mirror of
https://github.com/minetest/minetest.git
synced 2024-11-11 10:13:45 +01:00
327 lines
7.7 KiB
C++
327 lines
7.7 KiB
C++
/*
|
|
Minetest-c55
|
|
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "serverremoteplayer.h"
|
|
#include "main.h" // For g_settings
|
|
#include "settings.h"
|
|
#include "log.h"
|
|
#include "gamedef.h"
|
|
#include "tooldef.h"
|
|
#include "environment.h"
|
|
#include "materials.h"
|
|
|
|
ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env):
|
|
Player(env->getGameDef()),
|
|
ServerActiveObject(env, v3f(0,0,0)),
|
|
m_last_good_position(0,0,0),
|
|
m_last_good_position_age(0),
|
|
m_inventory_not_sent(false),
|
|
m_hp_not_sent(false),
|
|
m_respawn_active(false),
|
|
m_is_in_environment(false),
|
|
m_time_from_last_punch(0),
|
|
m_position_not_sent(false)
|
|
{
|
|
}
|
|
ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
|
|
const char *name_):
|
|
Player(env->getGameDef()),
|
|
ServerActiveObject(env, pos_),
|
|
m_last_good_position(0,0,0),
|
|
m_last_good_position_age(0),
|
|
m_inventory_not_sent(false),
|
|
m_hp_not_sent(false),
|
|
m_is_in_environment(false),
|
|
m_time_from_last_punch(0),
|
|
m_position_not_sent(false)
|
|
{
|
|
setPosition(pos_);
|
|
peer_id = peer_id_;
|
|
updateName(name_);
|
|
}
|
|
ServerRemotePlayer::~ServerRemotePlayer()
|
|
{
|
|
clearAddToInventoryLater();
|
|
}
|
|
|
|
void ServerRemotePlayer::setPosition(const v3f &position)
|
|
{
|
|
Player::setPosition(position);
|
|
ServerActiveObject::setBasePosition(position);
|
|
m_position_not_sent = true;
|
|
}
|
|
|
|
InventoryItem* ServerRemotePlayer::getWieldedItem()
|
|
{
|
|
InventoryList *list = inventory.getList("main");
|
|
if (list)
|
|
return list->getItem(m_selected_item);
|
|
return NULL;
|
|
}
|
|
|
|
/* ServerActiveObject interface */
|
|
|
|
void ServerRemotePlayer::addedToEnvironment()
|
|
{
|
|
assert(!m_is_in_environment);
|
|
m_is_in_environment = true;
|
|
}
|
|
|
|
void ServerRemotePlayer::removingFromEnvironment()
|
|
{
|
|
assert(m_is_in_environment);
|
|
m_is_in_environment = false;
|
|
}
|
|
|
|
bool ServerRemotePlayer::unlimitedTransferDistance() const
|
|
{
|
|
return g_settings->getBool("unlimited_player_transfer_distance");
|
|
}
|
|
|
|
void ServerRemotePlayer::step(float dtime, bool send_recommended)
|
|
{
|
|
m_time_from_last_punch += dtime;
|
|
|
|
if(send_recommended == false)
|
|
return;
|
|
|
|
if(m_position_not_sent)
|
|
{
|
|
m_position_not_sent = false;
|
|
|
|
std::ostringstream os(std::ios::binary);
|
|
// command (0 = update position)
|
|
writeU8(os, 0);
|
|
// pos
|
|
writeV3F1000(os, getPosition());
|
|
// yaw
|
|
writeF1000(os, getYaw());
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), false, os.str());
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
}
|
|
|
|
std::string ServerRemotePlayer::getClientInitializationData()
|
|
{
|
|
std::ostringstream os(std::ios::binary);
|
|
// version
|
|
writeU8(os, 0);
|
|
// name
|
|
os<<serializeString(getName());
|
|
// pos
|
|
writeV3F1000(os, getPosition());
|
|
// yaw
|
|
writeF1000(os, getYaw());
|
|
return os.str();
|
|
}
|
|
|
|
std::string ServerRemotePlayer::getStaticData()
|
|
{
|
|
assert(0);
|
|
return "";
|
|
}
|
|
|
|
void ServerRemotePlayer::punch(ServerActiveObject *puncher,
|
|
float time_from_last_punch)
|
|
{
|
|
if(!puncher)
|
|
return;
|
|
|
|
// No effect if PvP disabled
|
|
if(g_settings->getBool("enable_pvp") == false){
|
|
if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER)
|
|
return;
|
|
}
|
|
|
|
// "Material" properties of a player
|
|
MaterialProperties mp;
|
|
mp.diggability = DIGGABLE_NORMAL;
|
|
mp.crackiness = -0.5;
|
|
mp.cuttability = 0.5;
|
|
|
|
ToolDiggingProperties tp;
|
|
puncher->getWieldDiggingProperties(&tp);
|
|
|
|
HittingProperties hitprop = getHittingProperties(&mp, &tp,
|
|
time_from_last_punch);
|
|
|
|
actionstream<<"Player "<<getName()<<" punched by "
|
|
<<puncher->getDescription()<<", damage "<<hitprop.hp
|
|
<<" HP"<<std::endl;
|
|
|
|
setHP(getHP() - hitprop.hp);
|
|
puncher->damageWieldedItem(hitprop.wear);
|
|
|
|
if(hitprop.hp != 0)
|
