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f7d50a8078
* Respect object property hp_max field for players This allows modders to configure the maximal HP per player * Statbars: Downscale bar to full 20 HP when exceeding this value Add default max HP for players and breath constants to builtin Document the constants * Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
177 lines
4.1 KiB
Lua
177 lines
4.1 KiB
Lua
-- cache setting
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local enable_damage = core.settings:get_bool("enable_damage")
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local health_bar_definition =
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{
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hud_elem_type = "statbar",
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position = { x=0.5, y=1 },
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text = "heart.png",
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number = core.PLAYER_MAX_HP_DEFAULT,
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direction = 0,
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size = { x=24, y=24 },
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offset = { x=(-10*24)-25, y=-(48+24+16)},
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}
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local breath_bar_definition =
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{
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hud_elem_type = "statbar",
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position = { x=0.5, y=1 },
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text = "bubble.png",
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number = 20,
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direction = 0,
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size = { x=24, y=24 },
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offset = {x=25,y=-(48+24+16)},
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}
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local hud_ids = {}
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local function initialize_builtin_statbars(player)
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if not player:is_player() then
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return
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end
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local name = player:get_player_name()
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if name == "" then
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return
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end
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if not hud_ids[name] then
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hud_ids[name] = {}
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-- flags are not transmitted to client on connect, we need to make sure
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-- our current flags are transmitted by sending them actively
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player:hud_set_flags(player:hud_get_flags())
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end
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local hud = hud_ids[name]
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if player:hud_get_flags().healthbar and enable_damage then
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if hud.id_healthbar == nil then
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local hp = player:get_hp()
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local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT,
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math.max(player:get_properties().hp_max, hp))
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-- Limit width of health bar: Scale to the default maximal HP
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health_bar_definition.number =
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hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
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hud.id_healthbar = player:hud_add(health_bar_definition)
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end
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else
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if hud.id_healthbar ~= nil then
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player:hud_remove(hud.id_healthbar)
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hud.id_healthbar = nil
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end
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end
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if player:get_breath() < core.PLAYER_MAX_BREATH then
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if player:hud_get_flags().breathbar and enable_damage then
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if hud.id_breathbar == nil then
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hud.id_breathbar = player:hud_add(breath_bar_definition)
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end
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else
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if hud.id_breathbar ~= nil then
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player:hud_remove(hud.id_breathbar)
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hud.id_breathbar = nil
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end
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end
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elseif hud.id_breathbar ~= nil then
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player:hud_remove(hud.id_breathbar)
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hud.id_breathbar = nil
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end
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end
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local function cleanup_builtin_statbars(player)
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if not player:is_player() then
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return
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end
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local name = player:get_player_name()
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if name == "" then
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return
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end
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hud_ids[name] = nil
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end
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local function player_event_handler(player,eventname)
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assert(player:is_player())
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local name = player:get_player_name()
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if name == "" then
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return
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end
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if eventname == "health_changed" then
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initialize_builtin_statbars(player)
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if hud_ids[name].id_healthbar ~= nil then
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local hp = player:get_hp()
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local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT,
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math.max(player:get_properties().hp_max, hp))
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-- Limit width of health bar: Scale to the default maximal HP
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local hp_count = hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
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player:hud_change(hud_ids[name].id_healthbar, "number", hp_count)
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return true
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end
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end
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if eventname == "breath_changed" then
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initialize_builtin_statbars(player)
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if hud_ids[name].id_breathbar ~= nil then
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player:hud_change(hud_ids[name].id_breathbar, "number", player:get_breath() * 2)
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return true
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end
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end
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if eventname == "hud_changed" then
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initialize_builtin_statbars(player)
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return true
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end
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return false
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end
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function core.hud_replace_builtin(name, definition)
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if definition == nil or
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type(definition) ~= "table" or
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definition.hud_elem_type ~= "statbar" then
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return false
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end
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if name == "health" then
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health_bar_definition = definition
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for name,ids in pairs(hud_ids) do
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local player = core.get_player_by_name(name)
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if player and hud_ids[name].id_healthbar then
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player:hud_remove(hud_ids[name].id_healthbar)
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initialize_builtin_statbars(player)
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end
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end
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return true
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end
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if name == "breath" then
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breath_bar_definition = definition
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for name,ids in pairs(hud_ids) do
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local player = core.get_player_by_name(name)
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if player and hud_ids[name].id_breathbar then
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player:hud_remove(hud_ids[name].id_breathbar)
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initialize_builtin_statbars(player)
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end
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end
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return true
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end
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return false
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end
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core.register_on_joinplayer(initialize_builtin_statbars)
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core.register_on_leaveplayer(cleanup_builtin_statbars)
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core.register_playerevent(player_event_handler)
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