mirror of
https://github.com/minetest/minetest.git
synced 2024-11-04 14:53:45 +01:00
70 lines
3.0 KiB
Markdown
70 lines
3.0 KiB
Markdown
# Minetest Direction Document
|
|
|
|
## 1. Long-term Roadmap
|
|
|
|
The long-term roadmaps, aims, and guiding philosophies are set out using the
|
|
following documents:
|
|
|
|
* [What is Minetest?](http://c55.me/blog/?p=1491)
|
|
* [celeron55's roadmap](https://forum.minetest.net/viewtopic.php?t=9177)
|
|
* [celeron55's comment in "A clear mission statement for Minetest is missing"](https://github.com/minetest/minetest/issues/3476#issuecomment-167399287)
|
|
* [Core developer to-do/wish lists](https://forum.minetest.net/viewforum.php?f=7)
|
|
|
|
## 2. Medium-term Roadmap
|
|
|
|
These are the current medium-term goals for Minetest development, in no
|
|
particular order.
|
|
|
|
These goals were created from the top points in a
|
|
[roadmap brainstorm](https://github.com/minetest/minetest/issues/10461).
|
|
This should be reviewed approximately yearly, or when goals are achieved.
|
|
|
|
Pull requests that address one of these goals will be labelled as "Roadmap".
|
|
PRs that are not on the roadmap will be closed unless they receive a concept
|
|
approval within a week, issues can be used for preapproval.
|
|
Bug fixes are exempt for this, and are always accepted and prioritised.
|
|
See [CONTRIBUTING.md](../.github/CONTRIBUTING.md) for more info.
|
|
|
|
### 2.1 Rendering/Graphics improvements
|
|
|
|
The priority is fixing the issues, performance, and general correctness.
|
|
Once that is done, fancier features can be worked on, such as water shaders,
|
|
shadows, and improved lighting.
|
|
|
|
Examples include
|
|
[transparency sorting](https://github.com/minetest/minetest/issues/95),
|
|
[particle performance](https://github.com/minetest/minetest/issues/1414),
|
|
[general view distance](https://github.com/minetest/minetest/issues/7222).
|
|
|
|
This includes work on maintaining
|
|
[our Irrlicht fork](https://github.com/minetest/irrlicht), and switching to
|
|
alternative libraries to replace Irrlicht functionality as needed
|
|
|
|
### 2.2 Internal code refactoring
|
|
|
|
To ensure sustainable development, Minetest's code needs to be
|
|
[refactored and improved](https://github.com/minetest/minetest/pulls?q=is%3Aopen+sort%3Aupdated-desc+label%3A%22Code+quality%22+).
|
|
This will remove code rot and allow for more efficient development.
|
|
|
|
### 2.3 UI Improvements
|
|
|
|
A [formspec replacement](https://github.com/minetest/minetest/issues/6527) is
|
|
needed to make GUIs better and easier to create. This replacement could also
|
|
be a replacement for HUDs, allowing for a unified API.
|
|
|
|
A [new mainmenu](https://github.com/minetest/minetest/issues/6733) is needed to
|
|
improve user experience. First impressions matter, and the current main menu
|
|
doesn't do a very good job at selling Minetest or explaining what it is.
|
|
A new main menu should promote games to users, allowing Minetest Game to no
|
|
longer be bundled by default.
|
|
|
|
The UI code is undergoing rapid changes, so it is especially important to make
|
|
an issue for any large changes before spending lots of time.
|
|
|
|
### 2.4 Object and entity improvements
|
|
|
|
There are still a significant number of issues with objects.
|
|
Collisions,
|
|
[performance](https://github.com/minetest/minetest/issues/6453),
|
|
API convenience, and discrepancies between players and entities.
|