mirror of
https://github.com/minetest/minetest.git
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1229 lines
33 KiB
C++
1229 lines
33 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2024 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "map.h"
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#include "mapsector.h"
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#include "filesys.h"
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#include "voxel.h"
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#include "voxelalgorithms.h"
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#include "porting.h"
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#include "serialization.h"
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#include "settings.h"
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#include "log.h"
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#include "profiler.h"
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#include "gamedef.h"
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#include "util/directiontables.h"
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#include "rollback_interface.h"
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#include "reflowscan.h"
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#include "emerge.h"
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#include "mapgen/mapgen_v6.h"
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#include "mapgen/mg_biome.h"
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#include "config.h"
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#include "server.h"
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#include "database/database.h"
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#include "database/database-dummy.h"
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#include "database/database-sqlite3.h"
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#include "script/scripting_server.h"
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#include "irrlicht_changes/printing.h"
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#if USE_LEVELDB
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#include "database/database-leveldb.h"
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#endif
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#if USE_REDIS
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#include "database/database-redis.h"
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#endif
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#if USE_POSTGRESQL
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#include "database/database-postgresql.h"
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#endif
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/*
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ServerMap
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*/
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ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
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EmergeManager *emerge, MetricsBackend *mb):
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Map(gamedef),
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settings_mgr(savedir + DIR_DELIM + "map_meta.txt"),
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m_emerge(emerge)
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{
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verbosestream<<FUNCTION_NAME<<std::endl;
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// Tell the EmergeManager about our MapSettingsManager
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emerge->map_settings_mgr = &settings_mgr;
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/*
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Try to load map; if not found, create a new one.
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*/
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// Determine which database backend to use
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std::string conf_path = savedir + DIR_DELIM + "world.mt";
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Settings conf;
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bool succeeded = conf.readConfigFile(conf_path.c_str());
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if (!succeeded || !conf.exists("backend")) {
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// fall back to sqlite3
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conf.set("backend", "sqlite3");
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}
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std::string backend = conf.get("backend");
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dbase = createDatabase(backend, savedir, conf);
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if (conf.exists("readonly_backend")) {
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std::string readonly_dir = savedir + DIR_DELIM + "readonly";
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dbase_ro = createDatabase(conf.get("readonly_backend"), readonly_dir, conf);
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}
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if (!conf.updateConfigFile(conf_path.c_str()))
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errorstream << "ServerMap::ServerMap(): Failed to update world.mt!" << std::endl;
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m_savedir = savedir;
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m_map_saving_enabled = false;
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m_save_time_counter = mb->addCounter(
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"minetest_map_save_time", "Time spent saving blocks (in microseconds)");
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m_save_count_counter = mb->addCounter(
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"minetest_map_saved_blocks", "Number of blocks saved");
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m_loaded_blocks_gauge = mb->addGauge(
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"minetest_map_loaded_blocks", "Number of loaded blocks");
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m_map_compression_level = rangelim(g_settings->getS16("map_compression_level_disk"), -1, 9);
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try {
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// If directory exists, check contents and load if possible
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if (fs::PathExists(m_savedir)) {
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// If directory is empty, it is safe to save into it.
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if (fs::GetDirListing(m_savedir).empty()) {
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infostream<<"ServerMap: Empty save directory is valid."
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<<std::endl;
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m_map_saving_enabled = true;
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}
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else
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{
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if (settings_mgr.loadMapMeta()) {
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infostream << "ServerMap: Metadata loaded from "
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<< savedir << std::endl;
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} else {
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infostream << "ServerMap: Metadata could not be loaded "
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"from " << savedir << ", assuming valid save "
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"directory." << std::endl;
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}
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m_map_saving_enabled = true;
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// Map loaded, not creating new one
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return;
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}
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}
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// If directory doesn't exist, it is safe to save to it
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else{
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m_map_saving_enabled = true;
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}
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}
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catch(std::exception &e)
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{
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warningstream<<"ServerMap: Failed to load map from "<<savedir
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<<", exception: "<<e.what()<<std::endl;
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infostream<<"Please remove the map or fix it."<<std::endl;
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warningstream<<"Map saving will be disabled."<<std::endl;
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}
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}
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ServerMap::~ServerMap()
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{
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verbosestream<<FUNCTION_NAME<<std::endl;
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try
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{
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if (m_map_saving_enabled) {
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// Save only changed parts
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save(MOD_STATE_WRITE_AT_UNLOAD);
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infostream << "ServerMap: Saved map to " << m_savedir << std::endl;
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} else {
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infostream << "ServerMap: Map not saved" << std::endl;
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}
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}
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catch(std::exception &e)
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{
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errorstream << "ServerMap: Failed to save map to " << m_savedir
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<< ", exception: " << e.what() << std::endl;
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}
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/*
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Close database if it was opened
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*/
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delete dbase;
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delete dbase_ro;
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deleteDetachedBlocks();
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}
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MapgenParams *ServerMap::getMapgenParams()
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{
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// getMapgenParams() should only ever be called after Server is initialized
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assert(settings_mgr.mapgen_params != NULL);
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return settings_mgr.mapgen_params;
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}
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u64 ServerMap::getSeed()
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{
