mirror of
https://github.com/minetest/minetest.git
synced 2024-11-09 01:03:46 +01:00
43d1f375d1
This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
186 lines
4.9 KiB
Lua
186 lines
4.9 KiB
Lua
--Minetest
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--Copyright (C) 2013 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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mm_texture = {}
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--------------------------------------------------------------------------------
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function mm_texture.init()
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mm_texture.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" ..
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DIR_DELIM .. "pack" .. DIR_DELIM
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mm_texture.basetexturedir = mm_texture.defaulttexturedir
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mm_texture.texturepack = core.settings:get("texture_path")
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mm_texture.gameid = nil
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end
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--------------------------------------------------------------------------------
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function mm_texture.update(tab,gamedetails)
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if tab ~= "singleplayer" then
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mm_texture.reset()
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return
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end
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if gamedetails == nil then
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return
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end
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mm_texture.update_game(gamedetails)
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end
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--------------------------------------------------------------------------------
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function mm_texture.reset()
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mm_texture.gameid = nil
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local have_bg = false
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local have_overlay = mm_texture.set_generic("overlay")
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if not have_overlay then
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have_bg = mm_texture.set_generic("background")
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end
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mm_texture.clear("header")
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mm_texture.clear("footer")
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core.set_clouds(false)
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mm_texture.set_generic("footer")
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mm_texture.set_generic("header")
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if not have_bg then
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if core.settings:get_bool("menu_clouds") then
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core.set_clouds(true)
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else
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mm_texture.set_dirt_bg()
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end
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end
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end
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--------------------------------------------------------------------------------
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function mm_texture.update_game(gamedetails)
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if mm_texture.gameid == gamedetails.id then
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return
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end
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local have_bg = false
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local have_overlay = mm_texture.set_game("overlay",gamedetails)
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if not have_overlay then
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have_bg = mm_texture.set_game("background",gamedetails)
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end
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mm_texture.clear("header")
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mm_texture.clear("footer")
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core.set_clouds(false)
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if not have_bg then
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if core.settings:get_bool("menu_clouds") then
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core.set_clouds(true)
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else
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mm_texture.set_dirt_bg()
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end
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end
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mm_texture.set_game("footer",gamedetails)
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mm_texture.set_game("header",gamedetails)
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mm_texture.gameid = gamedetails.id
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end
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--------------------------------------------------------------------------------
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function mm_texture.clear(identifier)
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core.set_background(identifier,"")
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end
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--------------------------------------------------------------------------------
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function mm_texture.set_generic(identifier)
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--try texture pack first
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if mm_texture.texturepack ~= nil then
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local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
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identifier .. ".png"
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if core.set_background(identifier,path) then
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return true
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end
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end
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if mm_texture.defaulttexturedir ~= nil then
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local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
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identifier .. ".png"
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if core.set_background(identifier,path) then
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return true
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end
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end
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return false
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end
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--------------------------------------------------------------------------------
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function mm_texture.set_game(identifier, gamedetails)
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if gamedetails == nil then
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return false
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end
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if mm_texture.texturepack ~= nil then
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local path = mm_texture.texturepack .. DIR_DELIM ..
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gamedetails.id .. "_menu_" .. identifier .. ".png"
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if core.set_background(identifier, path) then
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return true
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end
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end
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-- Find out how many randomized textures the subgame provides
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local n = 0
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local filename
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local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false)
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for i = 1, #menu_files do
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filename = identifier .. "." .. i .. ".png"
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if table.indexof(menu_files, filename) == -1 then
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n = i - 1
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break
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end
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end
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-- Select random texture, 0 means standard texture
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n = math.random(0, n)
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if n == 0 then
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filename = identifier .. ".png"
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else
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filename = identifier .. "." .. n .. ".png"
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end
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local path = gamedetails.path .. DIR_DELIM .. "menu" ..
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DIR_DELIM .. filename
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if core.set_background(identifier, path) then
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return true
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end
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return false
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end
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function mm_texture.set_dirt_bg()
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if mm_texture.texturepack ~= nil then
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local path = mm_texture.texturepack .. DIR_DELIM .."default_dirt.png"
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if core.set_background("background", path, true, 128) then
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return true
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end
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end
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-- Use universal fallback texture in textures/base/pack
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local minimalpath = defaulttexturedir .. "menu_bg.png"
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core.set_background("background", minimalpath, true, 128)
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end
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