mirror of
https://github.com/minetest/minetest.git
synced 2024-12-30 18:07:29 +01:00
f3ad75691a
* Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment
168 lines
4.9 KiB
Lua
168 lines
4.9 KiB
Lua
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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mt_color_grey = "#AAAAAA"
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mt_color_blue = "#6389FF"
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mt_color_green = "#72FF63"
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mt_color_dark_green = "#25C191"
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--for all other colors ask sfan5 to complete his work!
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local menupath = core.get_mainmenu_path()
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local basepath = core.get_builtin_path()
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defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
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DIR_DELIM .. "pack" .. DIR_DELIM
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dofile(basepath .. "common" .. DIR_DELIM .. "async_event.lua")
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dofile(basepath .. "common" .. DIR_DELIM .. "filterlist.lua")
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dofile(basepath .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
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dofile(basepath .. "fstk" .. DIR_DELIM .. "dialog.lua")
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dofile(basepath .. "fstk" .. DIR_DELIM .. "tabview.lua")
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dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua")
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dofile(menupath .. DIR_DELIM .. "common.lua")
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dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
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dofile(menupath .. DIR_DELIM .. "modmgr.lua")
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dofile(menupath .. DIR_DELIM .. "store.lua")
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dofile(menupath .. DIR_DELIM .. "textures.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
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if PLATFORM ~= "Android" then
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dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
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end
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local tabs = {}
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tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
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tabs.mods = dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
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tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
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if PLATFORM == "Android" then
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tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
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else
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tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
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tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
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tabs.texturepacks = dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
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end
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--------------------------------------------------------------------------------
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local function main_event_handler(tabview, event)
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if event == "MenuQuit" then
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core.close()
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end
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return true
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end
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--------------------------------------------------------------------------------
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local function init_globals()
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-- Init gamedata
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gamedata.worldindex = 0
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if PLATFORM == "Android" then
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local world_list = core.get_worlds()
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local world_index
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local found_singleplayerworld = false
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for i, world in ipairs(world_list) do
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if world.name == "singleplayerworld" then
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found_singleplayerworld = true
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world_index = i
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break
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end
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end
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if not found_singleplayerworld then
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core.create_world("singleplayerworld", 1)
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world_list = core.get_worlds()
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for i, world in ipairs(world_list) do
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if world.name == "singleplayerworld" then
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world_index = i
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break
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end
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end
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end
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gamedata.worldindex = world_index
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else
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menudata.worldlist = filterlist.create(
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core.get_worlds,
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compare_worlds,
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-- Unique id comparison function
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function(element, uid)
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return element.name == uid
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end,
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-- Filter function
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function(element, gameid)
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return element.gameid == gameid
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end
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)
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menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
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menudata.worldlist:set_sortmode("alphabetic")
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if not core.settings:get("menu_last_game") then
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local default_game = core.settings:get("default_game") or "minetest"
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core.settings:set("menu_last_game", default_game)
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end
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mm_texture.init()
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end
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-- Create main tabview
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local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
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if PLATFORM == "Android" then
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tv_main:add(tabs.simple_main)
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tv_main:add(tabs.settings)
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else
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tv_main:set_autosave_tab(true)
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tv_main:add(tabs.local_game)
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tv_main:add(tabs.play_online)
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tv_main:add(tabs.settings)
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tv_main:add(tabs.texturepacks)
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end
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tv_main:add(tabs.mods)
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tv_main:add(tabs.credits)
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tv_main:set_global_event_handler(main_event_handler)
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tv_main:set_fixed_size(false)
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if PLATFORM ~= "Android" then
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tv_main:set_tab(core.settings:get("maintab_LAST"))
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end
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ui.set_default("maintab")
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tv_main:show()
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-- Create modstore ui
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if PLATFORM == "Android" then
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modstore.init({x = 12, y = 6}, 3, 2)
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else
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modstore.init({x = 12, y = 8}, 4, 3)
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end
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ui.update()
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core.sound_play("main_menu", true)
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end
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init_globals()
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