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return getMapgenParams()->seed;
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}
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bool ServerMap::blockpos_over_mapgen_limit(v3s16 p)
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{
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const s16 mapgen_limit_bp = rangelim(
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getMapgenParams()->mapgen_limit, 0, MAX_MAP_GENERATION_LIMIT) /
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MAP_BLOCKSIZE;
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return p.X < -mapgen_limit_bp ||
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p.X > mapgen_limit_bp ||
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p.Y < -mapgen_limit_bp ||
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p.Y > mapgen_limit_bp ||
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p.Z < -mapgen_limit_bp ||
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p.Z > mapgen_limit_bp;
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}
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bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
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{
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s16 csize = getMapgenParams()->chunksize;
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v3s16 bpmin = EmergeManager::getContainingChunk(blockpos, csize);
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v3s16 bpmax = bpmin + v3s16(1, 1, 1) * (csize - 1);
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if (!m_chunks_in_progress.insert(bpmin).second)
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return false;
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bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
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EMERGE_DBG_OUT("initBlockMake(): " << bpmin << " - " << bpmax);
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v3s16 extra_borders(1, 1, 1);
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v3s16 full_bpmin = bpmin - extra_borders;
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v3s16 full_bpmax = bpmax + extra_borders;
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// Do nothing if not inside mapgen limits (+-1 because of neighbors)
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if (blockpos_over_mapgen_limit(full_bpmin) ||
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blockpos_over_mapgen_limit(full_bpmax))
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return false;
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data->seed = getSeed();
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data->blockpos_min = bpmin;
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data->blockpos_max = bpmax;
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data->nodedef = m_nodedef;
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/*
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Create the whole area of this and the neighboring blocks
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*/
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for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++)
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for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) {
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v2s16 sectorpos(x, z);
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// Sector metadata is loaded from disk if not already loaded.
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MapSector *sector = createSector(sectorpos);
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FATAL_ERROR_IF(sector == NULL, "createSector() failed");
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for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
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v3s16 p(x, y, z);
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MapBlock *block = emergeBlock(p, false);
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if (block == NULL) {
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block = createBlock(p);
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// Block gets sunlight if this is true.
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// Refer to the map generator heuristics.
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bool ug = m_emerge->isBlockUnderground(p);
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block->setIsUnderground(ug);
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}
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}
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}
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/*
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Now we have a big empty area.
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Make a ManualMapVoxelManipulator that contains this and the
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neighboring blocks
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*/
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data->vmanip = new MMVManip(this);
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data->vmanip->initialEmerge(full_bpmin, full_bpmax);
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// Data is ready now.
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return true;
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}
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void ServerMap::finishBlockMake(BlockMakeData *data,
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std::map<v3s16, MapBlock*> *changed_blocks)
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{
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v3s16 bpmin = data->blockpos_min;
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v3s16 bpmax = data->blockpos_max;
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bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info;
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EMERGE_DBG_OUT("finishBlockMake(): " << bpmin << " - " << bpmax);
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/*
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Blit generated stuff to map
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NOTE: blitBackAll adds nearly everything to changed_blocks
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*/
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data->vmanip->blitBackAll(changed_blocks);
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EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()="
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<< changed_blocks->size());
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/*
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Copy transforming liquid information
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*/
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while (data->transforming_liquid.size()) {
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m_transforming_liquid.push_back(data->transforming_liquid.front());
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data->transforming_liquid.pop_front();
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}
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for (auto &changed_block : *changed_blocks) {
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MapBlock *block = changed_block.second;
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if (!block)
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continue;
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/*
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Update is air cache of the MapBlocks
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*/
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block->expireIsAirCache();
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/*
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Set block as modified
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*/
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block->raiseModified(MOD_STATE_WRITE_NEEDED,
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MOD_REASON_EXPIRE_IS_AIR);
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}
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/*
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Set central blocks as generated
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*/
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for (s16 x = bpmin.X; x <= bpmax.X; x++)
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for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
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for (s16 y = bpmin.Y; y <= bpmax.Y; y++) {
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MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z));
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if (!block)
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continue;
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block->setGenerated(true);
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}
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/*
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Save changed parts of map
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NOTE: Will be saved later.
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*/
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//save(MOD_STATE_WRITE_AT_UNLOAD);
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m_chunks_in_progress.erase(bpmin);
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}
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MapSector *ServerMap::createSector(v2s16 p2d)
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{
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/*
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Check if it exists already in memory
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*/
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MapSector *sector = getSectorNoGenerate(p2d);
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if (sector)
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return sector;
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/*
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Do not create over max mapgen limit
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*/
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if (blockpos_over_max_limit(v3s16(p2d.X, 0, p2d.Y)))
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throw InvalidPositionException("createSector(): pos over max mapgen limit");
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/*
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Generate blank sector
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*/
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sector = new MapSector(this, p2d, m_gamedef);
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/*
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Insert to container
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*/
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m_sectors[p2d] = sector;
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return sector;
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}
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MapBlock * ServerMap::createBlock(v3s16 p)
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{
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v2s16 p2d(p.X, p.Z);
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s16 block_y = p.Y;
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/*
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This will create or load a sector if not found in memory.
