minetest/src/guiFormSpecMenu.h
2013-03-11 19:08:39 -04:00

234 lines
5.0 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GUIINVENTORYMENU_HEADER
#define GUIINVENTORYMENU_HEADER
#include "irrlichttypes_extrabloated.h"
#include "inventory.h"
#include "inventorymanager.h"
#include "modalMenu.h"
class IGameDef;
class InventoryManager;
struct TextDest
{
virtual ~TextDest() {};
// This is deprecated I guess? -celeron55
virtual void gotText(std::wstring text){}
virtual void gotText(std::map<std::string, std::string> fields) = 0;
};
class IFormSource
{
public:
virtual ~IFormSource(){}
virtual std::string getForm() = 0;
// Fill in variables in field text
virtual std::string resolveText(std::string str){ return str; }
};
void drawItemStack(video::IVideoDriver *driver,
gui::IGUIFont *font,
const ItemStack &item,
const core::rect<s32> &rect,
const core::rect<s32> *clip,
IGameDef *gamedef);
class GUIFormSpecMenu : public GUIModalMenu
{
struct ItemSpec
{
ItemSpec()
{
i = -1;
}
ItemSpec(const InventoryLocation &a_inventoryloc,
const std::string &a_listname,
s32 a_i)
{
inventoryloc = a_inventoryloc;
listname = a_listname;
i = a_i;
}
bool isValid() const
{
return i != -1;
}
InventoryLocation inventoryloc;
std::string listname;
s32 i;
};
struct ListDrawSpec
{
ListDrawSpec()
{
}
ListDrawSpec(const InventoryLocation &a_inventoryloc,
const std::string &a_listname,
v2s32 a_pos, v2s32 a_geom, s32 a_start_item_i):
inventoryloc(a_inventoryloc),
listname(a_listname),
pos(a_pos),
geom(a_geom),
start_item_i(a_start_item_i)
{
}
InventoryLocation inventoryloc;
std::string listname;
v2s32 pos;
v2s32 geom;
s32 start_item_i;
};
struct ImageDrawSpec
{
ImageDrawSpec()
{
}
ImageDrawSpec(const std::string &a_name,
v2s32 a_pos, v2s32 a_geom):
name(a_name),
pos(a_pos),
geom(a_geom)
{
}
std::string name;
v2s32 pos;
v2s32 geom;
};
struct FieldSpec
{
FieldSpec()
{
}
FieldSpec(const std::wstring name, const std::wstring label, const std::wstring fdeflt, int id):
fname(name),
flabel(label),
fdefault(fdeflt),
fid(id)
{
send = false;
is_button = false;
is_exit = false;
tooltip="";
}
std::wstring fname;
std::wstring flabel;
std::wstring fdefault;
int fid;
bool send;
bool is_button;
bool is_exit;
core::rect<s32> rect;
std::string tooltip;
};
public:
GUIFormSpecMenu(irr::IrrlichtDevice* dev,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
InventoryManager *invmgr,
IGameDef *gamedef
);
~GUIFormSpecMenu();
void setFormSpec(const std::string &formspec_string,
InventoryLocation current_inventory_location)
{
m_formspec_string = formspec_string;
m_current_inventory_location = current_inventory_location;
regenerateGui(m_screensize_old);
}
// form_src is deleted by this GUIFormSpecMenu
void setFormSource(IFormSource *form_src)
{
m_form_src = form_src;
}
// text_dst is deleted by this GUIFormSpecMenu
void setTextDest(TextDest *text_dst)
{
m_text_dst = text_dst;
}
void removeChildren();
/*
Remove and re-add (or reposition) stuff
*/
void regenerateGui(v2u32 screensize);
ItemSpec getItemAtPos(v2s32 p) const;
void drawList(const ListDrawSpec &s, int phase);
void drawSelectedItem();
void drawMenu();
void updateSelectedItem();
void acceptInput();
bool OnEvent(const SEvent& event);
protected:
v2s32 getBasePos() const
{
return padding + AbsoluteRect.UpperLeftCorner;
}
v2s32 padding;
v2s32 spacing;
v2s32 imgsize;
irr::IrrlichtDevice* m_device;
InventoryManager *m_invmgr;
IGameDef *m_gamedef;
std::string m_formspec_string;
InventoryLocation m_current_inventory_location;
IFormSource *m_form_src;
TextDest *m_text_dst;
std::vector<ListDrawSpec> m_inventorylists;
std::vector<ImageDrawSpec> m_backgrounds;
std::vector<ImageDrawSpec> m_images;
std::vector<ImageDrawSpec> m_itemimages;
std::vector<FieldSpec> m_fields;
ItemSpec *m_selected_item;
u32 m_selected_amount;
bool m_selected_dragging;
// WARNING: BLACK MAGIC
// Used to guess and keep up with some special things the server can do.
// If name is "", no guess exists.
ItemStack m_selected_content_guess;
InventoryLocation m_selected_content_guess_inventory;
v2s32 m_pointer;
gui::IGUIStaticText *m_tooltip_element;
};
#endif