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175 lines
8.4 KiB
Markdown
175 lines
8.4 KiB
Markdown
Minetest
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========
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![Build Status](https://github.com/minetest/minetest/workflows/build/badge.svg)
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[![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
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[![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
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Minetest is a free open-source voxel game engine with easy modding and game creation.
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Copyright (C) 2010-2022 Perttu Ahola <celeron55@gmail.com>
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and contributors (see source file comments and the version control log)
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In case you downloaded the source code
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--------------------------------------
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If you downloaded the Minetest Engine source code in which this file is
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contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
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project too. See its README.txt for more information.
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Table of Contents
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------------------
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1. [Further Documentation](#further-documentation)
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2. [Default Controls](#default-controls)
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3. [Paths](#paths)
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4. [Configuration File](#configuration-file)
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5. [Command-line Options](#command-line-options)
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6. [Compiling](#compiling)
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7. [Docker](#docker)
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8. [Version Scheme](#version-scheme)
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Further documentation
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----------------------
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- Website: https://minetest.net/
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- Wiki: https://wiki.minetest.net/
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- Developer wiki: https://dev.minetest.net/
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- Forum: https://forum.minetest.net/
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- GitHub: https://github.com/minetest/minetest/
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- [doc/](doc/) directory of source distribution
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Default controls
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----------------
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All controls are re-bindable using settings.
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Some can be changed in the key config dialog in the settings tab.
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| Button | Action |
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|-------------------------------|----------------------------------------------------------------|
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| Move mouse | Look around |
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| W, A, S, D | Move |
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| Space | Jump/move up |
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| Shift | Sneak/move down |
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| Q | Drop itemstack |
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| Shift + Q | Drop single item |
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| Left mouse button | Dig/punch/use |
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| Right mouse button | Place/use |
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| Shift + right mouse button | Build (without using) |
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| I | Inventory menu |
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| Mouse wheel | Select item |
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| 0-9 | Select item |
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| Z | Zoom (needs zoom privilege) |
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| T | Chat |
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| / | Command |
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| Esc | Pause menu/abort/exit (pauses only singleplayer game) |
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| + | Increase view range |
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| - | Decrease view range |
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| K | Enable/disable fly mode (needs fly privilege) |
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| J | Enable/disable fast mode (needs fast privilege) |
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| H | Enable/disable noclip mode (needs noclip privilege) |
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| E | Aux1 (Move fast in fast mode. Games may add special features) |
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| C | Cycle through camera modes |
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| V | Cycle through minimap modes |
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| Shift + V | Change minimap orientation |
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| F1 | Hide/show HUD |
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| F2 | Hide/show chat |
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| F3 | Disable/enable fog |
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| F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) |
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| F5 | Cycle through debug information screens |
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| F6 | Cycle through profiler info screens |
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| F10 | Show/hide console |
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| F12 | Take screenshot |
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Paths
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-----
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Locations:
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* `bin` - Compiled binaries
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* `share` - Distributed read-only data
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* `user` - User-created modifiable data
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Where each location is on each platform:
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* Windows .zip / RUN_IN_PLACE source:
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* `bin` = `bin`
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* `share` = `.`
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* `user` = `.`
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* Windows installed:
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* `bin` = `C:\Program Files\Minetest\bin (Depends on the install location)`
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* `share` = `C:\Program Files\Minetest (Depends on the install location)`
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* `user` = `%APPDATA%\Minetest` or `%MINETEST_USER_PATH%`
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* Linux installed:
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* `bin` = `/usr/bin`
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* `share` = `/usr/share/minetest`
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* `user` = `~/.minetest` or `$MINETEST_USER_PATH`
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* macOS:
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* `bin` = `Contents/MacOS`
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* `share` = `Contents/Resources`
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* `user` = `Contents/User` or `~/Library/Application Support/minetest` or `$MINETEST_USER_PATH`
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Worlds can be found as separate folders in: `user/worlds/`
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Configuration file
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------------------
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- Default location:
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`user/minetest.conf`
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- This file is created by closing Minetest for the first time.
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- A specific file can be specified on the command line:
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`--config <path-to-file>`
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- A run-in-place build will look for the configuration file in
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`location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
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Command-line options
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--------------------
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- Use `--help`
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Compiling
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---------
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- [Compiling on GNU/Linux](doc/compiling/linux.md)
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- [Compiling on Windows](doc/compiling/windows.md)
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- [Compiling on MacOS](doc/compiling/macos.md)
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Docker
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------
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- [Developing minetestserver with Docker](doc/developing/docker.md)
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We provide Minetest server Docker images using the GitLab mirror registry.
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Images are built on each commit and available using the following tag scheme:
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* `registry.gitlab.com/minetest/minetest/server:latest` (latest build)
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* `registry.gitlab.com/minetest/minetest/server:<branch/tag>` (current branch or current tag)
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* `registry.gitlab.com/minetest/minetest/server:<commit-id>` (current commit id)
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If you want to test it on a Docker server you can easily run:
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sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>
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If you want to use it in a production environment you should use volumes bound to the Docker host
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to persist data and modify the configuration:
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sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
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Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`.
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**Note:** If you don't understand the previous commands please read the official Docker documentation before use.
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You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in [`misc/kubernetes.yml`](misc/kubernetes.yml).
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Version scheme
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--------------
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We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
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- Major is incremented when the release contains breaking changes, all other
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numbers are set to 0.
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- Minor is incremented when the release contains new non-breaking features,
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patch is set to 0.
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- Patch is incremented when the release only contains bugfixes and very
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minor/trivial features considered necessary.
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Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
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i.e.: 5.0.0-dev is the development version leading to 5.0.0.
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Prior to that we used `previous_version-dev`.
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