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*/
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MapSector *sector;
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try {
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sector = createSector(p2d);
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} catch (InvalidPositionException &e) {
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infostream<<"createBlock: createSector() failed"<<std::endl;
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throw e;
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}
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/*
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Try to get a block from the sector
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*/
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MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
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if (block)
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return block;
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// Create blank
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try {
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block = sector->createBlankBlock(block_y);
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} catch (InvalidPositionException &e) {
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infostream << "createBlock: createBlankBlock() failed" << std::endl;
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throw e;
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}
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return block;
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}
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MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
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{
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{
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MapBlock *block = getBlockNoCreateNoEx(p);
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if (block)
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return block;
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}
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{
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MapBlock *block = loadBlock(p);
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if(block)
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return block;
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}
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if (create_blank) {
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try {
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MapSector *sector = createSector(v2s16(p.X, p.Z));
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return sector->createBlankBlock(p.Y);
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} catch (InvalidPositionException &e) {}
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}
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return NULL;
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}
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MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d, bool generate)
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{
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MapBlock *block = getBlockNoCreateNoEx(p3d);
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if (block == NULL)
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m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, p3d, generate);
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return block;
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}
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bool ServerMap::isBlockInQueue(v3s16 pos)
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{
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return m_emerge && m_emerge->isBlockInQueue(pos);
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}
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void ServerMap::addNodeAndUpdate(v3s16 p, MapNode n,
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std::map<v3s16, MapBlock*> &modified_blocks,
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bool remove_metadata)
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{
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Map::addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
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/*
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Add neighboring liquid nodes and this node to transform queue.
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(it's vital for the node itself to get updated last, if it was removed.)
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*/
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for (const v3s16 &dir : g_7dirs) {
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v3s16 p2 = p + dir;
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bool is_valid_position;
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MapNode n2 = getNode(p2, &is_valid_position);
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if(is_valid_position &&
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(m_nodedef->get(n2).isLiquid() ||
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n2.getContent() == CONTENT_AIR))
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m_transforming_liquid.push_back(p2);
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}
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}
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// N.B. This requires no synchronization, since data will not be modified unless
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// the VoxelManipulator being updated belongs to the same thread.
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void ServerMap::updateVManip(v3s16 pos)
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{
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Mapgen *mg = m_emerge->getCurrentMapgen();
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if (!mg)
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return;
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MMVManip *vm = mg->vm;
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if (!vm)
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return;
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if (!vm->m_area.contains(pos))
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return;
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s32 idx = vm->m_area.index(pos);
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vm->m_data[idx] = getNode(pos);
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vm->m_flags[idx] &= ~VOXELFLAG_NO_DATA;
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vm->m_is_dirty = true;
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}
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void ServerMap::reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks)
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{
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m_loaded_blocks_gauge->set(all_blocks);
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m_save_time_counter->increment(save_time_us);
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m_save_count_counter->increment(saved_blocks);
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}
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void ServerMap::save(ModifiedState save_level)
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{
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if (!m_map_saving_enabled) {
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warningstream<<"Not saving map, saving disabled."<<std::endl;
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return;
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}
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const auto start_time = porting::getTimeUs();
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if(save_level == MOD_STATE_CLEAN)
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infostream<<"ServerMap: Saving whole map, this can take time."
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<<std::endl;
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if (m_map_metadata_changed || save_level == MOD_STATE_CLEAN) {
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if (settings_mgr.saveMapMeta())
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m_map_metadata_changed = false;
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}
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// Profile modified reasons
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Profiler modprofiler;
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u32 block_count = 0;
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u32 block_count_all = 0; // Number of blocks in memory
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// Don't do anything with sqlite unless something is really saved
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bool save_started = false;
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for (auto §or_it : m_sectors) {
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MapSector *sector = sector_it.second;
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MapBlockVect blocks;
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sector->getBlocks(blocks);
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for (MapBlock *block : blocks) {
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block_count_all++;
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if(block->getModified() >= (u32)save_level) {
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// Lazy beginSave()
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if(!save_started) {
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beginSave();
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save_started = true;
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}
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modprofiler.add(block->getModifiedReasonString(), 1);
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saveBlock(block);
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block_count++;
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}
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}
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}
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if(save_started)
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endSave();
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/*
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Only print if something happened or saved whole map
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*/
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if(save_level == MOD_STATE_CLEAN
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|| block_count != 0) {
|
|
infostream << "ServerMap: Written: "
|
|
<< block_count << " blocks"
|
|
<< ", " << block_count_all << " blocks in memory."
