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155 lines
3.8 KiB
Markdown
155 lines
3.8 KiB
Markdown
# Test Tools readme
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Test Tools is a mod for developers that adds a bunch of tools to directly manipulate nodes and entities. This is great for quickly testing out stuff.
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Here's the list of tools:
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## Remover
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Removes nodes and non-player entities that you punch.
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## Node Setter
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Replace a node with another one.
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First, punch a node you want to remember.
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Then rightclick any other node to replace it with the node you remembered.
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If you rightclick while pointing nothing, you can manually enter the node and param2.
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## Param2 Tool
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Change the value param2 of nodes.
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* Punch: Add 1 to param2
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* Sneak+Punch: Add 8 to param2
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* Place: Subtract 1 from param2
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* Sneak+Place: Subtract 8 from param2
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Note: Use the debug screen (F5) to see the param2 of the pointed node.
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## Falling Node Tool
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Turns nodes into falling nodes.
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Usage:
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* Punch node: Make it fall
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* Place: Try to teleport up to 2 units upwards, then make it fall
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## Node Meta Editor
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Edit and view metadata of nodes.
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Usage:
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* Punch: Open node metadata editor
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## Item Meta Editor
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Edit and view metadata of items.
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Usage:
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* Place/Punch: Opens item metadata editor of the item in the next
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inventory slot from the wielded item
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## Entity Rotator
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Changes the entity rotation (with `set_rotation`).
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Usage:
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* Punch entity: Rotate yaw
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* Punch entity while holding down “Sneak” key: Rotate pitch
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* Punch entity while holding down “Special” key (aka “Aux”): Rotate roll
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Each usage rotates the entity by 22.5°.
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## Entity Spawner
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Spawns entities.
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Usage:
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* Punch to select entity or spawn one directly
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* Place to place selected entity
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## Object Property Editor
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Edits properties of objects.
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Usage:
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* Punch object to open a formspec that allows you to view and edit properties
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* Punch air to edit properties of your own player object
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To edit a property, select it in the list, enter a new value (in Lua syntax)
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and hit “Submit”.
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## Object Attacher
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Allows you to attach an object to another one.
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Basic usage:
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* First select the parent object, then the child object that should be attached
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* Selecting an object is done by punching it
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* Sneak+punch to detach selected object
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* If you punch air, you select yourself
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Configuration:
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* Place: Increase attachment Y position
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* Sneak+place: decrease attachment Y position
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* Aux+place: Increase attachment X rotation
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* Aux+Sneak+Rightclick: Decrease attachment X rotation
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Hint: To detach all objects nearby you (including on yourself), use the
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`/detach` server command.
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## Object Mover
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Move an object by a given distance.
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Usage:
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* Punch object into the direction you want to move it
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* Sneak+punch: Move object towards you
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* Place: Increase move distance
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* Sneak+place: Decrease move distance
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## Children Getter
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Shows list of objects that are attached to an object (aka "children") in chat.
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Usage:
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* Punch object: Show children of punched object
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* Punch air: Show your own children
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## Entity Visual Scaler
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Change visual size of entities
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Usage:
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* Punch entity to increase visual size
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* Sneak+punch entity to decrease visual size
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## Branding Iron
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Give an object a temporary name.
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Usage:
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* Punch object: Brand the object
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* Punch air: Brand yourself
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* The name is valid until the object unloads.
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* Devices that accept the returned name also accept "player:<playername>" for players.
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Use `testtools.get_branded_object(name)` to get an ObjRef.
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## Note Meta Privatizer
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Sets the 'formspec' and 'infotext' metadata fields of a node
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to private. This means that clients can no longer access these
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fields.
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This only works for chests [`chest:chest`] at the moment.
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Usage:
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* Punch: Set metadata of pointed node to private
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## Light Tool
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Show light level of node.
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Usage:
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* Punch: Show light info of node in front of the punched node's side
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* Place: Show light info of the node that you touched
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## Particle Spawner
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Spawn a random animated particle.
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Usage:
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* Punch: Spawn particle
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