04:03:39 +03:00
content_mapnode.h
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2012-06-05 18:54:07 +03:00
content_nodemeta.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
content_nodemeta.h
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2012-06-05 18:54:07 +03:00
content_object.h
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2012-06-05 18:54:07 +03:00
content_sao.cpp
Server-side checking of digging; disable_anticheat setting
2012-07-21 14:38:49 +03:00
content_sao.h
Server-side checking of digging; disable_anticheat setting
2012-07-21 14:38:49 +03:00
craftdef.cpp
Add minetest.get_craft_recipe()
2012-07-21 02:33:22 +03:00
craftdef.h
Add minetest.get_craft_recipe()
2012-07-21 02:33:22 +03:00
daynightratio.h
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2012-06-05 18:54:07 +03:00
debug.cpp
Optimize headers
2012-06-17 04:03:39 +03:00
debug.h
Optimize headers
2012-06-17 04:03:39 +03:00
defaultsettings.cpp
Server-side checking of digging; disable_anticheat setting
2012-07-21 14:38:49 +03:00
defaultsettings.h
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2012-06-05 18:54:07 +03:00
environment.cpp
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2012-06-05 18:54:07 +03:00
environment.h
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2012-06-17 04:03:39 +03:00
event_manager.h
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2012-06-05 18:54:07 +03:00
event.h
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2012-06-05 18:54:07 +03:00
exceptions.h
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2012-06-05 18:54:07 +03:00
farmesh.cpp
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2012-06-05 18:54:07 +03:00
farmesh.h
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2012-06-17 04:03:39 +03:00
filecache.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
filecache.h
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2012-06-05 18:54:07 +03:00
filesys.cpp
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2012-06-05 18:54:07 +03:00
filesys.h
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2012-06-05 18:54:07 +03:00
game.cpp
Fix signed overflow in getPointedThing
2012-07-21 16:13:51 +03:00
game.h
Optimize headers
2012-06-17 04:03:39 +03:00
gamedef.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
genericobject.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
genericobject.h
Optimize headers
2012-06-17 04:03:39 +03:00
gettext.h
Clean up log messages everywhere
2012-03-11 04:15:45 +02:00
gettime.h
Optimize headers
2012-06-17 04:03:39 +03:00
guiChatConsole.cpp
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2012-06-05 18:54:07 +03:00
guiChatConsole.h
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2012-06-17 04:03:39 +03:00
guiConfirmMenu.cpp
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2012-06-05 18:54:07 +03:00
guiConfirmMenu.h
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2012-06-17 04:03:39 +03:00
guiCreateWorld.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
guiCreateWorld.h
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2012-06-17 04:03:39 +03:00
guiDeathScreen.cpp
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2012-06-05 18:54:07 +03:00
guiDeathScreen.h
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2012-06-17 04:03:39 +03:00
guiInventoryMenu.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
guiInventoryMenu.h
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2012-06-17 04:03:39 +03:00
guiKeyChangeMenu.cpp
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2012-06-05 18:54:07 +03:00
guiKeyChangeMenu.h
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2012-06-17 04:03:39 +03:00
guiMainMenu.cpp
Add a random-ish contributor list to credit screen
2012-07-21 03:14:58 +03:00
guiMainMenu.h
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2012-06-17 04:03:39 +03:00
guiMessageMenu.cpp
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2012-06-05 18:54:07 +03:00
guiMessageMenu.h
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2012-06-17 04:03:39 +03:00
guiPasswordChange.cpp
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
guiPasswordChange.h
Optimize headers
2012-06-17 04:03:39 +03:00
guiPauseMenu.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
guiPauseMenu.h
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2012-06-17 04:03:39 +03:00
guiTextInputMenu.cpp
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2012-06-05 18:54:07 +03:00
guiTextInputMenu.h
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2012-06-17 04:03:39 +03:00
hex.h
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2012-06-05 18:54:07 +03:00
inventory.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
inventory.h
Optimize headers
2012-06-17 04:03:39 +03:00
inventorymanager.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
inventorymanager.h
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2012-06-05 18:54:07 +03:00
irr_aabb3d.h
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2012-06-17 04:03:39 +03:00
irr_v2d.h
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2012-06-17 04:03:39 +03:00
irr_v3d.h
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2012-06-17 04:03:39 +03:00
irrlichttypes_bloated.h
Optimize headers
2012-06-17 04:03:39 +03:00
irrlichttypes_extrabloated.h
Optimize headers
2012-06-17 04:03:39 +03:00
irrlichttypes.h
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2012-06-17 04:03:39 +03:00
itemdef.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
itemdef.h
Optimize headers
2012-06-17 04:03:39 +03:00
itemgroup.h
Optimize headers
2012-06-17 04:03:39 +03:00
keycode.cpp
Fix wctomb use
2012-07-21 22:09:17 +03:00
keycode.h
Optimize headers
2012-06-17 04:03:39 +03:00
light.cpp
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2012-06-05 18:54:07 +03:00
light.h
Optimize headers
2012-06-17 04:03:39 +03:00
localplayer.cpp
Fix hovering after mining a block underneath you while sneaking
2012-07-21 20:56:56 +03:00
localplayer.h
Fix hovering after mining a block underneath you while sneaking
2012-07-21 20:56:56 +03:00
log.cpp
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2012-06-05 18:54:07 +03:00
log.h
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2012-06-05 18:54:07 +03:00
logoutputbuffer.h
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2012-06-05 18:54:07 +03:00
luaentity_common.h