|
|
<< std::endl;
|
|
PrintInfo(infostream); // ServerMap/ClientMap:
|
|
infostream<<"Blocks modified by: "<<std::endl;
|
|
modprofiler.print(infostream);
|
|
}
|
|
|
|
const auto end_time = porting::getTimeUs();
|
|
reportMetrics(end_time - start_time, block_count, block_count_all);
|
|
}
|
|
|
|
void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst)
|
|
{
|
|
dbase->listAllLoadableBlocks(dst);
|
|
if (dbase_ro)
|
|
dbase_ro->listAllLoadableBlocks(dst);
|
|
}
|
|
|
|
void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
|
|
{
|
|
for (auto §or_it : m_sectors) {
|
|
MapSector *sector = sector_it.second;
|
|
|
|
MapBlockVect blocks;
|
|
sector->getBlocks(blocks);
|
|
|
|
for (MapBlock *block : blocks) {
|
|
v3s16 p = block->getPos();
|
|
dst.push_back(p);
|
|
}
|
|
}
|
|
}
|
|
|
|
MapDatabase *ServerMap::createDatabase(
|
|
const std::string &name,
|
|
const std::string &savedir,
|
|
Settings &conf)
|
|
{
|
|
if (name == "sqlite3")
|
|
return new MapDatabaseSQLite3(savedir);
|
|
if (name == "dummy")
|
|
return new Database_Dummy();
|
|
#if USE_LEVELDB
|
|
if (name == "leveldb")
|
|
return new Database_LevelDB(savedir);
|
|
#endif
|
|
#if USE_REDIS
|
|
if (name == "redis")
|
|
return new Database_Redis(conf);
|
|
#endif
|
|
#if USE_POSTGRESQL
|
|
if (name == "postgresql") {
|
|
std::string connect_string;
|
|
conf.getNoEx("pgsql_connection", connect_string);
|
|
return new MapDatabasePostgreSQL(connect_string);
|
|
}
|
|
#endif
|
|
|
|
throw BaseException(std::string("Database backend ") + name + " not supported.");
|
|
}
|
|
|
|
void ServerMap::beginSave()
|
|
{
|
|
dbase->beginSave();
|
|
}
|
|
|
|
void ServerMap::endSave()
|
|
{
|
|
dbase->endSave();
|
|
}
|
|
|
|
bool ServerMap::saveBlock(MapBlock *block)
|
|
{
|
|
return saveBlock(block, dbase, m_map_compression_level);
|
|
}
|
|
|
|
bool ServerMap::saveBlock(MapBlock *block, MapDatabase *db, int compression_level)
|
|
{
|
|
v3s16 p3d = block->getPos();
|
|
|
|
// Format used for writing
|
|
u8 version = SER_FMT_VER_HIGHEST_WRITE;
|
|
|
|
/*
|
|
[0] u8 serialization version
|
|
[1] data
|
|
*/
|
|
std::ostringstream o(std::ios_base::binary);
|
|
o.write((char*) &version, 1);
|
|
block->serialize(o, version, true, compression_level);
|
|
|
|
// FIXME: zero copy possible in c++20 or with custom rdbuf
|
|
bool ret = db->saveBlock(p3d, o.str());
|
|
if (ret) {
|
|
// We just wrote it to the disk so clear modified flag
|
|
block->resetModified();
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load)
|
|
{
|
|
try {
|
|
std::istringstream is(*blob, std::ios_base::binary);
|
|
|
|
u8 version = readU8(is);
|
|
|
|
if(is.fail())
|
|
throw SerializationError("ServerMap::loadBlock(): Failed"
|
|
" to read MapBlock version");
|
|
|
|
MapBlock *block = nullptr;
|
|
std::unique_ptr<MapBlock> block_created_new;
|
|
block = sector->getBlockNoCreateNoEx(p3d.Y);
|
|
if (!block) {
|
|
block_created_new = sector->createBlankBlockNoInsert(p3d.Y);
|
|
block = block_created_new.get();
|
|
}
|
|
|
|
{
|
|
ScopeProfiler sp(g_profiler, "ServerMap: deSer block", SPT_AVG, PRECISION_MICRO);
|
|
block->deSerialize(is, version, true);
|
|
}
|
|
|
|
// If it's a new block, insert it to the map
|
|
if (block_created_new) {
|
|
sector->insertBlock(std::move(block_created_new));
|
|
ReflowScan scanner(this, m_emerge->ndef);
|
|
scanner.scan(block, &m_transforming_liquid);
|
|
}
|
|
|
|
/*
|
|
Save blocks loaded in old format in new format
|
|
*/
|
|
|
|
//if(version < SER_FMT_VER_HIGHEST_READ || save_after_load)
|
|
// Only save if asked to; no need to update version
|
|
if(save_after_load)
|
|
saveBlock(block);
|
|
|
|
// We just loaded it from, so it's up-to-date.
