mirror of
https://github.com/minetest/minetest.git
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3c4734d69a
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
323 lines
9.0 KiB
Lua
323 lines
9.0 KiB
Lua
--Minetest
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--Copyright (C) 2013 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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gamemgr = {}
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--------------------------------------------------------------------------------
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function gamemgr.dialog_new_game()
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local retval =
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"label[2,2;" .. fgettext("Game Name") .. "]"..
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"field[4.5,2.4;6,0.5;te_game_name;;]" ..
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"button[5,4.2;2.6,0.5;new_game_confirm;" .. fgettext("Create") .. "]" ..
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"button[7.5,4.2;2.8,0.5;new_game_cancel;" .. fgettext("Cancel") .. "]"
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return retval
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end
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--------------------------------------------------------------------------------
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function gamemgr.handle_games_buttons(fields)
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if fields["gamelist"] ~= nil then
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local event = explode_textlist_event(fields["gamelist"])
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gamemgr.selected_game = event.index
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end
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if fields["btn_game_mgr_edit_game"] ~= nil then
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return {
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is_dialog = true,
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show_buttons = false,
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current_tab = "dialog_edit_game"
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}
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end
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if fields["btn_game_mgr_new_game"] ~= nil then
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return {
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is_dialog = true,
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show_buttons = false,
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current_tab = "dialog_new_game"
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}
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function gamemgr.handle_new_game_buttons(fields)
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if fields["new_game_confirm"] and
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fields["te_game_name"] ~= nil and
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fields["te_game_name"] ~= "" then
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local gamepath = engine.get_gamepath()
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if gamepath ~= nil and
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gamepath ~= "" then
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local gamefolder = cleanup_path(fields["te_game_name"])
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--TODO check for already existing first
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engine.create_dir(gamepath .. DIR_DELIM .. gamefolder)
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engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "mods")
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engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "menu")
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local gameconf =
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io.open(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "game.conf","w")
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if gameconf then
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gameconf:write("name = " .. fields["te_game_name"])
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gameconf:close()
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end
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end
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end
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return {
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is_dialog = false,
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show_buttons = true,
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current_tab = engine.setting_get("main_menu_tab")
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}
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end
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--------------------------------------------------------------------------------
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function gamemgr.handle_edit_game_buttons(fields)
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local current_game = gamemgr.get_game(gamemgr.selected_game)
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if fields["btn_close_edit_game"] ~= nil or
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current_game == nil then
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return {
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is_dialog = false,
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show_buttons = true,
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current_tab = engine.setting_get("main_menu_tab")
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}
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end
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if fields["btn_remove_mod_from_game"] ~= nil then
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gamemgr.delete_mod(current_game,engine.get_textlist_index("mods_current"))
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end
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if fields["btn_add_mod_to_game"] ~= nil then
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local modindex = engine.get_textlist_index("mods_available")
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local mod = modmgr.get_global_mod(modindex)
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if mod ~= nil then
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local sourcepath = mod.path
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if not gamemgr.add_mod(current_game,sourcepath) then
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gamedata.errormessage =
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fgettext("Gamemgr: Unable to copy mod \"$1\" to game \"$2\"", mod.name, current_game.id)
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end
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end
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function gamemgr.add_mod(gamespec,sourcepath)
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if gamespec.gamemods_path ~= nil and
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gamespec.gamemods_path ~= "" then
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local modname = get_last_folder(sourcepath)
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return engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname);
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end
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return false
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end
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--------------------------------------------------------------------------------
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function gamemgr.delete_mod(gamespec,modindex)
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if gamespec.gamemods_path ~= nil and
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gamespec.gamemods_path ~= "" then
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local game_mods = {}
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get_mods(gamespec.gamemods_path,game_mods)
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if modindex > 0 and
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#game_mods >= modindex then
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if game_mods[modindex].path:sub(0,gamespec.gamemods_path:len())
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== gamespec.gamemods_path then
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engine.delete_dir(game_mods[modindex].path)
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end
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end
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end
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end
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--------------------------------------------------------------------------------
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function gamemgr.find_by_gameid(gameid)
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for i=1,#gamemgr.games,1 do
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if gamemgr.games[i].id == gameid then
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return gamemgr.games[i], i
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end
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end
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return nil, nil
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end
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--------------------------------------------------------------------------------
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function gamemgr.get_game_mods(gamespec, retval)
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if gamespec ~= nil and
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gamespec.gamemods_path ~= nil and
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gamespec.gamemods_path ~= "" then
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get_mods(gamespec.gamemods_path, retval)
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end
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end
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--------------------------------------------------------------------------------
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function gamemgr.get_game_modlist(gamespec)
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local retval = ""
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local game_mods = {}
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gamemgr.get_game_mods(gamespec, game_mods)
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for i=1,#game_mods,1 do
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if retval ~= "" then
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retval = retval..","
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end
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retval = retval .. game_mods[i].name
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function gamemgr.gettab(name)
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local retval = ""
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if name == "dialog_edit_game" then
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retval = retval .. gamemgr.dialog_edit_game()
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end
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if name == "dialog_new_game" then
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retval = retval .. gamemgr.dialog_new_game()
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end
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if name == "game_mgr" then
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retval = retval .. gamemgr.tab()
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function gamemgr.tab()
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if gamemgr.selected_game == nil then
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gamemgr.selected_game = 1
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end
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local retval =
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"vertlabel[0,-0.25;" .. fgettext("GAMES") .. "]" ..