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2012-06-05 18:54:07 +03:00
main.cpp
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2012-06-17 04:03:39 +03:00
main.h
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2012-06-05 18:54:07 +03:00
mainmenumanager.h
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2012-06-05 18:54:07 +03:00
map.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
map.h
Optimize headers
2012-06-17 04:03:39 +03:00
mapblock_mesh.cpp
Rotate facedir-rotated top and bottom textures too, and re-implement nodebox side rotation
2012-07-21 20:23:32 +03:00
mapblock_mesh.h
Optimize headers
2012-06-17 04:03:39 +03:00
mapblock.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
mapblock.h
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2012-06-17 04:03:39 +03:00
mapchunk.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
mapgen.cpp
Remove trenches from map generator (cyisfor) (glitches: read below)
2012-07-21 02:32:04 +03:00
mapgen.h
Optimize headers
2012-06-17 04:03:39 +03:00
mapnode.cpp
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
mapnode.h
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
mapsector.cpp
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2012-06-05 18:54:07 +03:00
mapsector.h
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2012-06-17 04:03:39 +03:00
mesh.cpp
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2012-06-05 18:54:07 +03:00
mesh.h
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2012-06-17 04:03:39 +03:00
modalMenu.h
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2012-06-17 04:03:39 +03:00
modifiedstate.h
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2012-06-05 18:54:07 +03:00
mods.cpp
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2012-06-05 18:54:07 +03:00
mods.h
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2012-06-17 04:03:39 +03:00
nameidmapping.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
nameidmapping.h
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2012-06-17 04:03:39 +03:00
nodedef.cpp
Increment protocol version
2012-06-17 17:49:12 +03:00
nodedef.h
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
nodemetadata.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
nodemetadata.h
Optimize headers
2012-06-17 04:03:39 +03:00
nodetimer.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
nodetimer.h
Optimize headers
2012-06-17 04:03:39 +03:00
noise.cpp
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2012-06-05 18:54:07 +03:00
noise.h
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2012-06-05 18:54:07 +03:00
object_properties.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
object_properties.h
Optimize headers
2012-06-17 04:03:39 +03:00
player.cpp
Allow defining player's inventory form in Lua
2012-07-19 14:09:16 +03:00
player.h
Allow defining player's inventory form in Lua
2012-07-19 14:09:16 +03:00
porting.cpp
Initially split utility.h to multiple files in util/
2012-06-17 01:29:13 +03:00
porting.h
Optimize headers
2012-06-17 04:03:39 +03:00
profiler.h
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2012-06-17 04:03:39 +03:00
quicktune_shortcutter.h
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
quicktune.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
quicktune.h
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2012-06-17 04:03:39 +03:00
script.cpp
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2012-06-05 18:54:07 +03:00
script.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
scriptapi.cpp
Fix typo in scriptapi.cpp in minetest.get_craft_recipe()
2012-07-21 15:32:46 +03:00
scriptapi.h
Optimize headers
2012-06-17 04:03:39 +03:00
serialization.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
serialization.h
Optimize headers
2012-06-17 04:03:39 +03:00
server.cpp
Server-side checking of digging; disable_anticheat setting
2012-07-21 14:38:49 +03:00
server.h
Allow defining player's inventory form in Lua
2012-07-19 14:09:16 +03:00
servercommand.cpp
Message cleanups (consistency) and prevent /me when not allowed to shout
2012-07-21 02:27:58 +03:00
servercommand.h
Optimize headers
2012-06-17 04:03:39 +03:00
serverobject.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
serverobject.h
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2012-06-17 04:03:39 +03:00
settings.h
Optimize headers
2012-06-17 04:03:39 +03:00
sha1.cpp
Passwords - a few corrections to the previous commit
2011-05-20 21:37:13 +01:00
sha1.h
Passwords - a few corrections to the previous commit
2011-05-20 21:37:13 +01:00
sky.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
sky.h
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2012-06-17 04:03:39 +03:00
socket.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
socket.h
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2012-06-05 18:54:07 +03:00
sound_openal.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
sound_openal.h
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2012-06-05 18:54:07 +03:00
sound.cpp
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2012-06-05 18:54:07 +03:00
sound.h
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2012-06-17 04:03:39 +03:00
staticobject.h
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2012-06-17 04:03:39 +03:00
strfnd.h
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2012-06-05 18:54:07 +03:00
subgame.cpp
Initially split utility.h to multiple files in util/
2012-06-17 01:29:13 +03:00
subgame.h
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
test.cpp
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
test.h
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2012-06-05 18:54:07 +03:00
threads.h
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2012-06-05 18:54:07 +03:00
tile.cpp
Fix random glitches in transparent animations
2012-06-18 00:21:23 +03:00
tile.h
Custom boxy nodes (stairs, slabs) and collision changes
2012-06-17 16:34:39 +03:00
tool.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
tool.h
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2012-06-17 04:03:39 +03:00
voxel.cpp
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
voxel.h
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2012-06-17 04:03:39 +03:00
voxelalgorithms.cpp
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2012-06-05 18:54:07 +03:00
voxelalgorithms.h
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2012-06-05 18:54:07 +03:00