|
|
block->resetModified();
|
|
}
|
|
catch(SerializationError &e)
|
|
{
|
|
errorstream<<"Invalid block data in database"
|
|
<<" ("<<p3d.X<<","<<p3d.Y<<","<<p3d.Z<<")"
|
|
<<" (SerializationError): "<<e.what()<<std::endl;
|
|
|
|
// TODO: Block should be marked as invalid in memory so that it is
|
|
// not touched but the game can run
|
|
|
|
if(g_settings->getBool("ignore_world_load_errors")){
|
|
errorstream<<"Ignoring block load error. Duck and cover! "
|
|
<<"(ignore_world_load_errors)"<<std::endl;
|
|
} else {
|
|
throw SerializationError("Invalid block data in database");
|
|
}
|
|
}
|
|
}
|
|
|
|
MapBlock* ServerMap::loadBlock(v3s16 blockpos)
|
|
{
|
|
ScopeProfiler sp(g_profiler, "ServerMap: load block", SPT_AVG, PRECISION_MICRO);
|
|
bool created_new = (getBlockNoCreateNoEx(blockpos) == NULL);
|
|
|
|
v2s16 p2d(blockpos.X, blockpos.Z);
|
|
|
|
std::string ret;
|
|
dbase->loadBlock(blockpos, &ret);
|
|
if (!ret.empty()) {
|
|
loadBlock(&ret, blockpos, createSector(p2d), false);
|
|
} else if (dbase_ro) {
|
|
dbase_ro->loadBlock(blockpos, &ret);
|
|
if (!ret.empty()) {
|
|
loadBlock(&ret, blockpos, createSector(p2d), false);
|
|
}
|
|
} else {
|
|
return NULL;
|
|
}
|
|
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if (created_new && (block != NULL)) {
|
|
std::map<v3s16, MapBlock*> modified_blocks;
|
|
// Fix lighting if necessary
|
|
voxalgo::update_block_border_lighting(this, block, modified_blocks);
|
|
if (!modified_blocks.empty()) {
|
|
//Modified lighting, send event
|
|
MapEditEvent event;
|
|
event.type = MEET_OTHER;
|
|
event.setModifiedBlocks(modified_blocks);
|
|
dispatchEvent(event);
|
|
}
|
|
}
|
|
return block;
|
|
}
|
|
|
|
bool ServerMap::deleteBlock(v3s16 blockpos)
|
|
{
|
|
if (!dbase->deleteBlock(blockpos))
|
|
return false;
|
|
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if (block) {
|
|
v2s16 p2d(blockpos.X, blockpos.Z);
|
|
MapSector *sector = getSectorNoGenerate(p2d);
|
|
if (!sector)
|
|
return false;
|
|
// It may not be safe to delete the block from memory at the moment
|
|
// (pointers to it could still be in use)
|
|
m_detached_blocks.push_back(sector->detachBlock(block));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ServerMap::deleteDetachedBlocks()
|
|
{
|
|
for (const auto &block : m_detached_blocks) {
|
|
assert(block->isOrphan());
|
|
(void)block; // silence unused-variable warning in release builds
|
|
}
|
|
|
|
m_detached_blocks.clear();
|
|
}
|
|
|
|
void ServerMap::step()
|
|
{
|
|
// Delete from memory blocks removed by deleteBlocks() only when pointers
|
|
// to them are (probably) no longer in use
|
|
deleteDetachedBlocks();
|
|
}
|
|
|
|
void ServerMap::PrintInfo(std::ostream &out)
|
|
{
|
|
out<<"ServerMap: ";
|
|
}
|
|
|
|
bool ServerMap::repairBlockLight(v3s16 blockpos,
|
|
std::map<v3s16, MapBlock *> *modified_blocks)
|
|
{
|
|
MapBlock *block = emergeBlock(blockpos, false);
|
|
if (!block || !block->isGenerated())
|
|
return false;
|
|
voxalgo::repair_block_light(this, block, modified_blocks);
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
Liquids
|
|
*/
|
|
|
|
#define WATER_DROP_BOOST 4
|
|
|
|
const static v3s16 liquid_6dirs[6] = {
|
|
// order: upper before same level before lower
|
|
v3s16( 0, 1, 0),
|
|
v3s16( 0, 0, 1),
|
|
v3s16( 1, 0, 0),
|
|
v3s16( 0, 0,-1),
|
|
v3s16(-1, 0, 0),
|
|
v3s16( 0,-1, 0)
|
|
};
|
|
|
|
enum NeighborType : u8 {
|
|
NEIGHBOR_UPPER,
|
|
NEIGHBOR_SAME_LEVEL,
|
|
NEIGHBOR_LOWER
|
|
};
|
|
|
|
struct NodeNeighbor {
|
|
MapNode n;
|
|
NeighborType t;
|
|
v3s16 p;
|
|
|
|
NodeNeighbor()
|
|
: n(CONTENT_AIR), t(NEIGHBOR_SAME_LEVEL)
|
|
{ }
|
|
|
|
NodeNeighbor(const MapNode &node, NeighborType n_type, const v3s16 &pos)
|
|
: n(node),
|
|
t(n_type),
|
|
p(pos)
|
|
{ }
|
|
};
|
|
|
|
static s8 get_max_liquid_level(NodeNeighbor nb, s8 current_max_node_level)
|
|
{
|
|
s8 max_node_level = current_max_node_level;
|
|
u8 nb_liquid_level = (nb.n.param2 & LIQUID_LEVEL_MASK);
|
|
switch (nb.t) {
|
|
case NEIGHBOR_UPPER:
|
|
if (nb_liquid_level + WATER_DROP_BOOST > current_max_node_level) {
|
|
max_node_level = LIQUID_LEVEL_MAX;
|
|
if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX)
|
|
max_node_level = nb_liquid_level + WATER_DROP_BOOST;
|
|
} else if (nb_liquid_level > current_max_node_level) {
|
|
max_node_level = nb_liquid_level;
|
|
}
|
|
break;
|
|
case NEIGHBOR_LOWER:
|
|
break;
|
|
case NEIGHBOR_SAME_LEVEL:
|
|
if ((nb.n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK &&
|
|
nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level)
|
|
max_node_level = nb_liquid_level - 1;
|
|
break;
|
|
}
|
|
return max_node_level;
|
|
}
|
|
|
|
void ServerMap::transforming_liquid_add(v3s16 p)
|
|
{
|
|
m_transforming_liquid.push_back(p);
|
|
}
|
|
|
|
void ServerMap::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
|
|
ServerEnvironment *env)
|
|
{
|
|
u32 loopcount = 0;
|
|
u32 initial_size = m_transforming_liquid.size();
|
|
|
|
/*if(initial_size != 0)
|
|
infostream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
|
|
|
|
// list of nodes that due to viscosity have not reached their max level height
|
|
std::vector<v3s16> must_reflow;
|
|
|
|
std::vector<std::pair<v3s16, MapNode> > changed_nodes;
|
|
|
|
std::vector<v3s16> check_for_falling;
|
|
|
|
u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
|
|
u32 loop_max = liquid_loop_max;
|
|
|
|
while (m_transforming_liquid.size() != 0)
|
|
{
|
|
// This should be done here so that it is done when continue is used
|
|
if (loopcount >= initial_size || loopcount >= loop_max)
|
|
break;
|
|
loopcount++;
|
|
|
|
/*
|
|
Get a queued transforming liquid node
|
|
*/
|
|
v3s16 p0 = m_transforming_liquid.front();
|
|
m_transforming_liquid.pop_front();
|
|
|
|
MapNode n0 = getNode(p0);
|
|
|
|
/*
|
|
Collect information about current node
|
|
*/
|
|
s8 liquid_level = -1;
|
|
// The liquid node which will be placed there if
|
|
// the liquid flows into this node.