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"label[1,-0.25;" .. fgettext("Games") .. ":]" ..
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"textlist[1,0.25;4.5,4.4;gamelist;" ..
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gamemgr.gamelist() ..
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";" .. gamemgr.selected_game .. "]"
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local current_game = gamemgr.get_game(gamemgr.selected_game)
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if current_game ~= nil then
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if current_game.menuicon_path ~= nil and
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current_game.menuicon_path ~= "" then
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retval = retval ..
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"image[5.8,-0.25;2,2;" ..
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engine.formspec_escape(current_game.menuicon_path) .. "]"
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end
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retval = retval ..
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"field[8,-0.25;6,2;;" .. current_game.name .. ";]"..
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"label[6,1.4;" .. fgettext("Mods:") .."]" ..
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"button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" ..
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"textlist[6,2;5.5,3.3;game_mgr_modlist;"
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.. gamemgr.get_game_modlist(current_game) ..";0]" ..
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"button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]"
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function gamemgr.dialog_edit_game()
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local current_game = gamemgr.get_game(gamemgr.selected_game)
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if current_game ~= nil then
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local retval =
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"vertlabel[0,-0.25;" .. fgettext("EDIT GAME") .."]" ..
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"label[0,-0.25;" .. current_game.name .. "]" ..
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"button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]"
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if current_game.menuicon_path ~= nil and
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current_game.menuicon_path ~= "" then
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retval = retval ..
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"image[5.25,0;2,2;" ..
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engine.formspec_escape(current_game.menuicon_path) .. "]"
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end
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retval = retval ..
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"textlist[0.5,0.5;4.5,4.3;mods_current;"
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.. gamemgr.get_game_modlist(current_game) ..";0]"
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retval = retval ..
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"textlist[7,0.5;4.5,4.3;mods_available;"
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.. modmgr.render_modlist() .. ";0]"
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retval = retval ..
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"button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;" .. fgettext("Remove selected mod") .."]"
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retval = retval ..
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"button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;" .. fgettext("<<-- Add mod") .."]"
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return retval
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end
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end
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--------------------------------------------------------------------------------
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function gamemgr.handle_buttons(tab,fields)
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local retval = nil
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if tab == "dialog_edit_game" then
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retval = gamemgr.handle_edit_game_buttons(fields)
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end
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if tab == "dialog_new_game" then
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retval = gamemgr.handle_new_game_buttons(fields)
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end
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if tab == "game_mgr" then
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retval = gamemgr.handle_games_buttons(fields)
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function gamemgr.get_game(index)
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if index > 0 and index <= #gamemgr.games then
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return gamemgr.games[index]
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end
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return nil
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end
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--------------------------------------------------------------------------------
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function gamemgr.update_gamelist()
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gamemgr.games = engine.get_games()
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end
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--------------------------------------------------------------------------------
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function gamemgr.gamelist()
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local retval = ""
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if #gamemgr.games > 0 then
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retval = retval .. gamemgr.games[1].id
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for i=2,#gamemgr.games,1 do
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retval = retval .. "," .. gamemgr.games[i].name
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end
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end
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return retval
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end
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