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CMakeLists.txt
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Add Lua interface to HTTPFetchRequest
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2016-02-22 15:39:41 +01:00 |
l_areastore.cpp
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Mod security: Allow read-only access to all mod paths
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2016-12-20 06:34:04 +00:00 |
l_areastore.h
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Implement AreaStore serialization
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2016-03-07 16:33:20 -05:00 |
l_base.cpp
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Use numeric indices and raw table access with LUA_REGISTRYINDEX
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2015-08-27 01:56:06 +02:00 |
l_base.h
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Document for api functions that rely on current_modname, that it doesn't work when not loading mods
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2015-04-08 23:05:26 +02:00 |
l_craft.cpp
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Script API: Make the craft recipe field 'method' consistent
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2016-08-18 20:43:49 +01:00 |
l_craft.h
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Adding minetest.clear_craft
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2016-07-05 21:40:13 +02:00 |
l_env.cpp
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Add staticdata parameter to add_entity (#5009)
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2017-01-09 20:39:45 +01:00 |
l_env.h
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Move ServerEnvironment to dedicated cpp/header files
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2017-01-08 12:16:06 +01:00 |
l_http.cpp
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Require minetest.request_http_api to be called from the mod's main scope
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2016-03-03 22:42:00 +01:00 |
l_http.h
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Add Lua interface to HTTPFetchRequest
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2016-02-22 15:39:41 +01:00 |
l_internal.h
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SAPI: Mark all Lua API functions requiring envlock
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2015-10-25 23:06:48 -04:00 |
l_inventory.cpp
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Allow restricting detached inventories to one player
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2016-11-28 13:41:19 +01:00 |
l_inventory.h
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Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
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2016-10-08 15:57:50 +02:00 |
l_item.cpp
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Add minetest.unregister_item and minetest.register_alias_force
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2016-09-08 03:26:52 -04:00 |
l_item.h
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Add minetest.unregister_item and minetest.register_alias_force
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2016-09-08 03:26:52 -04:00 |
l_mainmenu.cpp
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Add version API
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2016-10-31 21:53:00 -07:00 |
l_mainmenu.h
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Add version API
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2016-10-31 21:53:00 -07:00 |
l_mapgen.cpp
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Mod security: Allow read-only access to all mod paths
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2016-12-20 06:34:04 +00:00 |
l_mapgen.h
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Add MapSettingsManager and new mapgen setting script API functions
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2016-07-03 15:38:36 -04:00 |
l_nodemeta.cpp
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Environment & IGameDef code refactoring (#4985)
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2017-01-09 20:39:22 +01:00 |
l_nodemeta.h
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Fixed potential NULL pointer and leak when setting node metadata
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2013-11-29 23:35:16 -05:00 |
l_nodetimer.cpp
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Move ServerEnvironment to dedicated cpp/header files
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2017-01-08 12:16:06 +01:00 |
l_nodetimer.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
l_noise.cpp
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Change internal type for seeds to s32
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2016-06-04 01:51:44 -04:00 |
l_noise.h
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Change internal type for seeds to s32
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2016-06-04 01:51:44 -04:00 |
l_object.cpp
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Make nametag removable with set_nametag_attributes (#5021)
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2017-01-11 20:25:25 +01:00 |
l_object.h
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Move RemotePlayer code to its own cpp/header
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2016-10-08 22:27:44 +02:00 |
l_particles.cpp
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Revert "Adding particle blend, glow and animation (#4705)"
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2016-11-14 15:28:06 +01:00 |
l_particles.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
l_rollback.cpp
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SAPI: Mark all Lua API functions requiring envlock
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2015-10-25 23:06:48 -04:00 |
l_rollback.h
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Rollback fixes and get_node_actions
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2013-11-27 18:13:06 -05:00 |
l_server.cpp
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Add minetest.get_server_uptime() function to Lua API (#4702)
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2016-11-02 09:36:58 -07:00 |
l_server.h
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Add minetest.get_server_uptime() function to Lua API (#4702)
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2016-11-02 09:36:58 -07:00 |
l_settings.cpp
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Fix warning reported by clang (possible bug in Settings lua api)
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2016-12-21 10:20:06 +01:00 |
l_settings.h
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Mod security: Allow read-only access to all mod paths
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2016-12-20 06:34:04 +00:00 |
l_util.cpp
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Dont compare short with bool (#4963)
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2016-12-28 21:22:01 +01:00 |
l_util.h
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Add version API
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2016-10-31 21:53:00 -07:00 |
l_vmanip.cpp
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Lua voxelmanip: Add optional buffer param for 'get param2 data'
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2016-10-31 10:59:38 +00:00 |
l_vmanip.h
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Shorten ManualMapVoxelManipulator to MMVManip
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2015-01-05 02:42:27 -05:00 |