|
|
content_t liquid_kind = CONTENT_IGNORE;
|
|
// The node which will be placed there if liquid
|
|
// can't flow into this node.
|
|
content_t floodable_node = CONTENT_AIR;
|
|
const ContentFeatures &cf = m_nodedef->get(n0);
|
|
LiquidType liquid_type = cf.liquid_type;
|
|
switch (liquid_type) {
|
|
case LIQUID_SOURCE:
|
|
liquid_level = LIQUID_LEVEL_SOURCE;
|
|
liquid_kind = cf.liquid_alternative_flowing_id;
|
|
break;
|
|
case LIQUID_FLOWING:
|
|
liquid_level = (n0.param2 & LIQUID_LEVEL_MASK);
|
|
liquid_kind = n0.getContent();
|
|
break;
|
|
case LIQUID_NONE:
|
|
// if this node is 'floodable', it *could* be transformed
|
|
// into a liquid, otherwise, continue with the next node.
|
|
if (!cf.floodable)
|
|
continue;
|
|
floodable_node = n0.getContent();
|
|
liquid_kind = CONTENT_AIR;
|
|
break;
|
|
case LiquidType_END:
|
|
break;
|
|
}
|
|
|
|
/*
|
|
Collect information about the environment
|
|
*/
|
|
NodeNeighbor sources[6]; // surrounding sources
|
|
int num_sources = 0;
|
|
NodeNeighbor flows[6]; // surrounding flowing liquid nodes
|
|
int num_flows = 0;
|
|
NodeNeighbor airs[6]; // surrounding air
|
|
int num_airs = 0;
|
|
NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
|
|
int num_neutrals = 0;
|
|
bool flowing_down = false;
|
|
bool ignored_sources = false;
|
|
bool floating_node_above = false;
|
|
for (u16 i = 0; i < 6; i++) {
|
|
NeighborType nt = NEIGHBOR_SAME_LEVEL;
|
|
switch (i) {
|
|
case 0:
|
|
nt = NEIGHBOR_UPPER;
|
|
break;
|
|
case 5:
|
|
nt = NEIGHBOR_LOWER;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
v3s16 npos = p0 + liquid_6dirs[i];
|
|
NodeNeighbor nb(getNode(npos), nt, npos);
|
|
const ContentFeatures &cfnb = m_nodedef->get(nb.n);
|
|
if (nt == NEIGHBOR_UPPER && cfnb.floats)
|
|
floating_node_above = true;
|
|
switch (cfnb.liquid_type) {
|
|
case LIQUID_NONE:
|
|
if (cfnb.floodable) {
|
|
airs[num_airs++] = nb;
|
|
// if the current node is a water source the neighbor
|
|
// should be enqueded for transformation regardless of whether the
|
|
// current node changes or not.
|
|
if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
|
|
m_transforming_liquid.push_back(npos);
|
|
// if the current node happens to be a flowing node, it will start to flow down here.