|
{
|
|
std::ostringstream os(std::ios::binary);
|
|
// command (1 = punched)
|
|
writeU8(os, 1);
|
|
// damage
|
|
writeS16(os, hitprop.hp);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), false, os.str());
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
}
|
|
|
|
void ServerRemotePlayer::rightClick(ServerActiveObject *clicker)
|
|
{
|
|
}
|
|
|
|
void ServerRemotePlayer::setPos(v3f pos)
|
|
{
|
|
setPosition(pos);
|
|
// Movement caused by this command is always valid
|
|
m_last_good_position = pos;
|
|
m_last_good_position_age = 0;
|
|
}
|
|
void ServerRemotePlayer::moveTo(v3f pos, bool continuous)
|
|
{
|
|
setPosition(pos);
|
|
// Movement caused by this command is always valid
|
|
m_last_good_position = pos;
|
|
m_last_good_position_age = 0;
|
|
}
|
|
|
|
void ServerRemotePlayer::getWieldDiggingProperties(ToolDiggingProperties *dst)
|
|
{
|
|
IGameDef *gamedef = m_env->getGameDef();
|
|
IToolDefManager *tdef = gamedef->tdef();
|
|
|
|
InventoryItem *item = getWieldedItem();
|
|
if(item == NULL || std::string(item->getName()) != "ToolItem"){
|
|
*dst = ToolDiggingProperties();
|
|
return;
|
|
}
|
|
ToolItem *titem = (ToolItem*)item;
|
|
*dst = tdef->getDiggingProperties(titem->getToolName());
|
|
}
|
|
|
|
void ServerRemotePlayer::damageWieldedItem(u16 amount)
|
|
{
|
|
infostream<<"Damaging "<<getName()<<"'s wielded item for amount="
|
|
<<amount<<std::endl;
|
|
InventoryList *list = inventory.getList("main");
|
|
if(!list)
|
|
return;
|
|
InventoryItem *item = list->getItem(m_selected_item);
|
|
if(item && (std::string)item->getName() == "ToolItem"){
|
|
ToolItem *titem = (ToolItem*)item;
|
|
bool weared_out = titem->addWear(amount);
|
|
if(weared_out)
|
|
list->deleteItem(m_selected_item);
|
|
}
|
|
}
|
|
bool ServerRemotePlayer::addToInventory(InventoryItem *item)
|
|
{
|
|
infostream<<"Adding "<<item->getName()<<" into "<<getName()
|
|
<<"'s inventory"<<std::endl;
|
|
|
|
InventoryList *ilist = inventory.getList("main");
|
|
if(ilist == NULL)
|
|
return false;
|
|
|
|
// In creative mode, just delete the item
|
|
if(g_settings->getBool("creative_mode")){
|
|
return false;
|
|
}
|
|
|
|
// Skip if inventory has no free space
|
|
if(ilist->roomForItem(item) == false)
|
|
{
|
|
infostream<<"Player inventory has no free space"<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
// Add to inventory
|
|
InventoryItem *leftover = ilist->addItem(item);
|
|
assert(!leftover);
|
|
|
|
m_inventory_not_sent = true;
|
|
|
|
return true;
|
|
}
|
|
void ServerRemotePlayer::addToInventoryLater(InventoryItem *item)
|
|
{
|
|
infostream<<"Adding (later) "<<item->getName()<<" into "<<getName()
|
|
<<"'s inventory"<<std::endl;
|
|
m_additional_items.push_back(item);
|
|
}
|
|
void ServerRemotePlayer::clearAddToInventoryLater()
|
|
{
|
|
for (std::vector<InventoryItem*>::iterator
|
|
i = m_additional_items.begin();
|
|
i != m_additional_items.end(); i++)
|
|
{
|
|
delete *i;
|
|
}
|
|
m_additional_items.clear();
|
|
}
|
|
void ServerRemotePlayer::completeAddToInventoryLater(u16 preferred_index)
|
|
{
|
|
InventoryList *ilist = inventory.getList("main");
|
|
if(ilist == NULL)
|
|
{
|
|
clearAddToInventoryLater();
|
|
return;
|
|
}
|
|
|
|
// In creative mode, just delete the items
|
|
if(g_settings->getBool("creative_mode"))
|
|
{
|
|
clearAddToInventoryLater();
|
|
return;
|
|
}
|
|
|
|
for (std::vector<InventoryItem*>::iterator
|
|
i = m_additional_items.begin();
|
|
i != m_additional_items.end(); i++)
|
|
{
|
|
InventoryItem *item = *i;
|
|
InventoryItem *leftover = item;
|
|
leftover = ilist->addItem(preferred_index, leftover);
|
|
leftover = ilist->addItem(leftover);
|
|
delete leftover;
|
|
}
|
|
m_additional_items.clear();
|
|
m_inventory_not_sent = true;
|
|
}
|
|
void ServerRemotePlayer::setHP(s16 hp_)
|
|
{
|
|
s16 oldhp = hp;
|
|
|
|
// FIXME: don't hardcode maximum HP, make configurable per object
|
|
if(hp_ < 0)
|
|
hp_ = 0;
|
|
else if(hp_ > 20)
|
|
hp_ = 20;
|
|
hp = hp_;
|
|
|
|
if(hp != oldhp)
|
|
m_hp_not_sent = true;
|
|
}
|
|
s16 ServerRemotePlayer::getHP()
|
|
{
|
|
return hp;
|
|
}
|
|
|
|
|