minetest/src/script/lua_api
2017-01-17 19:41:52 +01:00
..
CMakeLists.txt Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
l_areastore.cpp Mod security: Allow read-only access to all mod paths 2016-12-20 06:34:04 +00:00
l_areastore.h Implement AreaStore serialization 2016-03-07 16:33:20 -05:00
l_base.cpp Use numeric indices and raw table access with LUA_REGISTRYINDEX 2015-08-27 01:56:06 +02:00
l_base.h Document for api functions that rely on current_modname, that it doesn't work when not loading mods 2015-04-08 23:05:26 +02:00
l_craft.cpp Script API: Make the craft recipe field 'method' consistent 2016-08-18 20:43:49 +01:00
l_craft.h Adding minetest.clear_craft 2016-07-05 21:40:13 +02:00
l_env.cpp Add staticdata parameter to add_entity (#5009) 2017-01-09 20:39:45 +01:00
l_env.h Move ServerEnvironment to dedicated cpp/header files 2017-01-08 12:16:06 +01:00
l_http.cpp Require minetest.request_http_api to be called from the mod's main scope 2016-03-03 22:42:00 +01:00
l_http.h Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
l_internal.h Rename ObjectRef methods to be consistent and predictable 2017-01-16 15:34:44 +00:00
l_inventory.cpp Allow restricting detached inventories to one player 2016-11-28 13:41:19 +01:00
l_inventory.h Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X) 2016-10-08 15:57:50 +02:00
l_item.cpp Add minetest.unregister_item and minetest.register_alias_force 2016-09-08 03:26:52 -04:00
l_item.h Add minetest.unregister_item and minetest.register_alias_force 2016-09-08 03:26:52 -04:00
l_mainmenu.cpp Add version API 2016-10-31 21:53:00 -07:00
l_mainmenu.h Add version API 2016-10-31 21:53:00 -07:00
l_mapgen.cpp Mod security: Allow read-only access to all mod paths 2016-12-20 06:34:04 +00:00
l_mapgen.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
l_nodemeta.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
l_nodemeta.h Fixed potential NULL pointer and leak when setting node metadata 2013-11-29 23:35:16 -05:00
l_nodetimer.cpp Move ServerEnvironment to dedicated cpp/header files 2017-01-08 12:16:06 +01:00
l_nodetimer.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
l_noise.cpp Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
l_noise.h Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
l_object.cpp Fix typo in alias for deprecated settexturemod 2017-01-17 19:41:52 +01:00
l_object.h Rename ObjectRef methods to be consistent and predictable 2017-01-16 15:34:44 +00:00
l_particles.cpp Revert "Adding particle blend, glow and animation (#4705)" 2016-11-14 15:28:06 +01:00
l_particles.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
l_rollback.cpp SAPI: Mark all Lua API functions requiring envlock 2015-10-25 23:06:48 -04:00
l_rollback.h Rollback fixes and get_node_actions 2013-11-27 18:13:06 -05:00
l_server.cpp Add minetest.get_server_uptime() function to Lua API (#4702) 2016-11-02 09:36:58 -07:00
l_server.h Add minetest.get_server_uptime() function to Lua API (#4702) 2016-11-02 09:36:58 -07:00
l_settings.cpp Fix warning reported by clang (possible bug in Settings lua api) 2016-12-21 10:20:06 +01:00
l_settings.h Mod security: Allow read-only access to all mod paths 2016-12-20 06:34:04 +00:00
l_util.cpp Dont compare short with bool (#4963) 2016-12-28 21:22:01 +01:00
l_util.h Add version API 2016-10-31 21:53:00 -07:00
l_vmanip.cpp Lua voxelmanip: Add optional buffer param for 'get param2 data' 2016-10-31 10:59:38 +00:00
l_vmanip.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00