|
|
if (nb.t == NEIGHBOR_LOWER)
|
|
flowing_down = true;
|
|
} else {
|
|
neutrals[num_neutrals++] = nb;
|
|
if (nb.n.getContent() == CONTENT_IGNORE) {
|
|
// If node below is ignore prevent water from
|
|
// spreading outwards and otherwise prevent from
|
|
// flowing away as ignore node might be the source
|
|
if (nb.t == NEIGHBOR_LOWER)
|
|
flowing_down = true;
|
|
else
|
|
ignored_sources = true;
|
|
}
|
|
}
|
|
break;
|
|
case LIQUID_SOURCE:
|
|
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
|
|
if (liquid_kind == CONTENT_AIR)
|
|
liquid_kind = cfnb.liquid_alternative_flowing_id;
|
|
if (cfnb.liquid_alternative_flowing_id != liquid_kind) {
|
|
neutrals[num_neutrals++] = nb;
|
|
} else {
|
|
// Do not count bottom source, it will screw things up
|
|
if(nt != NEIGHBOR_LOWER)
|
|
sources[num_sources++] = nb;
|
|
}
|
|
break;
|
|
case LIQUID_FLOWING:
|
|
if (nb.t != NEIGHBOR_SAME_LEVEL ||
|
|
(nb.n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK) {
|
|
// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
|
|
// but exclude falling liquids on the same level, they cannot flow here anyway
|
|
|
|
// used to determine if the neighbor can even flow into this node
|
|
s8 max_level_from_neighbor = get_max_liquid_level(nb, -1);
|
|
u8 range = m_nodedef->get(cfnb.liquid_alternative_flowing_id).liquid_range;
|
|
|
|
if (liquid_kind == CONTENT_AIR &&
|
|
max_level_from_neighbor >= (LIQUID_LEVEL_MAX + 1 - range))
|
|
liquid_kind = cfnb.liquid_alternative_flowing_id;
|
|
}
|
|
if (cfnb.liquid_alternative_flowing_id != liquid_kind) {
|
|
neutrals[num_neutrals++] = nb;
|
|
} else {
|
|
flows[num_flows++] = nb;
|
|
if (nb.t == NEIGHBOR_LOWER)
|
|
flowing_down = true;
|
|
}
|
|
break;
|
|
case LiquidType_END:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
decide on the type (and possibly level) of the current node
|
|
*/
|
|
content_t new_node_content;
|
|
s8 new_node_level = -1;
|
|
s8 max_node_level = -1;
|
|
|
|
u8 range = m_nodedef->get(liquid_kind).liquid_range;
|
|
if (range > LIQUID_LEVEL_MAX + 1)
|
|
range = LIQUID_LEVEL_MAX + 1;
|
|
|
|
if ((num_sources >= 2 && m_nodedef->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) {
|
|
// liquid_kind will be set to either the flowing alternative of the node (if it's a liquid)
|
|
// or the flowing alternative of the first of the surrounding sources (if it's air), so
|
|
// it's perfectly safe to use liquid_kind here to determine the new node content.
|
|
new_node_content = m_nodedef->get(liquid_kind).liquid_alternative_source_id;
|
|
} else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) {
|
|
// liquid_kind is set properly, see above
|
|
max_node_level = new_node_level = LIQUID_LEVEL_MAX;
|
|
if (new_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
|
|
new_node_content = liquid_kind;
|
|
else
|
|
new_node_content = floodable_node;
|
|
} else if (ignored_sources && liquid_level >= 0) {
|
|
// Maybe there are neighboring sources that aren't loaded yet
|
|
// so prevent flowing away.
|
|
new_node_level = liquid_level;
|
|
new_node_content = liquid_kind;
|
|
} else {
|
|
// no surrounding sources, so get the maximum level that can flow into this node
|
|
for (u16 i = 0; i < num_flows; i++) {
|
|
max_node_level = get_max_liquid_level(flows[i], max_node_level);
|
|
}
|
|
|
|
u8 viscosity = m_nodedef->get(liquid_kind).liquid_viscosity;
|
|
if (viscosity > 1 && max_node_level != liquid_level) {
|
|
// amount to gain, limited by viscosity
|
|
// must be at least 1 in absolute value
|
|
s8 level_inc = max_node_level - liquid_level;
|
|
if (level_inc < -viscosity || level_inc > viscosity)
|
|
new_node_level = liquid_level + level_inc/viscosity;
|
|
else if (level_inc < 0)
|
|
new_node_level = liquid_level - 1;
|
|
else if (level_inc > 0)
|
|
new_node_level = liquid_level + 1;
|
|
if (new_node_level != max_node_level)
|
|
must_reflow.push_back(p0);
|
|
} else {
|
|
new_node_level = max_node_level;
|
|
}
|
|
|
|
if (max_node_level >= (LIQUID_LEVEL_MAX + 1 - range))
|
|
new_node_content = liquid_kind;
|
|
else
|
|
new_node_content = floodable_node;
|
|
|
|
}
|
|
|
|
/*
|
|
check if anything has changed. if not, just continue with the next node.
|
|
*/
|
|
if (new_node_content == n0.getContent() &&
|
|
(m_nodedef->get(n0.getContent()).liquid_type != LIQUID_FLOWING ||
|
|
((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level &&
|
|
((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK)
|
|
== flowing_down)))
|
|
continue;
|
|
|
|
/*
|
|
check if there is a floating node above that needs to be updated.
|
|
*/
|
|
if (floating_node_above && new_node_content == CONTENT_AIR)
|
|
check_for_falling.push_back(p0);
|
|
|
|
/*
|
|
update the current node
|
|
*/
|
|
MapNode n00 = n0;
|
|
//bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK));
|
|
if (m_nodedef->get(new_node_content).liquid_type == LIQUID_FLOWING) {
|
|
// set level to last 3 bits, flowing down bit to 4th bit
|
|
n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK);
|
|
} else {
|
|
// set the liquid level and flow bits to 0
|
|
n0.param2 &= ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
|
|
}
|
|
|
|
// change the node.
|
|
n0.setContent(new_node_content);
|
|
|
|
// on_flood() the node
|
|
if (floodable_node != CONTENT_AIR) {
|
|
if (env->getScriptIface()->node_on_flood(p0, n00, n0))
|
|
continue;
|
|
}
|
|
|
|
// Ignore light (because calling voxalgo::update_lighting_nodes)
|
|
ContentLightingFlags f0 = m_nodedef->getLightingFlags(n0);
|
|
n0.setLight(LIGHTBANK_DAY, 0, f0);
|
|
n0.setLight(LIGHTBANK_NIGHT, 0, f0);
|
|
|
|
// Find out whether there is a suspect for this action
|
|
std::string suspect;
|
|
if (m_gamedef->rollback())
|
|
suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
|
|
|
|
if (m_gamedef->rollback() && !suspect.empty()) {
|
|
// Blame suspect
|
|
RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
|
|
// Get old node for rollback
|
|
RollbackNode rollback_oldnode(this, p0, m_gamedef);
|
|
// Set node
|
|
setNode(p0, n0);
|
|
// Report
|
|
RollbackNode rollback_newnode(this, p0, m_gamedef);
|
|
RollbackAction action;
|
|
action.setSetNode(p0, rollback_oldnode, rollback_newnode);
|
|
m_gamedef->rollback()->reportAction(action);
|
|
} else {
|
|
// Set node
|
|
setNode(p0, n0);
|
|
}
|
|
|
|
v3s16 blockpos = getNodeBlockPos(p0);
|
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
|
if (block != NULL) {
|
|
modified_blocks[blockpos] = block;
|
|
changed_nodes.emplace_back(p0, n00);
|
|
}
|
|
|
|
/*
|
|
enqueue neighbors for update if necessary
|
|
*/
|
|
switch (m_nodedef->get(n0.getContent()).liquid_type) {
|
|
case LIQUID_SOURCE:
|
|
case LIQUID_FLOWING:
|
|
// make sure source flows into all neighboring nodes
|
|
for (u16 i = 0; i < num_flows; i++)
|
|
if (flows[i].t != NEIGHBOR_UPPER)
|
|
m_transforming_liquid.push_back(flows[i].p);
|
|
for (u16 i = 0; i < num_airs; i++)
|
|
if (airs[i].t != NEIGHBOR_UPPER)
|
|
m_transforming_liquid.push_back(airs[i].p);
|
|
break;
|
|
case LIQUID_NONE:
|
|
// this flow has turned to air; neighboring flows might need to do the same
|
|
for (u16 i = 0; i < num_flows; i++)
|
|
m_transforming_liquid.push_back(flows[i].p);
|
|
break;
|
|
case LiquidType_END:
|
|
break;
|
|
}
|
|
}
|
|
//infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
|
|
|
|
for (const auto &iter : must_reflow)
|
|
m_transforming_liquid.push_back(iter);
|
|
|
|
voxalgo::update_lighting_nodes(this, changed_nodes, modified_blocks);
|
|
|
|
for (const v3s16 &p : check_for_falling) {
|
|
env->getScriptIface()->check_for_falling(p);
|
|
}
|
|
|
|
env->getScriptIface()->on_liquid_transformed(changed_nodes);
|
|
|
|
/* ----------------------------------------------------------------------
|
|
* Manage the queue so that it does not grow indefinitely
|
|
*/
|
|
u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time");
|
|
|
|
if (time_until_purge == 0)
|
|
return; // Feature disabled
|
|
|
|
time_until_purge *= 1000; // seconds -> milliseconds
|
|
|
|
u64 curr_time = porting::getTimeMs();
|
|
u32 prev_unprocessed = m_unprocessed_count;
|
|
m_unprocessed_count = m_transforming_liquid.size();
|
|
|
|
// if unprocessed block count is decreasing or stable
|
|
if (m_unprocessed_count <= prev_unprocessed) {
|
|
m_queue_size_timer_started = false;
|
|
} else {
|
|
if (!m_queue_size_timer_started)
|
|
m_inc_trending_up_start_time = curr_time;
|
|
m_queue_size_timer_started = true;
|
|
}
|
|
|
|
// Account for curr_time overflowing
|
|
if (m_queue_size_timer_started && m_inc_trending_up_start_time > curr_time)
|
|
m_queue_size_timer_started = false;
|
|
|
|
/* If the queue has been growing for more than liquid_queue_purge_time seconds
|
|
* and the number of unprocessed blocks is still > liquid_loop_max then we
|
|
* cannot keep up; dump the oldest blocks from the queue so that the queue
|
|
* has liquid_loop_max items in it
|
|
*/
|
|
if (m_queue_size_timer_started
|
|
&& curr_time - m_inc_trending_up_start_time > time_until_purge
|
|
&& m_unprocessed_count > liquid_loop_max) {
|
|
|
|
size_t dump_qty = m_unprocessed_count - liquid_loop_max;
|
|
|
|
infostream << "transformLiquids(): DUMPING " << dump_qty
|
|
<< " blocks from the queue" << std::endl;
|
|
|
|
while (dump_qty--)
|
|
m_transforming_liquid.pop_front();
|
|
|
|
m_queue_size_timer_started = false; // optimistically assume we can keep up now
|
|
m_unprocessed_count = m_transforming_liquid.size();
|
|
}
|
|
}
|